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Author Topic: Sick of a Game by the End of a Project?  (Read 2 times)
I.S.T.
Guest
« Reply #15 on: August 03, 2009, 11:30:03 pm »

Which is why you do this with people you've known for al ong time and trust... that's what gid did.
Gideon Zhi
Guest
« Reply #16 on: August 03, 2009, 11:48:30 pm »

Well, not always. I made sure I either picked fast learners, or people who've already playtested for me before, and who already have some romhacking experience. In other instances, the job is big enough that the time spent coaching is well worth it.
KaioShin
Guest
« Reply #17 on: August 04, 2009, 03:48:13 am »

Quote from: I.S.T. on August 03, 2009, 11:30:03 pm
Which is why you do this with people you've known for al ong time and trust... that's what gid did.

Well it was my first project, so there was no base of trusted people to pick from. You have to start somewhere right?
I.S.T.
Guest
« Reply #18 on: August 04, 2009, 03:49:37 am »

I guess so. >.>
Deathlike2
Guest
« Reply #19 on: August 04, 2009, 11:11:24 am »

In other words, you have to find people that have some clue.

What you are looking from people is to ask the right questions... it may be hard to differentiate them but ultimately it is like the "asking the smart question".

Maybe I should get back to the FF4 hack that I have on hold, but sometimes I've felt that I've been asked questions I should not have to answer/explain, but inevitably I should be expecting them... I probably have high expectations for random people to have read a guide I wrote about the game's mechanics, but I get asked anyways. It is a lot of info to digest after all, but if I asked people in the know, I'm sure I'd get better responses and questions. I like the challenge of a good question after all.

The problem with public-betatesting in general is that you will get varying degrees of issues... some of which not worth attending to. The worst thing that can happen is when attention to detail fails at some level. It can ultimately be a WTF moment...
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