+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Anyone Interested in Doing "SMB Special" for NES?
Pages: 1 ... 34 35 [36] 37 38 39
Author Topic: Anyone Interested in Doing "SMB Special" for NES?  (Read 12 times)
Karatorian
Guest
« Reply #525 on: March 11, 2009, 05:46:19 pm »

coinheaven, that's good to hear. I was kinda worried because I have no hardware to test on. I really wanted the game to work on a real NES. (I don't consider a ROM hack complete unless it does.) And, of course, without hardware to test, it's nearly impossible to debug hardware issues. So I'm really thankful that you've tested it.

I'll add a note to the README about the what sort of cart is needed, so nobody else has this problem in the future.

The version coinheaven has is slightly modified from the last beta release. According to the information Disch posted on mapper behavior, the bug I fixed shouldn't effect either emulators or hardware. However, it is technically incorrect, so I'll make another release later today. Unless anymore bugs come up, this should be the last beta test. (Then again, I've said that before...) Thank you all for your help.
frantik
Guest
« Reply #526 on: March 12, 2009, 05:10:41 am »

glad it works  :woot!:
coinheaven
Guest
« Reply #527 on: March 12, 2009, 07:47:37 am »

the correct board that is needed is called SKROM
Xkeeper
Guest
« Reply #528 on: March 17, 2009, 04:44:12 pm »

I can throw it on the PowerPak if anybody's interested, I guess.

Edit: Wow, okay. Whoever made this archive is fucking retarded.

*145521 ~Xkeeper> [527]smbs-20090219.tar.bz2
*145525 ~Xkeeper> -> [527]smbs-20090219.tar
*145531 ~Xkeeper> -> -> [527]smbs-20090219 (no extension, actually another TAR)
*145536 ~Xkeeper> -> -> -> actual archive contents
« Last Edit: March 17, 2009, 04:57:03 pm by Xkeeper »
frantik
Guest
« Reply #529 on: March 18, 2009, 06:15:25 pm »

219 is an old version anyways i think

there's a zip here http://static.karatorian.org/gaming/smbs/smbs-20090224.zip

and .tar.bz2 i think is standard unix style compression
Xkeeper
Guest
« Reply #530 on: March 18, 2009, 09:00:20 pm »

Quote from: frantik on March 18, 2009, 06:15:25 pm
and .tar.bz2 i think is standard unix style compression
I am more than well aware with this (I work with Linux on occasion), but that doesn't excuse it being a tar.tar.gz, especially with no damn file extension.
frantik
Guest
« Reply #531 on: March 18, 2009, 11:56:26 pm »

i'm pretty sure there is no 2nd tar.. it's just a folder.. but i dunno, you'd have to check with Karatorian.  In winrar both the zip and the tar.bz2 act identically
Karatorian
Guest
« Reply #532 on: March 27, 2009, 07:57:08 am »

It's not a tar file, it's a folder. It's standard practice (in most cases) to place the contents of a tar file in a folder. Just because it's fairly uncommon in zip archives (though still annoying), that doesn't excuse the name calling when you or the archiving program you use misunderstand this fact. Just to check (that the GNU toolchain wasn't somehow mistaken), I created a version of the archive that actaully was packed they way you described it. As expected, 'tar tj' listed just the interior tar file, unlike the original version (which listed the full contents). If you're really interested I could post it somewhere, though it seems rather pointless to me.

As there hasn't been any new bug reports, I guess 1.0 is ready to go. I'll make the release some time soon. (Although, nothing of substance will change, just the version number and readme.)
frantik
Guest
« Reply #533 on: March 31, 2009, 12:46:42 am »

hold off on the 1.0 release.. i played through the game and there's a handful of minor changes i want to make Smiley
Obob
Guest
« Reply #534 on: June 20, 2009, 02:11:27 pm »

I just played through this, and I found a couple bugs (or at least I assume they are bugs; I haven't played the original).

In one of the levels of world 4, there is a beanstalk that leads to a room that can't be escaped.  There is a pipe in that room, but it doesn't go anywhere. 

In one of the levels of world 7, there is a pipe that takes you to a little bricked in room with a mushroom and a 1-up, right by the end of the level.  After taking this pipe, the flag was not on the flagpole.

The castle at the beginning of one of the levels in world 7 looks glitchy; there is a row of tiles at its base that doesn't belong.

This may well not be a bug, but the castle at the end of 7-3 is a small castle.

