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Author Topic: Cardcaptor Sakura hacking problems  (Read 9750 times)
Kajitani-Eizan
Guest
« Reply #165 on: January 29, 2007, 09:09:50 am »

Quote from: Aerdan on January 28, 2007, 09:11:51 pm
Quote from: Kitsune Sniper on January 28, 2007, 03:09:04 pm
Quote from: Aerdan on January 28, 2007, 03:52:42 am
Perhaps you missed the 'niggas' bit, then. :p

It's still not urban slang.
I've seen and heard WHITE PEOPLE AND LATINOS USE THOSE TERMS. Yes, even nigga/nigger.

Urban slang.

See, when I think of 'urban slang', I don't think "po' white trash" and the like. I mean words like 'wanna', 'gonna', and things like that.

jokes aside, i'm thinking that's what's probably best... using stuff like "wanna" and "gonna" in a cute way, or something.
rmco2003
Guest
« Reply #166 on: February 16, 2007, 05:31:00 pm »

As you can see from my recent posts in the screenshots thread I've made some decent progress and I'm currently localizing Shadowless's contribution and inserting as I go. I've run into an extremely annoying problem with the game engine, it seems that in certain parts of the game if you use over a certain amount of characters it'll screw you over and start corrupting other sprites on the screen, or it'll just outright crash on you, I don't know why this is happening but it's making my life a living hell Angry

In the link below I've got an IPS patch with my modifications and partial repointing of the english script, and a VBA save state right before this happens, can someone take a look and see what the problem is? I think it might be to do with either A. the limitations of the game engine or B. a situation not accounted for in the VWF code.

http://www.sendspace.com/file/kr96kx
Spikeman
Guest
« Reply #167 on: February 17, 2007, 05:53:37 pm »

Normatt and I have talked about this a little. It's actually a bug in the game engine, but sort of a bug in the VWF code. What happens is that it runs out of sprites to use as characters, and since the VWF needs enough sprites to use for each character, Normatt made a hack that made it so when it ran out it repointed the new sprites to the beginning of the sprite memory. The problem is the game stores a few things here. Both him and I have looked into fixing this, and I think we already talked to you about it, but for now we don't really know how to fix it. I think it might be better to recode an entirely new text drawing routine, that doesn't have to use sprites actually. Sad
rmco2003
Guest
« Reply #168 on: February 18, 2007, 02:39:32 am »

I've looked at the OAM memory when the crash occurs and it's not entirely full up, so I don't understand why it should be crashing since it hasn't run out of sprites to use, it could be down to the hack normmatt made though..
rmco2003
Guest
« Reply #169 on: February 26, 2007, 03:20:27 am »

Well I've made some good progress but I've hit this bug again, it seems to be down to the text modes. There's two so far that majorly fuck up with the VWF - the one that makes the text pixellate slightly to make it seem if someone's shouting (not the one that increases the size of the text) caused by the control code [0183], when this mode is set the widths go crazy and you only ever get to see one character in the sentence. And the other mode is when the text flies in from the left, this is what causes the graphical corruption and eventual crash of the game, I don't know what happens with this one.

On a side note though, I've made some nice progress with the in-game graphics, which is all I can really work on until Spikeman gets enough time to help me.



Anyone know how I can swap the positions of " 1 " and "ter"?
Spikeman
Guest
« Reply #170 on: February 26, 2007, 05:27:48 am »

Quote from: Rhys on February 26, 2007, 03:20:27 am
Anyone know how I can swap the positions of " 1 " and "ter"?

Could you just swap the graphics around? Wink

Otherwise, you'll need to find the code that loads the position and change that. It's not somethings that's too hard to change once you find it.
rmco2003
Guest
« Reply #171 on: February 26, 2007, 06:15:27 am »

No I can't just swap the graphics around, that Chapter 1 bit is a seperate graphic which has 1 through 9 stored along with those two kanji.
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