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Author Topic: Castlevania: Chorus of Mysteries progress  (Read 2401 times)
Dr. Mario
Guest
« on: December 07, 2006, 10:41:14 pm »

So I took the advice of Googie and decided to register over here to start a thread with a the progress of the Castlvania hack that optomon and I are working on. The hack is going to change things like Graphics, Level design, Music, Sound, and Enemy Behavior. Here's some screens from what we have done so far:


Title Screen



Level 1- Castle Entrance



Level 2- Royal Chessboard



Level 3- Castle Roof



Level 4- The Pit/Courtyard



Level 5- Olrox's Quarters



Level 6- Clocktower


Here's optomon's description of this new boss:
Quote
- It moves very fast
- It moves across left and right and stays in that same row on the screen, moving up and down only slightly
- Unlike the Medusa boss, it stays one color. And it's red.
- I sped up the animation of the sprite to make it look like it pulsates
- It shoots those little green things (originally the snakes), which chase you around in the air


Here's the sprite I made for the new boss.


Here's Optomon's Description of Olrox's new behavior:
Quote
The picture doesn't really tell the whole story. All you can see is the ax. Here's what his behavior includes:

- I programmed him to follow the player relentlessly (originally, he kept marching off the screen and never coming back)
- Since his feet don't move, I made him glide across the screen. When he moves, he leaves a little bit of a ghost trail behind (courtesy of exploiting a glitch).
- After he paces toward you a few times, he stops to throw a projectile (yes there's still some armored night in him). In the picture above he is throwing a quickened version of the axe that armored knight originally throws. I could easily assign him a different projectile such as a fireball if I wanted to, but I'm still thinking of a better idea for a projectile.
- When you whip him, he makes the distinct "squeaking" sound effect. Originally, the sprite animation would cease after you hit the enemy and this element (or actually, some other adjacent data accompanied with it), cured the glitch for some reason.
- He takes quite a few more hits than normal (this is up for debate, but it's just another thing I'm capable of editing). And yes, he is a boss.
Dragonsbrethren
Guest
« Reply #1 on: December 07, 2006, 10:44:00 pm »

Cool, I was wondering about the status of this project.

Edit: You should post the soundtrack here.
« Last Edit: December 07, 2006, 10:49:04 pm by Dragonsbrethren »
Ryusui
Guest
« Reply #2 on: December 07, 2006, 10:48:03 pm »

Olrox? Where's Legion?
Dr. Mario
Guest
« Reply #3 on: December 07, 2006, 11:00:14 pm »

Well I mean in the hack, Olrox is actually the main vampire, not Dracula. The main Character isn't a Belmont either, it's Armund DeNasty, descendant of Grant from CV3.
Kitsune Sniper
Guest
« Reply #4 on: December 07, 2006, 11:01:08 pm »

While there's some great sprite designs... I really have an issue with the abundance of purple walls. The sky is fine, but the walls just don't look right to me.

That and the font used in the subtitle of the title screen. I barely made out the text.

I'm not trying to put you guys down, this is pretty good work. So please take no offense.

deespence2929
Guest
« Reply #5 on: December 08, 2006, 06:03:13 am »

I tried responding to the topic at acmlm's, but nowdays you have to have permission. It's a good looking game tho. Throwing Olrox in there is pretty cool.
Moulinoski
Guest
« Reply #6 on: December 08, 2006, 10:38:18 am »

Seeing as I was never able to beat the bat in Castlevania and that seems to be somewhat harder than the original Castlevania, I can saw I might not play it- That doesn't mean, however, that your hack is not a good idea. In fact, you're reprogramming the bosses! I mean, for a true hard-core Castlevania fan, this game might be incredibly fun!

Quote from: Kitsune Sniper on December 07, 2006, 11:01:08 pm
That and the font used in the subtitle of the title screen. I barely made out the text.

Same here.
Dr. Mario
Guest
« Reply #7 on: December 08, 2006, 03:49:30 pm »

I might actually make a second release that codes in infinite lives and energy and stuff, just for people that aren't very good at the original, and still want to check the game out. So don't lose all hope!
KaioShin
Guest
« Reply #8 on: December 08, 2006, 03:52:17 pm »

Quote from: Dr. Mario on December 08, 2006, 03:49:30 pm
I might actually make a second release that codes in infinite lives and energy and stuff, just for people that aren't very good at the original, and still want to check the game out. So don't lose all hope!

Now that's a fine idea. I hate it to have to pass on great games because I suck at playing them  Smiley
Moulinoski
Guest
« Reply #9 on: December 08, 2006, 03:56:40 pm »

Quote from: Dr. Mario on December 08, 2006, 03:49:30 pm
I might actually make a second release that codes in infinite lives and energy and stuff, just for people that aren't very good at the original, and still want to check the game out. So don't lose all hope!

 Grin Grin Grin Grin Grin That's great! Although I usually don't like to cheat on games, some games are just impossible if I don't do that. Grin
Dr. Mario
Guest
« Reply #10 on: December 08, 2006, 04:06:30 pm »

Yeah, I came up with that idea after this happened to my last CV hack (Orchestra of Despair). A lot of people said that it looked nice, but they weren't very good at the original so it kept the from playing it. So I decided that this time I was going to make sure everyone could enjoy their experience with this hack.
Kitsune Sniper
Guest
« Reply #11 on: December 08, 2006, 06:05:45 pm »

You won't get any complaints from me. I own the Classic NES Series version of Castlevania for the GBA and love it. I suck at it, but I still love playing it. I can't get past goddamn Grimmy! Tongue

So yeah, I'll play it. Wink
deespence2929
Guest
« Reply #12 on: December 08, 2006, 07:32:57 pm »

You shouldn't do infinite energy/lives. If you wanna do a easy mode you can reduce the number of enemies and decrease the amount of damage done to you to 1 bar only. I tried a "easy hack" for Double dragon that gives you infinite lives/energy and it added zero fun to the game.
Suzaku
Guest
« Reply #13 on: December 08, 2006, 07:38:51 pm »

Crazy thought. Would it be possible to add a difficulty select? Enemies deal less damage, and the player has more lives/continues on easy difficulty than hard? If possible it may make damn near everyone happy. If not, well, c'est la vie. Make the hack you want to make.
Dr. Mario
Guest
« Reply #14 on: December 08, 2006, 09:33:12 pm »

As far as coding in difficulty settings, that's not really ALL that important to me, but I was thinking about making three seperate patches with different difficulties. Like I said, I want everyone to be able to enjoy this hack.
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