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Author Topic: Prevent people from hacking a hack?  (Read 3044 times)
Kitsune Sniper
Guest
« Reply #30 on: March 06, 2007, 09:41:25 pm »

Quote from: tomaitheous on March 06, 2007, 09:22:45 pm
Quote from: Kitsune Sniper on March 06, 2007, 01:44:18 pm
Quote from: Nightcrawler on March 06, 2007, 11:33:14 am
Why do I want people to ask my permission? One, I can usually give them some help. Thankfully, this is a motivating reason for them to approach me to begin with. Two, I have no problem sharing my work IF the cause is just. I don't want my work defaced. I suppose I view that as defacing to me in some respects. I prefer that only capable people work with it to do something positive. Three, it's simple respect for your fellow community members. I expect to have earned the respect for people to ask me by doing the work in the first place.

That's how I feel, as well. A French group hacked a few of my games and didn't tell me until they were done. I was pissed, but I couldn't do anything about it at that point - and they DID credit me for the original translation, so all's cool. I just wish they'd asked me for help, because the patches weren't perfect to begin with...

 Strange. I can't relate to being pissed at someone hacking my hack. Especially if it's being converted to another language. I guess I'd be a little bum'd if they didn't contact me for info or help (because I'd love to help out with such a project), but not pissed.  And if someone took my work/hack, modified it, and called it their own - I could give a rats ass because what I accomplished is *still* what I accomplished and they're just pathetic.

You haven't been to the Spanish scene. At least not when I was still new here.
Kejardon
Guest
« Reply #31 on: March 06, 2007, 11:57:13 pm »

I've never really given this much thought before.

I hack because I think I can make it work better. Or some personal hacks for personal enjoyment (read: cheats).
Come to think of it, a rom hack's really not any different from a (lot of) game genie code. This is under the assumption that all the data used for the code is in fact your own intellectual property - not ripping sprites from one game and putting them in another or something. Note to self: bring this up on the off-chance I ever get in a court case.
Anyways, from that viewpoint, if someone decided to hack my hack (because they think they can make it better - and cheating to improve personal enjoyment counts), I couldn't really object. I might think they're wrong, but that'd be nothing but an opinion.

Then there's the alternate hacking concern many people are bringing up: theft. The two are drastically different though.
I really can't think of how I'd respond to theft though, it's never happened to me over something I care about.
Aquillion
Guest
« Reply #32 on: March 07, 2007, 12:08:10 am »

I have to sort of agree with Disch on the anti-ebay messages and splash screens.  I can totally understand why a group would want to put one of those in and how grating it must be to see someone selling your hard work online, but part of the fun of rom-hacks and translations to me is experiencing a game as if it were a new from-the-store circa 1989 (or whatever year) game or official translation.  Huge splash screens and DO NOT EBAY messages take away from that.

Of course, its their choice, and it's not a huge deal either way.  But I don't like it.

...often people put together splash screens, logos, and group-tags that look like they belong there, though.  That's neat.  But no matter how well-worked-in it is, it's a little jarring to boot up a game from 1989 and see DO NOT EBAY on the bottom of the screen.
Sliver X
Guest
« Reply #33 on: March 07, 2007, 06:07:28 am »

Quote from: Griff Morivan on March 04, 2007, 06:59:34 pm
I remember reading something on some forum a while ago about someone having come along attempting to hack... I think DOXII, but they couldn't get into it. Is it possible to prevent a hacker from hacking your hacked hack?

Something tells me this is you trying to open DXOII in FFHackster. As is mentioned in this thread, the protection in FFHackster is so easily implemented/crackable as to be hilarious; Thaddeus and I decided to implement it, primarily, to make ripping his graphics more of a pain in the ass.

However, even if you *do* hack DXOII, you're in for a nightmare. So much was changed in that hack that we borderline broke FFHackster's support for it. Should you alter even 1 tile in just about any given map you'll start having game killing crashes pop when you enter certain levels. Altering more will excaberate this issue to where, eventually, no levels can load.

This is due to us stretching the KAB (Known Available Bytes, for level data) so much that FFHackster doesn't recompress many levels properly. The fix involves a lengthy debugging process, and any time Thaddeus or myself made a level alteration, I had to run through this process (Took over an hour each time, and I knew exactly what I was looking for/doing).

One last point: Trying to pass off a hack of DXOII as something not based off of it will be hard (Unless you're a fairly good hacker), as there are no editors for the music or the *many* code changes that were done.
Griff Morivan
Guest
« Reply #34 on: March 07, 2007, 08:00:28 am »

DXOII

DXOII

DXOII... Gar. I gotta remember that.

