HollyGU
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« on: September 10, 2008, 01:25:19 pm » |
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Alright so basically I'm trying to decompress a .bin data archive(not an image/ISO), or call it whatever you will. So I've unpacked the .nds file with DSLazy(harvest moon cute for anyone who is wondering) but all I'm left with is a ton of .bin files which i can't access so i wanted to know if any tools to deal with this currently exist? If not what would be the best way to decompress/hack the .bin files? Help would be much appreciated, thanks.
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Ryusui
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« Reply #1 on: September 10, 2008, 01:29:04 pm » |
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Are you certain they're compressed and not just unimaginatively-named?
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HollyGU
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« Reply #2 on: September 10, 2008, 01:34:45 pm » |
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I'm pretty certain but i have been wrong before, any ideas?
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Ryusui
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« Reply #3 on: September 10, 2008, 01:56:59 pm » |
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What kind of filenames are you looking at?
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DarthNemesis
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« Reply #4 on: September 10, 2008, 01:59:28 pm » |
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None of them look compressed to me. A bunch have pointer tables at the start.
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HollyGU
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« Reply #5 on: September 10, 2008, 02:00:57 pm » |
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Not sure if this is what you mean.
NDS_UNPACK\\data\\chara animal.bin boy.bin character.bin desktop_.ini enemy.bin extrachar.bin girl.bin
And it goes so forth for everything else script, items, maps etc.
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DarthNemesis
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« Reply #6 on: September 10, 2008, 02:09:07 pm » |
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Yeah, none of that stuff is compressed. (8bpp linear, palette @415364)
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rmco2003
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« Reply #7 on: September 10, 2008, 02:10:22 pm » |
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Wow that format practically handed out its' data on a silver platter
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Ryusui
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« Reply #8 on: September 10, 2008, 03:39:25 pm » |
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That's the sweet thing about DS ROMs: they like to keep their palette data and graphics in the same files. :3
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HollyGU
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« Reply #9 on: September 10, 2008, 10:05:14 pm » |
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Awesome darth, so how exactly did you open the file?
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Ryusui
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« Reply #10 on: September 10, 2008, 10:11:23 pm » |
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Just open it in Tile Molester and use the settings he gave. 8bpp linear codec, import palette from 415364.
The files aren't compressed in the least; they're just unhelpfully named. Imagine the ROM in this case as a shelf full of cans all labeled "CAN" in big bold letters. That doesn't mean you can't open them and find carrots or beans or vienna sausages ready-to-eat; it just means you have to do a little bit more work to figure out which is which.
Death Note: The Kira Game, by contrast, is more like a convenience store where everything is in helpfully-descriptive packaging and grouped with similar items on the same aisles.
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HollyGU
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« Reply #11 on: September 11, 2008, 02:47:03 am » |
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Alright so i got Tile Molester 0.16 but err i don't see any .exe files to launch it, i really appreciate you guys being so patient with me, but I'm new too all this. Also there are files in the NDS_UNPACK\\data\\sound directory they have extensions such as;
sound_data.sadl sound_data.sarc sound_data.sdat Any idea's how to open these?
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HollyGU
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« Reply #13 on: September 11, 2008, 03:19:02 am » |
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Alright i think i almost have this down, one thing i don't understand so far(v.v) you guys said 8bpp linear, palette @415364 So i change the codec >8bpp linear But where do i change the palette? too 415364?
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DarthNemesis
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« Reply #14 on: September 11, 2008, 05:55:00 am » |
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Palette -> Import From -> This File
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