It was fun to play this.  Good work.
florent
Guest
« Reply #535 on: August 29, 2009, 10:44:15 am »

hello , i tested the game and i noticed the following things :
- in world 1-1 near the pipe there's a ? block with a star in , in the original game it's not a ? block , it's a brick
- in the orginal game when you enter in a pipe while you are invunerable , the star effect remain for a few second , not in the nes hack.
-in the original game the honeybee give you 8000 points in the nes hack it give you 1 up.
-near the middle of the world 1-1 there's 2 koopa troopa one fall on bricks and the second don't fall on the bricks , in the orginal both fall on the bricks.

i have 3 version of the PC-8801 rom of super mario bros special  :

Super Mario Brothers Special (1985)(Hudson)[a].d88
Super Mario Brothers Special (1985)(Hudson).d88
Super Mario Brothers Special (1985)(Hudson)[a2].d88

i also have the SHARP X1 rom of super mario bros special :

SUPER MARIO.2D

the sharp x1 version is BETTER than the pc-8801 version and i advice the team of "smb special for nes" to make a port based on this version than the pc 8801 version. (the sharp x1 version have more advantage and is more playable that the pc 8801 version and it's not corrupted so you can see how look like the not corrupted levels)

if the team of "smb special for nes" is interested in these alternate roms please contact me

to answer obob's question  : the beanstalk in world 4 is a trap because it's the same in the sharp x1 port.
« Last Edit: August 29, 2009, 01:11:40 pm by florent »
frantik
Guest
« Reply #536 on: September 05, 2009, 08:17:35 pm »

Quote from: Obob on June 20, 2009, 02:11:27 pm
I just played through this, and I found a couple bugs (or at least I assume they are bugs; I haven't played the original).

In one of the levels of world 4, there is a beanstalk that leads to a room that can't be escaped.  There is a pipe in that room, but it doesn't go anywhere. 

that's how it is in the original.

Quote
In one of the levels of world 7, there is a pipe that takes you to a little bricked in room with a mushroom and a 1-up, right by the end of the level.  After taking this pipe, the flag was not on the flagpole.

thats a SMB engine glitch
Quote
The castle at the beginning of one of the levels in world 7 looks glitchy; there is a row of tiles at its base that doesn't belong.

yeah thats on my list to fix
Quote
This may well not be a bug, but the castle at the end of 7-3 is a small castle.


i will check it out

Quote
It was fun to play this.  Good work.
thanks Smiley


Quote
hello , i tested the game and i noticed the following things :
- in world 1-1 near the pipe there's a ? block with a star in , in the original game it's not a ? block , it's a brick
- in the orginal game when you enter in a pipe while you are invunerable , the star effect remain for a few second , not in the nes hack.
-in the original game the honeybee give you 8000 points in the nes hack it give you 1 up.
-near the middle of the world 1-1 there's 2 koopa troopa one fall on bricks and the second don't fall on the bricks , in the orginal both fall on the bricks.

these are all minor differences mostly due to the two different engines.  the game is not an exact copy, but a port to the nes smb engine.  there are some places where i had to make some significant changes.  overall i tried to make sure not to change the gameplay if at all possible

Quote
if the team of "smb special for nes" is interested in these alternate roms please contact me

i'd love to check em out but this project is pretty much complete.. i have a last round of bug fixes i would like to make but neither karatorian nor I have been actively working on this project for quite some time


Quote
it's not corrupted so you can see how look like the not corrupted levels

karatorian managed to fix the corrupted levels so that's not a problem.  he's even put out a patch which i think is available on this site
« Last Edit: September 05, 2009, 09:38:46 pm by frantik »
SMB2J-2Q
Guest
« Reply #537 on: November 20, 2009, 08:59:40 pm »

How it is coming on the NES port of SMB Special, so far? Any new bug fixes for this? I am missing out on the posts so far.

~Ben
frantik
Guest
« Reply #538 on: November 21, 2009, 05:16:53 am »

i hope to fix the minor bugs present in the last release some day after I release Super Mario Unlimited

i doubt there will be any more changes.. certainly not the enemies added, at least not any time soon
Wario Bros.
Guest
« Reply #539 on: November 21, 2009, 07:09:32 pm »

Well, good luck on the update.  I am so interested in this game that that I'm gonna rip the maps (PC88 Version) and send them to VGmaps (Currently making savestates starting at each level before I start ripping.)  Plus I found out when using the M88 emulator, setting the game speed to 50% makes the game feel so much more like the NES game (but the music is WAY slower =P) thus the clock the NES fast and the physics are MUCH smoother than it was at 100% speed.

Once again, good luck on this project.
Pages: 1 ... 34 35 [36] 37 38 39  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC