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insectduel
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« Reply #46 on: July 21, 2007, 02:05:07 pm » |
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I havent seen anyone hacking a SMB2USA game for a long time. These graphics are kinda nice also.
Comparing to those other SMB2USA hacks I think this might be the next best one.
So far, only Strange Bros. 2 is the best SMB2USA hack than the other ones. I'm expecting a full version of it.
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Djungelurban
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« Reply #47 on: July 24, 2007, 06:35:14 pm » |
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Yes, these graphics are all custom made :beer: I'll try to add some more attacks for the strawberry, because it's still to easy to beat.
Yeah, and you should give it a few "dots" aswell cause right now it looks awfully much like a tomato. But overall, awesome stuff!
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Spikeman
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« Reply #49 on: July 28, 2007, 08:05:46 am » |
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Your bosses look really nice, and it's impressive that you've managed to completely make new bosses, but they seem like they'd be fairly easy to beat. Any chance of ramping up the difficulty of the bosses?
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Maegra
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« Reply #50 on: July 28, 2007, 09:14:21 am » |
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Nice boss, but why the regular castle music?
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KaioShin
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« Reply #51 on: July 28, 2007, 09:16:50 am » |
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I think it's cool. And I would propably already die on this one, there isn't a too easy for me >_<
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ghettoyouth
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« Reply #52 on: July 28, 2007, 10:42:50 am » |
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Your bosses look really nice, and it's impressive that you've managed to completely make new bosses, but they seem like they'd be fairly easy to beat. Any chance of ramping up the difficulty of the bosses?
hmm this is confusing me, there are a lot people telling me that my bosses are too hard but there're also many who tell me that they're too easy. Also, the recent enemy is planned to be the boss in the first castle, so I can't make it too hard. Nice boss, but why the regular castle music? I just made a quick level for testing, in the end it will of course contain the boss music.
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Nightcrawler
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« Reply #53 on: July 28, 2007, 11:24:25 am » |
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Your bosses look really nice, and it's impressive that you've managed to completely make new bosses, but they seem like they'd be fairly easy to beat. Any chance of ramping up the difficulty of the bosses?
hmm this is confusing me, there are a lot people telling me that my bosses are too hard but there're also many who tell me that they're too easy. Also, the recent enemy is planned to be the boss in the first castle, so I can't make it too hard. Doesn't that mean you've got it just right then?
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creaothceann
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« Reply #54 on: July 28, 2007, 12:13:48 pm » |
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It doesn't look easy to me... but you used not many objects or new graphics, so it looks a bit empty.
(This may be ok though since SMB was a launch game.)
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Spikeman
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« Reply #55 on: July 28, 2007, 05:55:13 pm » |
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boss in the first castle
In that case, I think the difficulty level seems about perfect.
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CaseCrash
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« Reply #56 on: July 30, 2007, 12:40:56 pm » |
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ghettoyouth: Another cool boss, however you seem to be violating one of the key design rules of video games: Collision detection should always be done in the player's favor. The main character did not get what (appeared to be) close enough to those hearts to cause damage, yet they do (presumably because the actual object is larger than the heart graphics?). There is a frustratingly large distance there.
Just my two cents, and keep up the damn fine work :beer:
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Nightcrawler
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« Reply #57 on: July 30, 2007, 03:18:31 pm » |
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Good point. I noticed that as well, but wasn't sure if it was just my tired eyes. It does appear like the heart is using a bigger collision detection box than the actual graphic is by a significant margin. I'd speculate it's just a matter of changing some coordinate or size values if you can find where they are, but I've never looked at the collision detection in this game.
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ghettoyouth
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« Reply #58 on: July 31, 2007, 01:58:41 am » |
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I know about the wrong size of the heart's clipping field It's fixed now
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MathOnNapkins
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« Reply #59 on: August 02, 2007, 05:31:23 pm » |
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http://www.veoh.com/videos/v901594bWq9bbdHMy first video on any kind of video posting site, so don't hate b/c of the bad quality. I haven't figured out how to get my video files small as well as have high quality yet . The video showcases some small ASM hacks I've been working on recently. Some are slightly incomplete (one needs sound effects and a few modifications)
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