I played to the first random encounter and figured there was probably no way in hell to hack that game, to be honest.
Dr. Mario
Guest
« Reply #35 on: March 07, 2007, 01:17:19 pm »

I never really thought about this either until now, and I really wouldn't care if someone was selling my work on eBay. Hell, I'd probably buy it. Then again, I guess this would be more of a problem with the translation community seeing how there really is no way to realy prove that it's your work. Like if DXOII, or one of those SMB3 hack with all the bells and whistles, or my hack got taken, everyone would know.
Disch
Guest
« Reply #36 on: March 07, 2007, 01:59:41 pm »

Quote
Those emulators are open source... And many open source projects are under license that both allow and encourage derivative works. I don't see how this applies to ROM hacks. Open source software and ROM translation patches aren't the same thing. You're lumping a whole bunch of things under one umbrella. Freeware encompasses a wide range of items that vary from closed to open source, license available for derivatives, or closed and tightly controlled.

Very true.  Point taken.

I guess I'm just seeing ROM hacking as the same (or similar) thing as working with open source software.  While it's true that it's not entirely the same thing... it is strikingly similar.  A developer would take the source to X program and add onto it and modify to make his new version Y, and release it under the same terms as X was released (or technically under the terms of which X says to release it).  Whereas a ROM hacker would take game X and add onto it and modify to make his new version Y, and release it under appropriate terms.

The problem here is that people are wanting to change the terms on which they're releasing their work.  I see that as paramount to taking open source software and changing it to make it closed source.  It's bullshit, lame, counterproductive... and I'll even say that it's a very assholish thing to do.


On a side note... wasn't this originally about preventing selling hacks on eBay?  I still don't see how locking a hack would do anything to prevent that... it seems like that was just a cop out excuse to try and justify this behavior.

Quote
Where do you get the idea of what idea ROM hackers have? I see absolutely no difference between ROM hackers and their work and many freeware projects. Plenty of freeware software authors treat their work in the same. All freeware is not open source.

You're right -- I was using "freeware" when I should've been saying open source software.  And I was generalizing a lot.  It's true not all ROM hackers share such an attitude.

Though I will say I see a definite trend among ROM hackers that's much more greedy and selfish than that of open source communities.  Many posts in this thread are good examples -- and this isn't the first time I've seen instances of this.  Many ROM hackers have a "mine! mine!" mentality when it comes to their hack (and again, I'm generalizing here).  Some aren't willing to cooperate with others at all -- and some are, but only with heavy strings attached.

Strange when you consider that most of the final product isn't even the hacker's work.  Even in extremely thorough hacks, probably 60% or more of the original game was left either only slightly modified or completely untouched.

I'm coming from a world where people build things 100% from the ground up, then turn and hand out their work in its entirety for the benefit of others.  To get used to that, then come to the ROM hacking world to see people slap a game together with level makers, copy/paste graphics from existing games into their hack, and release their product with all sorts of strings ("must contact me before hacking", "don't redistribute without my permission", "mine mine mine") just seems so..... petty.

Now that's not to say many freeware developers don't share the same mentality.  In fact, you're right... a lot of them do.  But even then I'd say they have more of a right to, since their work is entirely their work -- it's not a modification of someone else's.


edit - removed redundant paragraph

edit again:

Just wanted to give a firm handshake to Nightcrawler here.  I enjoy debates like this and it's not often I'm able to touch base with someone who has their act together as tightly as he does.
« Last Edit: March 07, 2007, 02:27:37 pm by Disch »
Lenophis
Guest
« Reply #37 on: March 07, 2007, 02:11:32 pm »

My apologies for my late reply, but my machine has been having some re-occurring problems. However, I think that they've been resolved (again).

Quote from: Nightcrawler on March 06, 2007, 06:42:03 pm
That's a pretty condescending statement for accusing people of being condescending. Wink
Just calling it like I see it. And did I touch I nerve? My reply was to Disch. Tongue Perhaps you'll also notice how my initial line said "a lot" and not "everybody." I didn't say "everybody" because I know "everybody" would be an incorrect statement.

Quote
Add some names and it would be a flame. Knock of the instigation.
I don't need to name names. Most of them know who they are already, even if they'll never admit it to us or themselves.

I see it as something that nobody really wants to admit, but they know it's there. That little piece that, for some people, want to get rid of but can't. Others don't mind being complete assholes.

To address the original point of the thread, no program for any system will ever be "hack proof." Simply because memory viewers (IE debuggers) exist, nothing will ever be "protected" for very long.

