+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Castle Shikigami 1[Shikigami no Shiro/'Mobile Light Force 2']: help needed!
Pages: 1 ... 3 4 [5]
Author Topic: Castle Shikigami 1[Shikigami no Shiro/'Mobile Light Force 2']: help needed!  (Read 2 times)
9inchsamurai
Guest
« Reply #60 on: May 27, 2011, 10:51:08 pm »

Quote from: cj iwakura on May 21, 2011, 01:19:41 pm
Mad progress. Pending touch-up work and clarifications, the script is now 72% done. (All we have left are Gennojo Hyuga and Tagami, the silent Elemental Gearbolt cameo character.)

Shit, I somehow forgot about Tagami. I guess the fact that she doesn't actually say anything had me deluded into thinking she didn't matter...?
cj iwakura
Guest
« Reply #61 on: May 28, 2011, 01:00:52 am »

Quote from: 9inchsamurai on May 27, 2011, 10:51:08 pm
Quote from: cj iwakura on May 21, 2011, 01:19:41 pm
Mad progress. Pending touch-up work and clarifications, the script is now 72% done. (All we have left are Gennojo Hyuga and Tagami, the silent Elemental Gearbolt cameo character.)

Shit, I somehow forgot about Tagami. I guess the fact that she doesn't actually say anything had me deluded into thinking she didn't matter...?

Well, I'm pretty sure she's not in the script, so it's understandable. But she is in the PC version, so it does matter.

The bosses still talk to her, she just never responds.

May 28, 2011, 06:58:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
New screens, new script, new font.










« Last Edit: May 28, 2011, 06:59:00 pm by cj iwakura »
Auryn
Guest
« Reply #62 on: June 01, 2011, 10:09:54 pm »

Looks good. It's the pc version??
Probably if u can make the font smaller, it would be better looking.
I would go as far to put 3 lines in that space.
cj iwakura
Guest
« Reply #63 on: June 02, 2011, 09:13:36 pm »

Yes.

And the original game uses two lines, so... just keeping with tradition.
cj iwakura
Guest
« Reply #64 on: August 26, 2011, 12:58:21 am »

Hacking is making progress, we've almost cracked into the graphics, I think.

That's really our only holdup, script is pretty much done. I could always cook up new screens, if anyone cares for samples of that.


Also, since all the cool kids are doing it, I made a facebook community page thing.

http://www.facebook.com/pages/Iwakuraproductions/148431895243762?sk=wall
« Last Edit: August 27, 2011, 02:42:23 am by cj iwakura »
Auryn
Guest
« Reply #65 on: August 27, 2011, 06:14:30 pm »

Is it resurrection day or what???
Almost all the project i take part somehow, are getting somewhere just today heheh
cj iwakura
Guest
« Reply #66 on: August 28, 2011, 09:34:01 pm »

You have two choices.

A. See the pictures, then get caught.
Or B. Caught, and then see the pictures.
(Play Shikigami 2 for reference points.)

Just the first couple stages, so we can have some surprises.















marioxb
Guest
« Reply #67 on: August 29, 2011, 02:35:13 pm »

Looks really good! I wish is was the Xbox version though! Speaking of the Xbox versions (of which there are three), I think you HG101 article is a bit incorrect. Here's what you have:

"The Xbox version, published by Media Quest, is dubbed Shikigami no Shiro Evolution and was released in two separate versions. The Red version included an art gallery while the Blue version contained developer interviews. There's also a new Evolution mode which revises some of the game elements."

What you should have said:

"The Xbox version was published by Media Quest and released on March 14th, 2002. A few months later, on December 19th, they released an updated version, dubbed Shikigami no Shiro Evolution. This game added some new bonus features, a new Evolution mode which revises some of the game elements, and a second disc, a PC CD-Rom. Publisher MediaQuest pulled off a variant cover gimmick for Shikigami no Shiro Evolution where the girls in the game are featured on the cover of a "Red" version and the boys appear on the front of the "Blue" Edition. The Blue version's PC disc is called 'Confidential' and the Red version's is called, 'Complete', presumably both with different content. The Xbox discs, however, other than the color and artwork on the disc, are identical.

First, here are box shots of the three versions:

Shikigami no Shiro (Xbox):
http://www.play-asia.com/paOS-01-49-en-70-2ped.html

Shikigami no Shiro Evolution (Ai/ Blue) (Xbox):
http://www.play-asia.com/paOS-01-49-en-70-1ux.html

Shikigami no Shiro Evolution (Beni/ Red) (Xbox) (called 'Rainbow' in the link below for some reason?):
http://www.play-asia.com/paOS-01-49-en-70-1uw.html

I have come to this conclusion due to the following. This quote from http://www.shopncsx.com/shikigaminoshiroblue.aspx :


"NCSX: Publisher MediaQuest pulls off a variant cover gimmick where the girls in the game are featured on the cover of a 'Red' version and the boys appear on the front of the 'Blue' Edition."

In addition, the Japanese text on the back of the red and blue versions are identical, other than concerning the CD-ROM.

I own the non-Evolution version for Xbox, as well as the blue covered Evolution version. Here are the options on both:

Original:

NORMAL 
PRACTICE MODE
OPTION
 (In option mode)
\tSCREEN (two options, in Japanese)
\tDIFFICULTY (5 variations)
\tWAIT (on or off)
\tBGM VOLUME
\tSE VOLUME
\tBGM TEST (12 tracks)
\tGALLERY (10 pics)
\tEXIT

Evolution (Blue at least, probably Red):

Evo. MODE
NORMAL 
PRACTICE MODE
OPTION
 (In option mode)

\tEXIT\t
\tSCREEN (NORMAL, ARCADE, ROTATE) (in English)
\tDIFFICULTY (5 variations)
\tWAIT (on or off)
\tBGM VOLUME
\tSE VOLUME
\tBGM TEST (13 tracks)
\tMOVIE TEST (plays the intro)\t
\tGALLERY (same 10 pics)
\tBUTTON ASSIGN
\tSIDE STORY (nothing more than 14 pages of text in Japanese)

Now, I haven't unlocked anything, so I'm not sure if more stuff opens up. But everything points to both Evo versions having the same content. I'm not sure where the "making of" stuff is located.
cj iwakura
Guest
« Reply #68 on: August 29, 2011, 11:29:10 pm »

Would if I could, but hacking a Xbox game... wouldn't even know where to begin. (Not to mention that I don't have a hacked Xbox.)

Still, thanks for the info. And I love the original Xbox cover.


August 31, 2011, 04:19:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Small update, but we've successfully cracked the text code! More to come!
« Last Edit: August 31, 2011, 04:19:34 pm by cj iwakura »
cj iwakura
Guest
« Reply #69 on: November 26, 2011, 08:24:18 am »

The hacking tool is finally done. Now the real work begins. The game has been genuinely cracked.

All we have to do is implement(and finalize) the text.


In case you're curious, the reason the game has been hell to hack is because the text is not script based, it's graphic based.

November 27, 2011, 06:56:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)



Bam.
« Last Edit: November 27, 2011, 06:56:56 pm by cj iwakura »
cj iwakura
Guest
« Reply #70 on: December 03, 2011, 04:13:01 pm »

Script 100%. Once we finish ripping the graphics, we kick into overdrive.
cj iwakura
Guest
« Reply #71 on: December 11, 2011, 02:34:51 pm »

Open call for beta testers is go. Message me or email me if you're interested. Familiarity with bullet hell shmups is nice, but not required. Familiarity with Japanese and/or the original script(which we have for reference) would be better, but also not required.
Pages: 1 ... 3 4 [5]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC