Numonohi_Boi
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« Reply #120 on: December 25, 2007, 11:47:52 am » |
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METROID INSANITY!!!! man, this has got to be my most anticipated hack of all time. I love how you've made it so you can grapple enemies, nice addition. sweet grappling stuff.
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ghettoyouth
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« Reply #121 on: December 29, 2007, 08:46:46 am » |
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Numonohi_Boi
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« Reply #122 on: December 29, 2007, 02:53:40 pm » |
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I like the rough style shading you use. It's especially refreshing to see it in an NES game.
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Snatcher
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« Reply #123 on: December 29, 2007, 06:57:12 pm » |
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You're a very inspiring person ghettoyouth. Every time I see one of the hacks your working on it making want to start my own hack, maybe someday. :thumbsup:
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Schwa
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« Reply #124 on: January 02, 2008, 10:48:05 am » |
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Hmmm... You know what? I think I'm gonna make my grand return to the Rom Hacking scene now. http://www.youtube.com/watch?v=A9xt9nL4dh8http://www.youtube.com/watch?v=9NUijHq1kLIFeel it, baby! Schwa is BACK! So hey, arrogance aside, let me know how my level design skills are. (The first video has some obvious errors, I know; if you check my YouTube account (SchwaWarrior) you'll find that I've acknlowedged some of the errors.) Edit: Eh, here's some more. These ones are SMW, not SMB3. Feel free to criticize and stuff. http://youtube.com/watch?v=dCJ2vukWUAshttp://youtube.com/watch?v=eeJM_aadt5E
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« Last Edit: January 09, 2008, 02:24:51 am by Schwa »
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Numonohi_Boi
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« Reply #127 on: January 17, 2008, 09:54:08 pm » |
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I really like your level design, it's interesting rather than -- just shiny gfx, too basic, too challenging. a win.
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Silas
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« Reply #129 on: January 19, 2008, 11:30:52 am » |
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I really like your level design, it's interesting rather than -- just shiny gfx, too basic, too challenging. a win. I´m very grateful Panzer88!
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ghettoyouth
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« Reply #131 on: January 20, 2008, 03:51:45 am » |
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To be honest, I never liked SMB1 that much but I definetly have to play this hack :thumbsup:
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Spikeman
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« Reply #132 on: January 20, 2008, 05:20:49 am » |
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This is incredible! I loved the new(?) time-freezing powerup and the level design taking advantage of it.
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frantik
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« Reply #133 on: January 20, 2008, 10:49:53 pm » |
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thanks guys
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Babazoz
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« Reply #134 on: January 27, 2008, 07:40:06 pm » |
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