Quote
The only machine that can ever be truely "hacker proof" is one that is turned off.
I believe it.
optomon
Guest
« Reply #38 on: March 07, 2007, 02:14:41 pm »

Quote from: Dr. Mario on March 07, 2007, 01:17:19 pm
I never really thought about this either until now, and I really wouldn't care if someone was selling my work on eBay. Hell, I'd probably buy it. Then again, I guess this would be more of a problem with the translation community seeing how there really is no way to realy prove that it's your work. Like if DXOII, or one of those SMB3 hack with all the bells and whistles, or my hack got taken, everyone would know.

The only reason might care about my hack being sold on ebay is if konami took notice of someone selling and distributing it for mass profit without them getting a penny and somehow connect me with it, then attempt to sue my ass. I highly doubt that such a situation would escalate though.
Piotyr
Guest
« Reply #39 on: March 07, 2007, 02:48:20 pm »

Basically if you want to take a look at a group that took the MINE MINE! Thing way to far look to mugen, they rip sprites from games and call them their own(NOT COOL) and program the characters to behave just like said games and say its theirs(Its their code but IMO they give up the right to it in using others work and then putting it on the net for free). Basically I am not saying that they are bad people for ripping the sprites and making the characters, infact they should be praised for such things and thanked! And credited! But sadly they degrade into selfish bastards.
Let romhacking always understand that the work you put into the games is your work, but by hacking an already game you have no permission to take ownership of said hack because you did not own what you were using in the first place.
Disch
Guest
« Reply #40 on: March 07, 2007, 03:17:29 pm »

Quote from: Piotyr on March 07, 2007, 02:48:20 pm
but by hacking an already game you have no permission to take ownership of said hack because you did not own what you were using in the first place.

I think you have more or less the same idea as what I was trying to say... but I didn't mean to say you can't take ownership.  A lot of hard work can go into a hack and I think it's perfectly acceptable to want to call it your own.  But like you say in that last bit there, a hack is ultimately a modification of existing work.  Despite how original it is and how much it changes, it's still an add on to an existing product.  Assuming authority over how the hack is to be handled after just having blatantly underminded the authority of the original author is pretty much the definition of hypocrisy.

ROM hacking in particular depends on taking and borrowing from others.  To ROM hack is to use what others have done in order to make something new.  If you remove all that from the picture, ROM hacking couldn't exist.  So, logically, you would think that the ideas of sharing and collaboration would be embraced by ROM hackers like they are by the open source community.  I just find it extremely strange that, more often than not, that isn't the case.
Piotyr
Guest
« Reply #41 on: March 09, 2007, 07:14:53 am »

Oh also I wish to note I mean no disrespect to romhackers in my earlier posts. Your code and work is yours but when working in a scene such as this you have to understand that its quite bad to deny people the use of your work when you didn't ask to use the orignal work in the first place.
Nightcrawler
Guest
« Reply #42 on: March 09, 2007, 09:07:37 am »

Quote from: Piotyr on March 09, 2007, 07:14:53 am
Oh also I wish to note I mean no disrespect to romhackers in my earlier posts. Your code and work is yours but when working in a scene such as this you have to understand that its quite bad to deny people the use of your work when you didn't ask to use the original work in the first place.

How about when the game company DOES NOT EXIST? There is nobody to ask. The copyright holders have been dissolved. All bets are off.
southark2
Guest
« Reply #43 on: March 09, 2007, 11:01:00 am »

Quote from: tomaitheous on March 06, 2007, 09:22:45 pm
Strange. I can't relate to being pissed at someone hacking my hack. Especially if it's being converted to another language. I guess I'd be a little bum'd if they didn't contact me for info or help (because I'd love to help out with such a project), but not pissed.  And if someone took my work/hack, modified it, and called it their own - I could give a rats ass because what I accomplished is *still* what I accomplished and they're just pathetic.

Yeah if some one took one of my hacks and remade it and called it there own,
I wouldn't really care because tomorrow I might change my mind and make it into something else anyway.

Thats it, what I accomplished is what I accomplished and nobody can take that away from me.
MegaManJuno
Guest
« Reply #44 on: March 09, 2007, 11:42:58 pm »

Quote from: Nightcrawler on March 09, 2007, 09:07:37 am
How about when the game company DOES NOT EXIST? There is nobody to ask. The copyright holders have been dissolved. All bets are off.

Well, there's a few possibilities as to what happened with the copyrights/licenses.  If the company was bought out/merged/etc., the assets likely belong to the new company.  If the company went bankrupt, or just closed down, chances are they liquidated any assets before doing so, meaning someone bought the rights.  Even if they didn't sell them off, there was possibly something in contracts that dictated who retained ownership.

I seriously doubt the rights just cease to exist.  Someone likely has the rights, but tracking them down may prove rather difficult.
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