RedComet
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« on: August 01, 2009, 09:17:51 pm » |
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What slowbeef and Gideon said in the Policenauts got me thinking. I know I'm usually so sick of a game by the time I finish working on it that I never want to touch it again. Are the rest of you the same? Keep in mind this is just in general. There's always a few games you work on that you can still play and have fun regardless of how much time you put into them. But for the majority of the time, are you sick of a game by the time you finish working on it? This should be fun to see.
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Ryusui
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« Reply #1 on: August 01, 2009, 09:22:23 pm » |
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Mine was...an odd case, in that I had never actually played Breath of Fire 2 through. But when I decided it was time for alpha testing, I was hesitant to touch the game again. Basically, I had replayed the first part of the game up until the battle with Argus so many times it had begun to pall for me.
Thank God I finally had an excuse to get past that point. :3
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I.S.T.
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« Reply #2 on: August 02, 2009, 12:17:53 am » |
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What slowbeef and Gideon said in the Policenauts got me thinking. I know I'm usually so sick of a game by the time I finish working on it that I never want to touch it again. Are the rest of you the same? Keep in mind this is just in general. There's always a few games you work on that you can still play and have fun regardless of how much time you put into them. But for the majority of the time, are you sick of a game by the time you finish working on it? This should be fun to see. I hope that doesn't apply to BK3.
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RedComet
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« Reply #3 on: August 02, 2009, 12:20:55 am » |
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What slowbeef and Gideon said in the Policenauts got me thinking. I know I'm usually so sick of a game by the time I finish working on it that I never want to touch it again. Are the rest of you the same? Keep in mind this is just in general. There's always a few games you work on that you can still play and have fun regardless of how much time you put into them. But for the majority of the time, are you sick of a game by the time you finish working on it? This should be fun to see. I hope that doesn't apply to BK3. Actually, BK3 was the first project that I didn't end up hating by the end.
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I.S.T.
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« Reply #4 on: August 02, 2009, 12:35:33 am » |
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Given how short the game is, and how variable it is... I'm not surprised.
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rmco2003
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« Reply #5 on: August 02, 2009, 12:43:59 am » |
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This is the reason why I like to just hack the game, release tools to translators and have other people test it - that way I won't be as sick of the game as they will
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snesmaster40
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« Reply #6 on: August 02, 2009, 05:32:31 am » |
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I have to admit I actually did have a fun time testing the DBZ games for you RedComet (must have been the nostalgia and the fact that I like DBZ), so it really depends on if you like the game (which you probably will) or maybe you're just crazy (Pennywise's translations of hard games)
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BRPXQZME
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« Reply #7 on: August 02, 2009, 10:18:01 am » |
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Most of the time, I’m excited near the project’s end. That’s just me, according to the poll so far. :laugh:
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aishsha
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« Reply #8 on: August 02, 2009, 10:54:13 am » |
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I would agree with snesmaster40 words. It depends on the case, Usually I test the games by myself so I pass every project like 2-2,5 times.... But it really helps, if a game has New Game + or sth like that (like Shinsenden) to make further playthroughs at least a bit more interesting.
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Nightcrawler
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« Reply #9 on: August 02, 2009, 12:06:16 pm » |
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Yes. After spending several years on a game, I grow a bit sick of it for awhile. However, after several years has gone by after that, I don't mind playing it again and I can usually enjoy it much more then. It's also then that you become proud that it's because of you that game X is in your language. Unless... you discover a bug you never saw before, are reminded of something you hacked sub par, and want to smack yourself as a result! :laugh:
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slowbeef
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« Reply #10 on: August 02, 2009, 03:28:48 pm » |
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If I learned anything it's that you have to pick a project you love working on.
my problem is Policenauts is a point-and-click adventure game, mostly, so there's really only so many times you can play it over and over.
Like Snatcher, I probably will revisit it someday, but I could really use a long break.
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Kitsune Sniper
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« Reply #11 on: August 02, 2009, 04:54:22 pm » |
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No, but that's because I usually spend about three months between project breaks. :p
I DO get tired of betatesting since I do everything myself...
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Deathlike2
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« Reply #12 on: August 02, 2009, 06:31:09 pm » |
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There is literally a point to where testing the game doesn't become fun anymore. It takes time to revisit stuff like this.
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Gideon Zhi
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« Reply #13 on: August 03, 2009, 04:08:45 pm » |
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I'm learning to outsource repetitive stuff: simple formatting and commenting of Japanese text, playtesting for line overruns and the like. All stuff that's relatively straightforward and can be taught to someone so that *they* can do the tasks and I can, hopefully maybe, enjoy the game a bit more come the end of the project. Doesn't always happen, though.
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KaioShin
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« Reply #14 on: August 03, 2009, 04:26:31 pm » |
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I'm learning to outsource repetitive stuff: simple formatting and commenting of Japanese text, playtesting for line overruns and the like. All stuff that's relatively straightforward and can be taught to someone so that *they* can do the tasks and I can, hopefully maybe, enjoy the game a bit more come the end of the project. Doesn't always happen, though.
I tried this and it turned out to be a disaster. I spent more time on instant messengers coaching the people and replying to questions on special cases (or even the basics) that I could have done the work myself
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