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Topic: Castlevania: Chorus of Mysteries progress (Read 2401 times)
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creaothceann
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« Reply #30 on: February 25, 2007, 07:31:28 am » |
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Just use rapidshare.
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deespence2929
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« Reply #31 on: February 25, 2007, 07:16:06 pm » |
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They removed the upload option on the forum. I guess too many people using it to upload large files. People were fond of bmp images I guess.
The new sprites looking nice btw.
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MegaManJuno
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« Reply #32 on: February 26, 2007, 05:15:59 pm » |
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Blasted thing, can't immediately get it hosted anywhere at the moment.
You can always get a free google pages (100MB) account (what I did for the NES Palette Editor update). I think you may need to have a gmail account first, but if you don't have one, I've got plenty of invites left if you want one (just PM me with the email address you want it sent to if you're interested).
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SeekerOfPeace
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« Reply #33 on: February 26, 2007, 07:23:05 pm » |
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Those screen shots look soooo sweet Good job really. SoP.
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Googie
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« Reply #34 on: February 28, 2007, 10:11:06 pm » |
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Yeah man, I can't wait to play this hack when it's done. I can't wait to fight Death at the end.
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Dr. Mario
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« Reply #35 on: March 03, 2007, 03:24:41 am » |
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Actually we already got a googlepages account. I'll help optomon out here by posting up his amazing soundtrack here, and hopefully he'll walk me through some level editing stuff in return lol http://chorusofmysteries.googlepages.com/CoMST.zipTrack Listing (Real names pending?) 1- Boss Fight 2- Level 1: Castle Entrance 3- Level 2: Royal Chessboard 4- Level 3: Castle Roof 5- Level 5: Olrox's Quarters 6- Level 4: The Pit 7- Level 4: The Courtyard 8- Olrox's 2nd form 9- Final Battle 10- Epilogue/Credits 11- Level 6: The Clocktower 12- Title Screen 13- Level Clear 14- You Died! 15- Game Over
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optomon
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« Reply #36 on: March 03, 2007, 11:10:40 am » |
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Oh yeah the google page. I thought it was down for some reason. In regard to the level data, it's more complicated than I thought. It works fine until you go through a door and all hell breaks loose. I should have tested it more thoroughly before I sent it to you. Unless I'm psychotic enough to figure it out, (which I usually am), I think the level layouts will unfortunately be changed to a much more minimal degree than we anticipated.
The soundtrack is the my biggest art piece. When I was composing it I felt like they were the best songs I ever wrote. In contrast with Castlevania's catchy soundtrack, the tracks in this one are highly ornate and contrapuntal; I tried to focus on beauty rather than pleasure, which doesn't seem natural for a chiptune. One key thing missing from the soundtrack is percussion, which is a result of me not being skilled in that depart combined with a relative lack of interest in it. The different style of music led me to reconfiguring the games sound effects because some of them would drown out the melodies of the less dominant square channel.
I'm going to give some reflection and opinions on this games soundtrack, track by track, so brace yourself for a massive post. I would very much appreciate the reflections of the hacking community.
1- One of the few catchy songs in the game and might be the games defining piece. I composed it and sequenced it in one sitting (well, ok, I got up to use the bathroom unlike some MMORPGers). This boss theme is longer than in the original Castlevania because I intended to make the boss fights longer and more intense.
2- A song that I feel fits in well for an opening number. Definitely was thinking haunted house when I composed it. The base is probably the most dynamic in this one.
3- The first song I composed for this game, I didn't think it wouldn't be topped. A fairly complex song, the main goal here was to get two melodies harmonizing well together. I'm hoping it will enchant the listener rather than create confusion.
4- The most dramatic tune in the game, not something that would be easy to hum. Loaded with tons of arpeggios and features several unique chord progressions (If I remember correctly, it opens up "e, F#, C, B, F, A#, E, B"). This one could turn out to be the favorite.
5- An 8bit rendition of Dance of Pales, and a very glorious one. This one really tested my skills as a sequencer, particularly the timing of the 32nd notes. Lots of different timbres used. This was for the Castlevania fans of course. Will likely be the most popular song in the game.
6- One of the more unusual songs. While it does have 16 measures, they do not go 4 4 4 4 in chords, but 3 3 5 5. Special thing about this one is the timbre created by echoing of the square channels.
7- This song sounded better on piano, particularly the opening, but I'm not disappointed with the way it turned out. A song that makes one feel deceivingly at peace.
8- The last song I sequenced. I wanted this to sound very intense. The base is a little sloppy, but the hectic melody from the less dominant square channel kind of drowns it out.
9- Probably the song I like the least, but it does plays well on the theme of mystery. Starts out nice in and ends nice, but the middle kind of drags and doesn't really seem to blend well (one transition in particular).
10- The ending piece turned out very well and it is one of my favorite pieces in the game. I think it has excellent transition, and is a successful example of a contrapuntal tune.
11- Not much to say here. I expect complaints about its repetition, and I'm think of expanding this one actually.
12- Probably not the most appropriate choice for this game's title screen, but I like it.
13- Eh, it's ok, but... It was meant to be slower. The base and melody not being together might make people cringe.
14- The traditional death jingle used in Castlevania.
15- Short and dramatic. Inspired by a song that I never finished for the games soundtrack. I added this phrase at the end of it in a fit of hopelessness and I was like "I guess it's game over for this piece".
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Dr. Mario
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« Reply #37 on: March 03, 2007, 03:55:22 pm » |
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In regard to the level data, it's more complicated than I thought. It works fine until you go through a door and all hell breaks loose. I should have tested it more thoroughly before I sent it to you. Unless I'm psychotic enough to figure it out, (which I usually am), I think the level layouts will unfortunately be changed to a much more minimal degree than we anticipated.
Best news I've heard in a long time, because I was starting to go crazy.
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« Last Edit: March 03, 2007, 09:52:49 pm by Dr. Mario »
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combo
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« Reply #38 on: March 04, 2007, 02:04:14 pm » |
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I would very much appreciate the reflections of the hacking community. After listening to the complete soundtrack a few times, I love it. It sounded really good the first time, too. You might get criticized for the beep-boop-beep-i-ness of it, though. It seems that a lot of people like the chiptunes that have a lot of percussion. I still love this work, though. I don't feel qualified enough to post all of my comments on the individual tracks, however, here are four: 1. Great. It works well as boss music. 2. I love the "crack" that is about 19 seconds into the piece. 5. In SotN, there is a pause before the track restarts. I liked that. It might be neat if you could add that to this piece. 11. Quite nice. Would it be possible to add a metronome-like tick-tock effect? edit:stupid idea, sorry The contrapuntal stuff is slick and appropriate for Castlevania. You really deserve to be complimented for this work. It seems to get better and better with repeated listenings... it's great!
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« Last Edit: March 05, 2007, 11:51:58 am by combo »
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deespence2929
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« Reply #39 on: March 04, 2007, 09:34:20 pm » |
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5- An 8bit rendition of Dance of Pales, and a very glorious one. This one really tested my skills as a sequencer, particularly the timing of the 32nd notes. Lots of different timbres used. This was for the Castlevania fans of course. Will likely be the most popular song in the game.
Your my hero for including that one. If the entire soundtrack was composed of SOTN tunes it would rock. But including one as a tribute is nice also.
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