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Author Topic: YouTube/Google Video thread  (Read 19381 times)
Googie
Guest
« Reply #45 on: July 19, 2007, 01:26:37 pm »

SMB2 hack trailer

Bugs Bunny Crazy Castle hack trailer

Solomon's Key hack trailer

Lolo2 hack trailer

The only hacks I'm poking at are my SMB2 hack & Lolo2 hack, and I hope Motiono videos count... ^^'
insectduel
Guest
« Reply #46 on: July 21, 2007, 02:05:07 pm »

I havent seen anyone hacking a SMB2USA game for a long time. These graphics are kinda nice also.

Comparing to those other SMB2USA hacks I think this might be the next best one.

So far, only Strange Bros. 2 is the best SMB2USA hack than the other ones. I'm expecting a full version of it.
Djungelurban
Guest
« Reply #47 on: July 24, 2007, 06:35:14 pm »

Quote from: ghettoyouth on July 14, 2007, 02:01:54 am
Yes, these graphics are all custom made :beer:
I'll try to add some more attacks for the strawberry, because it's still to easy to beat.
Yeah, and you should give it a few "dots" aswell cause right now it looks awfully much like a tomato. But overall, awesome stuff!
ghettoyouth
Guest
« Reply #48 on: July 28, 2007, 08:02:30 am »

nice vids Googie :thumbsup:

here's another boss:
http://youtube.com/watch?v=yjccEP7rQr0
Spikeman
Guest
« Reply #49 on: July 28, 2007, 08:05:46 am »

Your bosses look really nice, and it's impressive that you've managed to completely make new bosses, but they seem like they'd be fairly easy to beat. Any chance of ramping up the difficulty of the bosses?
Maegra
Guest
« Reply #50 on: July 28, 2007, 09:14:21 am »

Quote from: Lotica Studio
Nice boss, but why the regular castle music?
KaioShin
Guest
« Reply #51 on: July 28, 2007, 09:16:50 am »

Quote from: ghettoyouth on July 28, 2007, 08:02:30 am
nice vids Googie :thumbsup:

here's another boss:
http://youtube.com/watch?v=yjccEP7rQr0

I think it's cool. And I would propably already die on this one, there isn't a too easy for me >_<
ghettoyouth
Guest
« Reply #52 on: July 28, 2007, 10:42:50 am »

Quote from: Spikeman on July 28, 2007, 08:05:46 am
Your bosses look really nice, and it's impressive that you've managed to completely make new bosses, but they seem like they'd be fairly easy to beat. Any chance of ramping up the difficulty of the bosses?

hmm this is confusing me, there are a lot people telling me that my bosses are too hard but there're also many who tell me that they're too easy. Also, the recent enemy is planned to be the boss in the first castle, so I can't make it too hard.

Quote
Nice boss, but why the regular castle music?

I just made a quick level for testing, in the end it will of course contain the boss music.
Nightcrawler
Guest
« Reply #53 on: July 28, 2007, 11:24:25 am »

Quote from: ghettoyouth on July 28, 2007, 10:42:50 am
Quote from: Spikeman on July 28, 2007, 08:05:46 am
Your bosses look really nice, and it's impressive that you've managed to completely make new bosses, but they seem like they'd be fairly easy to beat. Any chance of ramping up the difficulty of the bosses?

hmm this is confusing me, there are a lot people telling me that my bosses are too hard but there're also many who tell me that they're too easy. Also, the recent enemy is planned to be the boss in the first castle, so I can't make it too hard.

Doesn't that mean you've got it just right then? Wink
creaothceann
Guest
« Reply #54 on: July 28, 2007, 12:13:48 pm »

It doesn't look easy to me... but you used not many objects or new graphics, so it looks a bit empty.

(This may be ok though since SMB was a launch game.)
Spikeman
Guest
« Reply #55 on: July 28, 2007, 05:55:13 pm »

Quote from: ghettoyouth on July 28, 2007, 10:42:50 am
boss in the first castle

In that case, I think the difficulty level seems about perfect. Wink
CaseCrash
Guest
« Reply #56 on: July 30, 2007, 12:40:56 pm »

ghettoyouth: Another cool boss, however you seem to be violating one of the key design rules of video games:
Collision detection should always be done in the player's favor.
The main character did not get what (appeared to be) close enough to those hearts to cause damage, yet they do (presumably because the actual object is larger than the heart graphics?). There is a frustratingly large distance there.

Just my two cents, and keep up the damn fine work  :beer:
Nightcrawler
Guest
« Reply #57 on: July 30, 2007, 03:18:31 pm »

Good point. I noticed that as well, but wasn't sure if it was just my tired eyes. It does appear like the heart is using a bigger collision detection box than the actual graphic is by a significant margin. I'd speculate it's just a matter of changing some coordinate or size values if you can find where they are, but I've never looked at the collision detection in this game.
ghettoyouth
Guest
« Reply #58 on: July 31, 2007, 01:58:41 am »

Quote
I know about the wrong size of the heart's clipping field

It's fixed now Wink
MathOnNapkins
Guest
« Reply #59 on: August 02, 2007, 05:31:23 pm »

http://www.veoh.com/videos/v901594bWq9bbdH

My first video on any kind of video posting site, so don't hate b/c of the bad quality. I haven't figured out how to get my video files small as well as have high quality yet Sad. The video showcases some small ASM hacks I've been working on recently. Some are slightly incomplete (one needs sound effects and a few modifications)
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