I'd REALLY love to see an easytype patch for this. There's not much I can tell you yet, but I can give you an ordered list of the enemies. Their names are encoded in the same order as their graphics, so I assume their stats will follow suit in this order. Here are the Chinese names with my translations (some names I took directly from FF3j), and what I THINK their hex indices should be:
0x00 = å—晶科技 = ShenZhen Nanjing Technologies (
)
Party:
0x01 = 克劳德 = Cloud
0x02 = 巴雷特 = Barret
0x03 = 蒂花 = Tifa
0x04 = è‰¾ä¸½ä¸ = Aeris
0x05 = 赤红å三 = Red13
0x06 = 凯西 = CaitSith
0x07 = 希德 = Cid
Bosses:
0x08 = 哨兵 = Soldier
0x09 = 守å«é“èŽ = Scorpion
0x0A = 气电士兵 = AirBuster
0x0B = é›·é¾™ = Reno
0x0C = 仆人 = Flunky
0x0D = 索特 = Scotch
0x0E = 科奇 = Kotch
0x0F = è‹¹æžœå· = Aps
0x10 = æ»ç¥žå· = Death
0x11 = 四角电神 = Behemoth
0x12 = é²è´¹æ–¯ = Rufus
0x13 = 夜豹 = DarkNation
0x14 = åˆšçƒ = Ahriman
0x15 = 大海怪 = Mermaid
0x16 = æ°è¯ºå¨ƒ = Jenova
0x17 = æˆ´æ© = Dyne
0x18 = é²å¾· = Rude
0x19 = 亡çµä¹‹çŽ‹ = SoulKing (
)
0x1A = äº¡çµ = Skeleton
0x1B = 布莱尔 = Scarlet
0x1C = 红龙 = RedDragon
0x1D = 时光é”神 = Scylla
0x1E = å½±å = Shadow
0x1F = è¨è²ç½—æ–¯ = Sephiroth
0x20 = è¨è²ç½—æ–¯ = Sephiroth
0x21 = å•ç¿¼å¤©ä½¿ = 1WingedAngel
Monsters:
0x22 = 大蟒蛇 = BoneDragon
0x23 = 毒蜂 = Hornet
0x24 = 鬼猴 = Goblin
0x25 = ç˜Ÿç–«é¼ = BigRat
0x26 = æ³¥é”怪 = Stingray
0x27 = 野山猪 = Pygman
0x28 = å¹½çµçƒ = RedWisp
0x29 = é”蜂 = KillrBee
0x2A = ç«é¾™ = Helcan
0x2B = 山猫 = Needler
0x2C = æ¶é¬¼å¤´ = DarkFace
0x2D = ç²¾é‚ = Flyer
0x2E = 鱼人 = Sahuagin
0x2F = å˜å¼‚ç§ = Basilisk
0x30 = 毒刺蛙 = BigToad
0x31 = 异型 = RedWorm
0x32 = é”法师 = Mage
0x33 = åŒåˆ€è™« = Scyther
0x34 = 瘟疫巨熊 = Bear
0x35 = æ»çµä¹‹çœ¼ = EyeFang
0x36 = 深苔蜘蛛 = Spider
0x37 = 妖蛇 = Naga
0x38 = 地精 = Puti
0x39 = 木乃伊 = Mummy
0x3A = 僵尸 = Zombie
0x3B = å¿è€… = Ninja
0x3C = æµ·é” = Kraken
0x3D = 鬼翅鸟 = Bird
0x3E = æ¶é”è™è = Gargoyle
0x3F = 食人象 = Bluk
0x40 = 黑豹 = Liger
0x41 = 战斗蜥蜴 = Thor
0x42 = 狮鹫 = Griffin
0x43 = 翼龙 = Pteragon
0x44 = 毒æ»é¾™ = Peryton
0x45 = 石化狮 = SeaLion
0x46 = åŒè¶³ç‹®é¹« = Manticor
0x47 = åŒå¤´è±¹ = TwinHead
0x48 = 雄鹰 = Eagle
0x49 = 野人 = Ogre
0x4A = 三比目 = Azrael
0x4B = æ°´å…½ = Caprcorn
0x4C = 螺怪 = Hermit
0x4D = æ°´é”å…½ = Serpent
0x4E = çŠç‘šæ€ª = Coral
0x4F = 毒角鱼 = Angler
0x50 = 龟王 = Adamantoise
0x51 = 海马王 = Seahorse
0x52 = 飞马 = Nitemare
0x53 = 独角兽 = Crocotta
0x54 = 蜥蜴战士 = Lizalfos
0x55 = 三头龙 = Cerberus
0x56 = 牛头人 = Minotaur
0x57 = 三生怪 = Chimera
0x58 = æ¦å£« = Cyclops
0x59 = æ¶é” = Devil
0x5A = é±¼é” = Paralyma
0x5B = 天牛 = Catoblepas
0x5C = 飞天蟹 = Clawgrip
0x5D = 蛇人战士 = Cronos
0x5E = æ¤ç‰©å…ƒç´ = Mutant
0x5F = 曼藤怪 = Stroper
0x60 = 食猎者 = Witch
0x61 = 亡çµé©¬ = Sleipnir
0x62 = å¾·å…‹è¨æ–¯ = Ophiuchus
0x63 = æ’’æ—¦ = Mandrake
Good luck!
I'd like it if you found their HP, EXP, and Gil data. If it helps you, there's a partial translation. It's not ready for the public, but it might be useful.
http://www.romhacking.net...ex.php/topic,6915.30.html
Just make sure to keep your changes separate from the translation.
By the way, I think in a save file I found party member HP's are only stored by 1 byte (a 255HP cap). I hope I'm wrong, because that is WEAK.