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Topic: Hack ideas: for those without the skill but with all the ideas. (Read 9 times)
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Nosuch
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« Reply #135 on: May 19, 2007, 12:54:46 pm » |
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Aw, man. I really don't need another big graphics project right now, but I could totally see hacking Double Dragon into The Warriors now. How would one explain the Warrior clone as the end-boss, though?
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NFreak
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« Reply #136 on: May 19, 2007, 05:22:56 pm » |
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What I'm about to post is from a thread I started on another forum, so if it sounds kind of odd, that's why. Let me just cut to the chase. I need a Sonic the Hedgehog 1 hack which gives the game a Pulseman interface and changes Sonic into Pulseman. The levels, enemies, and everything may have to be made larger, however, to accommodate the Pulseman sprites (which are much larger than Sonic's). I have a mock-up screenshot I made in Paint of what it should look like. Also, the music of the Sonic levels should be changed to Pulseman music. All of Pulseman's moves should be included, and Sonic's rolling attack (which is used to go through ramps) should be changed to a ground-based, rolling Volteccer. Anyway, here are the screenshots. The whole thing is basically taking Pulseman, adding one more move to his arsenal, and adding Sonic 1 levels and enemies to it. Oh, I would also like the Sonic title screen changed to have the title screen art of Pulseman in place of Sonic, and the text changed to whatever you feel would fit. MAJOR thanks to anyone who can do this for me. I tried myself, and I failed miserably. Before making the hack, PLEASE play through at least one full level of each game so you understand everything. Also, in Pulseman, there is a move I did not know about. Double tap left or right to perform a dash. Don't forget that. Anyone?
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creaothceann
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« Reply #137 on: May 19, 2007, 06:31:30 pm » |
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You could always downscale the sprites. MAJOR thanks to anyone who can do this for me. I tried myself, and I failed miserably.
O RLY?
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Nosuch
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« Reply #138 on: May 20, 2007, 01:53:05 am » |
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...er, I obviously don't know anything about hacking Sonic or Pulseman, but theoretically speaking, wouldn't it be easier to sort of "port" the Sonic levels and enemies to Pulseman rather than try to recreate all of Pulseman's moves in Sonic?
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Maegra
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« Reply #139 on: May 20, 2007, 02:29:17 am » |
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[deleted till i find something to ACTUALLY write about.]
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NFreak
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« Reply #140 on: May 20, 2007, 06:43:23 am » |
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...er, I obviously don't know anything about hacking Sonic or Pulseman, but theoretically speaking, wouldn't it be easier to sort of "port" the Sonic levels and enemies to Pulseman rather than try to recreate all of Pulseman's moves in Sonic?
I didn't even know that was possible! xD
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Nightcrawler
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« Reply #141 on: May 20, 2007, 10:06:03 am » |
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...er, I obviously don't know anything about hacking Sonic or Pulseman, but theoretically speaking, wouldn't it be easier to sort of "port" the Sonic levels and enemies to Pulseman rather than try to recreate all of Pulseman's moves in Sonic?
Yes, I would say so. The core gameplay code is the most difficult part of the hack. It would indeed be easier to keep all that code the same and import the levels and graphics instead.
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Googie
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« Reply #142 on: May 20, 2007, 10:38:35 am » |
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Aw, man. I really don't need another big graphics project right now, but I could totally see hacking Double Dragon into The Warriors now. How would one explain the Warrior clone as the end-boss, though?
You're right, maybe the last level can be a science lab or something. If not how about Renegade? Since the title screen has a brick wall with spray paint, and the first level has a train station where you fight just like in the movie. ^^'
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Nosuch
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« Reply #143 on: May 20, 2007, 12:31:08 pm » |
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Yeah, Renegade would be pretty good if it was any good to actually play.
Hm, what other NES beat-em-ups were there anyway? River City Ransom would be impossible, and I don't know much about Bad Dudes outside of certain famous quotes.
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Suzaku
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« Reply #144 on: May 20, 2007, 07:49:13 pm » |
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Well, there's always Bayou Billy... >_>
*runs*
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Googie
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« Reply #145 on: May 20, 2007, 08:47:30 pm » |
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Bayou Billy, the Double Dragon series, Bad Dudes, Lemme see...
How does Mighty Final Fight sound?
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Snatcher
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« Reply #146 on: May 20, 2007, 09:26:33 pm » |
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I would like to do a hack of Ninja Gaiden Trilogy for SNES (if I actually knew how to hack). Instead of having 3 separate games, make it into one massive game. I would use mostly the tile set and sprites from NG3, redesign all the levels, and add a new story. Maybe add a few new weapons/moves to top it off.
I checked the game out in Tile Molester and it seems like none of the graphics are compressed. :thumbsup:
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KingMike
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« Reply #147 on: May 20, 2007, 10:51:15 pm » |
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It's possible Tecmo ported the NES code to SNES. Though I'm judging that because I noticed that the NG1 text is completely uncompressed, while the NG3 text is compressed by DTE or whichever it was the NES used. And considering the graphics were pretty much the same, except for making a little use of the SNES' extended palette capability.
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Nosuch
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« Reply #148 on: May 21, 2007, 12:12:40 am » |
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How does Mighty Final Fight sound?
Actually, Mighty Final Fight crossed my mind as well. I don't know if it lends itself to the movie's atmosphere, but it could still be interesting as some sort of "SD Warriors" thing or something. I kinda like the multiple character aspect, too. Instead of just being "nameless Warrior," you could have the choice to, for example, play as Swan, Fox, or Ajax.
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Googie
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« Reply #149 on: May 22, 2007, 12:42:02 am » |
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You're right about that, I can see it now "The Warriors SD Edition" It's late and I really should be hitting the bed, but here's another idea that'll either go yay or nay. I even went back in time to find this article.This article always made me laugh, but me and my friends back in 1992 always said it woulda been cool to see a crossover between Mega Man & Darkwing Duck. With the tools that are available now, this hack could be improved alot, I beat this game earlier and see where it can be improved... 1. Perfecting the Mega Man sprite so it doesn't look nasty as hell. 2. Drawing the sprites where Mega Man ducks, blocks, cut scenes etc. 3. Hacking the text'll be no prollem, the text starts at offset: 0000ABE0 of the ROM. Or how about an editor for the Nes Namco version of Pac-Man?
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