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Author Topic: Final Fantasy VI - Level Editor  (Read 2 times)
Jatopian
Guest
« Reply #15 on: January 14, 2009, 03:26:11 pm »

Hooray, it saves changes now! Thank you so much. Cheesy
Lenophis
Guest
« Reply #16 on: January 15, 2009, 03:27:41 am »

Nice work.

The header detection still appears to be off. It is reporting no header whether one exists or not.

The map descriptions are also a bit misleading. For example, the map you list as "Cave to South Figaro (WoB)" is actually the WoB version after you pick up Celes. The WoB version before you pick up Celes is map number 48 in hex. I recommend looking at Corundum's map descriptions and cross-referencing it with yours to find various omissions.
Omega45889
Guest
« Reply #17 on: January 23, 2009, 05:45:59 am »

Now that LazyShell is complete and about to be released (tomorrow), Ill probably have a look at the problems with FFVILE and see if we cant smooth some of em out. Giangurgolo and I are more familiar with different parts of the code, so we can probably figure it out much faster together.
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