creaothceann
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« Reply #75 on: April 23, 2007, 03:30:29 pm » |
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Next one: Lmn Prt
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Griff Morivan
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« Reply #76 on: April 23, 2007, 04:08:26 pm » |
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I got nothing on that one.
I figured it would be a shorter game with a smaller variety of monsters. Only a few monsters would be able to be duplicated, like there would be three Milhouse, for Milhouse, Isnomeme, and Isameme, probably three owls. O, Ya, and No Wai, tacgnol/longcat... yeah. Stuff like that.
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creaothceann
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« Reply #77 on: April 23, 2007, 06:28:25 pm » |
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I got nothing on that one.
Be glad.
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I.S.T.
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« Reply #78 on: April 23, 2007, 10:03:55 pm » |
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Next one: Lmn Prt Lemon Party?
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Piotyr
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« Reply #79 on: April 23, 2007, 10:25:31 pm » |
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Lets keep the crappy 4Chan/somethingaweful/fark/etc meme stuff on their own forums. Don't want to contaminate this forum with that stuff.
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Numonohi_Boi
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« Reply #80 on: April 23, 2007, 11:13:26 pm » |
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yeah, there is enough activity here to spawn it's own meme. is that singular or plural? or is it like deer, where both are the same. memi? for singular?
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Googie
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« Reply #81 on: April 24, 2007, 04:49:19 pm » |
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Here's an idea, a graphics hack of either Code Name Viper or Rolling Thunder and make it into Perfect Dark, I think that'll be pretty cool. What I like about that is that in the comic that was included in the Official Perfect Dark Strategy Guide, Dark goes to South America to shut down a cyborg manufacturing plant. That's cool, It took a long time but I found that hack of Code Name Viper with the female in it, here's a pic... And here's the patch.Only a few sprites were changed in this hack.
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Jedi QuestMaster
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« Reply #82 on: April 24, 2007, 10:20:55 pm » |
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Intriguing
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Numonohi_Boi
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« Reply #83 on: April 24, 2007, 11:52:12 pm » |
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yes, the main character sprite is certainly easier on the eyes.
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Jedi QuestMaster
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« Reply #84 on: April 25, 2007, 12:59:42 am » |
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There were way more than a few sprites hacked; the skeleton was changed into a bloody corpse. It's too bad the computer screen pics were left untouched.
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Bad Username
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« Reply #85 on: April 25, 2007, 10:52:49 pm » |
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Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\\
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SpiffSpoo
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« Reply #86 on: April 25, 2007, 11:03:39 pm » |
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Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\\
Thats a good idea, and make that floating evil lady at the castle easier to kill also \
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MegaManJuno
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« Reply #87 on: April 26, 2007, 01:06:10 am » |
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Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\\
I've never tried it, but there is a patch over here on Zophar's Domain that says it's used to "convert Terranigma from PAL to NTSC video format".
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Bad Username
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« Reply #88 on: April 26, 2007, 02:23:18 am » |
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Yoink! Thanks Juno!
[UPDATE]
The patch works fine, and I think it even sounds better, although that may be my new studio headphones.
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« Last Edit: April 26, 2007, 02:32:22 am by Bad Username »
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creaothceann
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« Reply #89 on: April 26, 2007, 09:30:00 am » |
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Has anyone hacked the PAL version of Terranigma to make it have the NTSC refresh rate? It just looks choppy because ZSNES repeats every fifth frame to match it to my monitor's refresh rate. :\\
You could try running in 100 Hz mode. (Kitchensync)
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