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Topic: Hack ideas: for those without the skill but with all the ideas. (Read 10 times)
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Numonohi_Boi
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« Reply #150 on: May 25, 2007, 08:47:04 am » |
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how about this: the Famicom Wars, Super Famicom Wars, and MAINLY Gameboy Wars games graphically brought up to Advance Wars DS standards. They would have the same units, maps, and COs, but the graphical appearance would be a little more bearable.
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« Last Edit: May 29, 2007, 06:17:13 pm by Panzer88 »
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Lashiec
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« Reply #151 on: May 29, 2007, 12:55:28 pm » |
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Panzer, that's a really great idea!
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Piotyr
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« Reply #152 on: May 29, 2007, 02:43:16 pm » |
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Actually (although someone else mentioned this a ways back), a Final Fantasy Mystic Quest hardtype hack might have some potental. I wonder if it would be possible to actually make that game challenging? I mean, it did have good music, and the graphics weren't so bad. If someone was able to add an actual plot and make it difficult then it might be fun for a little while.
The game does have a plot, a damn good one at that.
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Kitsune Sniper
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« Reply #153 on: May 29, 2007, 02:57:16 pm » |
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It's possible Tecmo ported the NES code to SNES. Though I'm judging that because I noticed that the NG1 text is completely uncompressed, while the NG3 text is compressed by DTE or whichever it was the NES used. And considering the graphics were pretty much the same, except for making a little use of the SNES' extended palette capability. I don't think it's possibl; I BELIEVE with everything I've got that they just recompiled the games for the SNES. The games seem to have the same glitches I remember on the NES! By the way, they released another NES compilation in Japan. It had three shooters, one of which was from the TG-16, I think. The games are -exactly- like the originals, except for the graphics (which were now 16 colors instead of 4), and the music was just the same as on the NES. You want to know what I want to see? A Ninja Gaiden Trilogy MUSIC FIX. That goddamn trumpet RUINED the entire trilogy for me. ;_;
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« Last Edit: May 29, 2007, 04:12:40 pm by Kitsune Sniper »
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Numonohi_Boi
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« Reply #154 on: May 29, 2007, 05:10:28 pm » |
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It's always the trumpets sorry, if you were in my band then you would understand EDIT:in response to Kit's post below | | V I know what you were saying, it's an inside joke, because the actual trumpet players are always goofing off in my band.
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« Last Edit: May 29, 2007, 06:21:35 pm by Panzer88 »
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Kitsune Sniper
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« Reply #155 on: May 29, 2007, 06:10:04 pm » |
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It's always the trumpets sorry, if you were in my band then you would understand It's not so much the fact that they're trumpets, it's more about the soundtrack sucking horribly because of them.
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Numonohi_Boi
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« Reply #156 on: May 29, 2007, 07:33:09 pm » |
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Here's an off the wall idea that would take some skill, port Pokemon to either NES or SNES perhaps via a similar RPG for those systems. Also you could try remaking other Zelda games using the ALttP engine.
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Kitsune Sniper
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« Reply #157 on: May 29, 2007, 10:07:11 pm » |
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Here's an off the wall idea that would take some skill, port Pokemon to either NES or SNES perhaps via a similar RPG for those systems. Also you could try remaking other Zelda games using the ALttP engine.
Someone did that with one of the later Zeldas, and I think Zelda 1 was done via BS Satellaview. But Zelda II... Sounds mighty interesting.
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Numonohi_Boi
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« Reply #158 on: May 29, 2007, 10:40:28 pm » |
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I know some of this stuff seems like "who cares" cut two moves assigned to one button apart via ASSEMBLER code. for example, in super mario world, take the cape spin ability and seperate it from the run button, assign it to L or R and have the run button be it's own thing. It would just be cool to know if you could do it. This could then apply to yoshi's tongue, and DKs roll. If possible you could execute these commands mid run or even mid flight as mario etc.
The only problem is that I can't think of many useful applications for this even if you COULD, but I'm sure there could be something created to come out of it.
