DarknessSavior
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« Reply #45 on: April 05, 2007, 02:34:34 pm » |
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Yeah, n64 games do have some nostalgia for me, especially OoT and Smash Bros. Problem being, I imagine it's pretty hard to hack, plus, my current PC can barely run StarFox 64.
~DS
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Numonohi_Boi
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« Reply #46 on: April 05, 2007, 02:43:12 pm » |
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well, that and the fact that smart level editing is a lot harder to accomplish in 3d. I mean even if it was easy to hack or there was an editor, it still is a lot more complex to create quality.
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DarknessSavior
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« Reply #47 on: April 05, 2007, 02:48:24 pm » |
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Quite true. I'd imagine even doing a translation hack would be fairly complex.
~DS
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Griff Morivan
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« Reply #48 on: April 05, 2007, 07:32:38 pm » |
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Now... there are a FEW games I could think of for the 64 I'd like to play with some. Possibly something like Starfox 64. I obsessed over that game for some time. But I dunno about any others... The only game I can think of beyond the 64 is Final Fantasy Tactics. I would LOVE to be able to hack FFT. But I'm not N-E-Arly good enough to play with that. But if someone made a map editor, I'd totally go grab an ISO and change that game around in half a second.
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FF-Thackster. -drool-
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Piotyr
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« Reply #49 on: April 05, 2007, 08:08:33 pm » |
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Really what would be a better idea then hacking final fantasy tactics is making an engine in that vain and allow you to import final fantasy tactics sprites into. Think of the great stuff that could be done such as remixxed fft, tactics ogre, tactics ogre vs fft etc. Not to mention the thought of making your own stuff. Kinda like rpg maker or mugen for tactical rpgs.
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SaxonSwine
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« Reply #50 on: April 06, 2007, 06:39:18 am » |
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SM64 would be a good game to hack. In my opinion it needs a total overhaul! Eg improved models (see how even just mario has disconnected polygons? eg lower legs and thighs appear to be separate, rather than contuing triangles); increased draw distance - which would also required more memory allocation, and would near impossible to do if its encoded into the compiled BSP files; higher resolution textures (hahaha!); better texture alignment
I would love to see a Metal Gear Solid 1/2/3 level editor, even if just for VR stages. MGS2 so badly needs a hack to play as Snake instead of Raiden!
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Piotyr
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« Reply #51 on: April 06, 2007, 06:46:05 am » |
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SM64 would be a good game to hack. In my opinion it needs a total overhaul! Eg improved models (see how even just mario has disconnected polygons? eg lower legs and thighs appear to be separate, rather than contuing triangles); increased draw distance - which would also required more memory allocation, and would near impossible to do if its encoded into the compiled BSP files; higher resolution textures (hahaha!); better texture alignment
I would love to see a Metal Gear Solid 1/2/3 level editor, even if just for VR stages. MGS2 so badly needs a hack to play as Snake instead of Raiden!
Tere is a high res hack but its using the pj64 texture plugin.
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SaxonSwine
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« Reply #52 on: April 06, 2007, 06:53:36 am » |
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Ah.. makes more sense to do it that way than directly inserting to the rom. Thats a good point, people should start working on making higher res sprites for 16 bit games in the same way... it has bugged me for a long time to see such low res graphics.
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DarknessSavior
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« Reply #53 on: April 06, 2007, 09:16:00 am » |
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Now... there are a FEW games I could think of for the 64 I'd like to play with some. Possibly something like Starfox 64. I obsessed over that game for some time. But I dunno about any others... The only game I can think of beyond the 64 is Final Fantasy Tactics. I would LOVE to be able to hack FFT. But I'm not N-E-Arly good enough to play with that. But if someone made a map editor, I'd totally go grab an ISO and change that game around in half a second.
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FF-Thackster. -drool-
In that similar thought, I saw that the ISO for FFT in Japanese was pretty small, and I was thinking about going through it and attempting to hack it. It'll probably have to wait until I get my new PC, but it's certainly something I'm interested in fooling around with. ~DS
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creaothceann
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« Reply #54 on: April 06, 2007, 09:27:33 am » |
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[...] people should start working on making higher res sprites for 16 bit games in the same way... it has bugged me for a long time to see such low res graphics.
That would be absolute nightmare for the emulator developer(s).
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Numonohi_Boi
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« Reply #55 on: April 06, 2007, 02:17:11 pm » |
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exactly, the system can only handle so much, if you start doing this you would have to use an inaccurate emulator as it would not run on the hardware.
if you really want something like this, you should hack 2D games on Saturn or PlayStation that have more capabilities, while still having a wide array of 2D games that you could hack.
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SaxonSwine
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« Reply #56 on: April 06, 2007, 03:29:40 pm » |
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Mmm true, though presumably if you keep the Textures externally from the ROM itself, it might be possible to have say a Textures subfolder for an emulator, and within that folder would be folders relating to certain ROMs. (Eg Textures > MarioWorld > MarioKart etc) Then you could place here the replacement textures, and a .TXT file to say which hex positions the BMPs relate to?
This is all very broad, I'm coming at this from a Quake/HL2 modding perspective.
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Numonohi_Boi
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« Reply #57 on: April 06, 2007, 04:55:59 pm » |
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regardless of where you SPRITES are located, the machine can only render so many on screen at once, you are limited by the hardware not the game rom (only).
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Disch
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« Reply #58 on: April 06, 2007, 06:01:24 pm » |
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That's just the thing
Emulation is just that: emulation. The goal of an SNES emulator is to mimic the system. Emulators are not game makers, and shouldn't be treated like they are.
If you want something beyond SNES capable graphics -- you shouldn't be hacking SNES ROMs. Pick up a copy of Game Maker or whatever.
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KingMike
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« Reply #59 on: April 06, 2007, 09:32:23 pm » |
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Disneygaea!
Okay, end random stupid thought.
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