I've found some more since then.
Exp to Next Level (Starts at 0x2C7B4) (4 bytes each)
I've compiled my findings in a semi-organized spreadsheet file, so I'll upload it for your benefit.
http://www.mediafire.com/download.php?tqnmnwqzyyzI've tried to track down level-up bonuses, but the code got so confusing that I abandoned it. Just lowering the exp between levels should effectively speed up growth.
The file mentions something I call a "Level 0 Stat Baseline" at 0x72FFF. Don't trust this yet. When it calculates your stats based on your level it uses this number (#$05) as their level-0 values. I found that it changes the stat values for the status screen, but apparently not in battle. I'm guessing a similar block exists elsewhere in the ROM where the byte must be changed again. 0x22E8F look suspicious, and I think 0x567B has a similar effect on HP. Maybe you'd like to check it out, it looks important. I gotta get back to learning the text engine.
As for my XLS, be aware it is prone to some human error in it (don't let my appearance fool you. I am really human). I mixed up the Hi and Lo bytes for HP. I'm not sure, but the stat baseline bytes I gave could just be part the hex-to-decimal conversion, and may only give you the illusion that you have 9,999HP (kinda like alcohol).