I just played through this, and I found a couple bugs (or at least I assume they are bugs; I haven't played the original).
In one of the levels of world 4, there is a beanstalk that leads to a room that can't be escaped. There is a pipe in that room, but it doesn't go anywhere.
that's how it is in the original.
In one of the levels of world 7, there is a pipe that takes you to a little bricked in room with a mushroom and a 1-up, right by the end of the level. After taking this pipe, the flag was not on the flagpole.
thats a SMB engine glitch
The castle at the beginning of one of the levels in world 7 looks glitchy; there is a row of tiles at its base that doesn't belong.
yeah thats on my list to fix
This may well not be a bug, but the castle at the end of 7-3 is a small castle.
i will check it out
It was fun to play this. Good work.
thanks
hello , i tested the game and i noticed the following things :
- in world 1-1 near the pipe there's a ? block with a star in , in the original game it's not a ? block , it's a brick
- in the orginal game when you enter in a pipe while you are invunerable , the star effect remain for a few second , not in the nes hack.
-in the original game the honeybee give you 8000 points in the nes hack it give you 1 up.
-near the middle of the world 1-1 there's 2 koopa troopa one fall on bricks and the second don't fall on the bricks , in the orginal both fall on the bricks.
these are all minor differences mostly due to the two different engines. the game is not an exact copy, but a port to the nes smb engine. there are some places where i had to make some significant changes. overall i tried to make sure not to change the gameplay if at all possible
if the team of "smb special for nes" is interested in these alternate roms please contact me
i'd love to check em out but this project is pretty much complete.. i have a last round of bug fixes i would like to make but neither karatorian nor I have been actively working on this project for quite some time
it's not corrupted so you can see how look like the not corrupted levels
karatorian managed to fix the corrupted levels so that's not a problem. he's even put out a patch which i think is available on this site