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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 5 times)
Piotyr
Guest
« Reply #15 on: March 25, 2007, 10:47:25 pm »

Quote from: realworksuks on March 25, 2007, 10:20:53 pm
I've thought of an idea a while back but just kept it to myself because I know nothing about romhacking.  I was thinking.. why not take a game, I had in mind an rpg, so let's say it's (insert your favorite rpg).  With that game you could leave the original game but add side areas or other quests into the game, kind of like what an expansion pack does to a PC game.  What do you guys think?  That'd probably be pretty hard huh?  Oh and while your at it drastically reduce the number of random battles, who needs those bothersome things! Tongue

Actually that idea is rather smart, the random battles thing I mean. Take old games which have WAY to many random battles and tone it down a bit. See? We get good ideas already!(Along with my moon walker realism hack idea).
Numonohi_Boi
Guest
« Reply #16 on: March 25, 2007, 11:53:18 pm »

how about some Donkey Kong Country and Vectorman love. Also Sparkster/Rocket Knight Adventures. Oh! and Wonderboy/Monster World.

These are all great platformers with a lot of possibilities and options that people haven't tapped into yet.
« Last Edit: March 26, 2007, 12:16:04 am by Panzer88 »
Griff Morivan
Guest
« Reply #17 on: March 26, 2007, 08:14:58 am »

All these people saying "let's hack Donkey Kong!" Not a single person has given half a decent reason to hack Donkey Kong. What hasn't been tapped into? The game is pretty much figured out after the first few levels.

As for ideas... I would love to see some utilities for Star Tropics. Or if someone could make a function where you could have more than one point that triggers the "cut scenes" in FF1. Like a chapter selection. At all the important places in the original and they screw with it from there. Like, the opening being in front of Corneria Castle, then the bridge, then the panel where the boat is at, then another outside of Elfland that is only usable after the Prince is awake, then so on and so forth.

Probably way too complex or big, but a thought none the less. I would love chapters in my game.
Nightcrawler
Guest
« Reply #18 on: March 26, 2007, 10:35:42 am »

Quote from: realworksuks on March 25, 2007, 10:20:53 pm
I've thought of an idea a while back but just kept it to myself because I know nothing about romhacking.  I was thinking.. why not take a game, I had in mind an rpg, so let's say it's (insert your favorite rpg).  With that game you could leave the original game but add side areas or other quests into the game, kind of like what an expansion pack does to a PC game.  What do you guys think?  That'd probably be pretty hard huh?  Oh and while your at it drastically reduce the number of random battles, who needs those bothersome things! Tongue

Yeah. Hacking new content into an existing game is more difficult then altering what's already there by a significant degree. The idea would make for some nice hacks though for those who could pull it off. It's certainly feasible, just only accessible to more advanced hackers unless some utility was designed to make it easier.
Numonohi_Boi
Guest
« Reply #19 on: March 26, 2007, 10:09:42 pm »

for Donkey Kong for the very least you could try porting characters from different games back and forth, along with animals, that's just for starters.

Like Super Mario World it's just a good game, and just making more or different levels with different tricks or challenges, just like any Mario game, would add fun and challenge to fans. How is that hard to understand?

if you felt like doing a SMW like hack but wanted to do something new, different, and a little more challenging, well there you go.
Griff Morivan
Guest
« Reply #20 on: March 27, 2007, 08:46:03 am »

But Donkey Kong Country and SMW are almost nothing alike. The games were designed pretty specifically, and frankly, I wouldn't want to see the girl monkey in DKC. As for the animals, well... I admit, I don't know a ton, but good luck with that.
sb iq
Guest
« Reply #21 on: March 31, 2007, 02:21:55 pm »

What if someone made a level editor/creator for SNES version of Star Fox? That would be interesting.
Griff Morivan
Guest
« Reply #22 on: March 31, 2007, 07:56:18 pm »

That would be awesome.

I still need to finish that game. I never did beat Star Fox. Beat SF64's ass, though.
GenoBlast
Guest
« Reply #23 on: March 31, 2007, 10:42:37 pm »

You HAVE to beat Star Fox when you get the chance. The crappiness of the Andross (was that his name?) model is too hilarious for words. It's amazing how technology has evolved (although I remember being blown away by Star Fox's graphics when I first played it)
Griff Morivan
Guest
« Reply #24 on: April 01, 2007, 03:40:52 pm »

It's fuggin' hard on the PC, okay?!
RedComet
Guest
« Reply #25 on: April 01, 2007, 04:12:28 pm »

They made an SNES version, you know...
Jedi QuestMaster
Guest
« Reply #26 on: April 01, 2007, 10:08:52 pm »

I had lots of trouble beating Star Fox on the Level 3 Difficulty, but everyone says it wasn't that hard. Undecided\

Quote
Here's an idea, a graphics hack of either Code Name Viper or Rolling Thunder and make it into Perfect Dark, I think that'll be pretty cool.
What I like about that is that in the comic that was included in the Official Perfect Dark Strategy Guide, Dark goes to South America to shut down a cyborg manufacturing plant.
« Last Edit: April 02, 2007, 11:50:20 am by Jedi QuestMaster »
Nosuch
Guest
« Reply #27 on: April 02, 2007, 12:51:46 pm »

Quote from: Jedi QuestMaster on April 01, 2007, 10:08:52 pm
What I like about that is that in the comic that was included in the Official Perfect Dark Strategy Guide, Dark goes to South America to shut down a cyborg manufacturing plant.
For real?  Wow.  I was seeing the potential before, but that makes it even better.  How would one be able to condense some of Joanna's outfits down to three colors, though?
Jedi QuestMaster
Guest
« Reply #28 on: April 03, 2007, 01:41:35 pm »

Hmm... apparently the Game Boy version tells this story, but I haven't actually played it.  Anyone else have?
MegaManJuno
Guest
« Reply #29 on: April 03, 2007, 02:05:10 pm »

Quote from: Jedi QuestMaster on April 03, 2007, 01:41:35 pm
Hmm... apparently the Game Boy version tells this story, but I haven't actually played it.  Anyone else have?

Only about 5 minutes worth of it just to see what it was like before. I must not have been all that impressed with it, otherwise I probably would have played more of it...
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