Well, congratulation on your first rip, once you practiced enough, it will be piece of cake :thumbsup:...
the thing with mx and OGG is exactly the same with the alphas but with 3 main diferences
1.- the unit's corresponding pixel palette data is above the sheet, not below...
2.- press O (palette/byte format) twice to see the gradient patterns once you get there, it should read 4 bytes...
3.- if the colors aren't the right ones change to 1byte Palshift (S) and press pgup or pgdn until you get the right colors, if you know well the unit you are going to rip, you will recognize the colors easily
then the editing in the gale is the same...
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the method is exactly the same for both games and possibly Advance portable (once it's out)...
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By the way, you haven't told me yet if the original 3dripperdx rip format is 24 bit or 256 colors, i need that to tell at least the others on srwg about that...
Good luck with your rips ...