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Special T
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« Reply #159 on: June 21, 2007, 11:38:53 pm » |
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I would like to see extensive hacks of Sonic 1, 2, 3, Sonic & Knuckles, & Sonic CD (that stay true to the original design and game mechanics)
~ Selectable characters in every game - Sonic, Tails, & Knuckles (they can also partner with each other as well as having any combination of the 3)
~ Super Sonic in Sonic 1 - After collecting all 7 emeralds (an additional emerald would need to be added) Sonic/Tails/Knuckles can then become Super
~ Add the spin dash to Sonic 1
~ Shields from Sonic 3 added to Sonic 1 & 2
~ Super peel out from Sonic CD added into Sonic 1, 2, 3, and S&K
Just to make the 3 games more aligned....
Anyone else a 2D Sonic fanatic?
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Numonohi_Boi
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« Reply #160 on: July 17, 2007, 01:21:58 am » |
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Take the levels from Super Mario Bros Special for the PC-88 and put them in a more playable format e.g.
A.) in the original NES Super Mario Bros
B.) in SMB in Super Mario All Stars
or C.) SMB DX for gameboy (which has the most features like simultaneous multiplayer etc.)
also any extra levels from Vs. Super Mario Bros could be added too.
has anyone attempted to insert the SMB3 e-reader levels into an NES SMB3 rom?
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« Last Edit: July 17, 2007, 01:27:30 am by Panzer88 »
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tc
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« Reply #161 on: July 17, 2007, 03:46:10 am » |
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Convert the SMB3 sound effects into SNES format and put them in SMAS. While SMW sounds fit perfectly in SMW, they certainly are NOT well-placed being in SMB1, SMB2, SMB2j, or SMB3.
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Solid One
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« Reply #162 on: July 17, 2007, 08:07:33 am » |
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I have a suggestion. In the japanese versions of Megaman Zero for GBA (Rockman Zero, originally), there's alotta blood when enemies are killed by slashing weapons, like Z-Saber, Triple Rod, Chain Rod or the Shield when it's charged and thrown. And it's red blood, apparently shed in large quantities. It was one of the reasons the game in Japan has censorship of 15+ i think. But in the American and European versions, all blood present was removed due to censorship in the occident. Due to that censorship, the game is classified for all ages around here. Here is the difference between them. Left is japanese, and Right is American or European: In that case, that part in Megaman Zero 1 is the only one of all series that has a little blood spitting out of their mouth. It would be very sweet if someone made a hack for the American / European versions that restore blood that was censored. Just like someone made blood come back (even partially) in Mortal Kombat 1 of SNES. I think it's not too much difficult and burdensome to do.
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« Last Edit: July 17, 2007, 08:13:46 am by Solid One »
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Nosuch
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« Reply #163 on: July 17, 2007, 10:43:53 pm » |
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It got into my mind a few weeks ago to try turning some random space shooter into a sort of 2D StarFox. What might be a good game to hack for this idea?
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Dragonsbrethren
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« Reply #164 on: July 18, 2007, 06:21:07 am » |
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It would be very sweet if someone made a hack for the American / European versions that restore blood that was censored. Just like someone made blood come back (even partially) in Mortal Kombat 1 of SNES. I think it's not too much difficult and burdensome to do.
Blood is pretty low on my priority list but I wouldn't mind seeing retranslations of the Rockman Zero games, it's not so much that Capcom screwed up the translations than it is they gave us boring, lifeless dialogue. Someone over at MMX Online translated the scripts before the games came out, and those scripts were far better than the official translations, unfortunately I no longer have them and all that site's content is in limbo since they decided pretty site redesigns were more important than actual content. Edit: Speaking of European, what retarded monkey came up with the idea of changing the European titlescreen logo for MMZ2-4? Gah, they're horrible, couldn't they have just reused the US logo?
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« Last Edit: July 18, 2007, 06:29:18 am by Dragonsbrethren »
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