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Author Topic: Anyone Interested in Doing "SMB Special" for NES?  (Read 18 times)
Googie
Guest
« Reply #225 on: March 27, 2008, 07:39:27 pm »

Quote from: Karatorian on March 27, 2008, 06:11:01 pm
While I'm not sure of frantik's position on the matter, I firmly belive that ROM hackers have no basis on which to tell others not to hack thier hacks. Therefore, I'd have no objections to others using my work to create a version more to thier liking, as long as proper credit was given and an effort was made not to generate confusion between the two hacks.


I'll have a Heineken for you, cause you rock...  :beer:

I don't see the prollem if people wanna finish dead hacks, there's a few hacks out there I wanna finish myself cause people been waiting for years for authors to finish'em but they're gone. I asked one author if he'd have a prollem if someone wanted to finish his hack, he read the PM and never bothered replying back to me, what a busta. I should finish it anyway lol!

I remember when I finished this hack, it was dead for years. All that needed to be one was edit 11 levels, of course I gotta give credit where it's due... ^^'
frantik
Guest
« Reply #226 on: March 27, 2008, 10:09:40 pm »

Quote
While I'm not sure of frantik's position on the matter, I firmly belive that ROM hackers have no basis on which to tell others not to hack thier hacks. Therefore, I'd have no objections to others using my work to create a version more to thier liking, as long as proper credit was given and an effort was made not to generate confusion between the two hacks.

I agree.. especially in this hack since it's very much an "open source" project in the sense that we're exchanging ideas and even code publicly Smiley

and sorry I don't have some of the in between world 6 patches i didnt bother to save them
Karatorian
Guest
« Reply #227 on: March 28, 2008, 02:04:08 am »

Well, I hope this doesn't end up a dead hack that needs someone else to finish. But if anyone feels like doing more than a straightforward port, with improvements to percived designe flaws, etc. I'd have no objections.

As for my philosophy on the matter, it's simple. Rom hacks exist because of the work of the original programmers, designers, and artists. Hacks exist without explicit permission and it's hypocritical to expect that others ask you for permission when you never did in the first place. While ROM hacking is legal (and I'd argue, ethical too), the simple fact is that without building on the hard work of others, the hacks are nothing. So if someone wants to build on my work (which in turn builds on the work of others) I see no problem with it. In fact, I applaude it.

As for open source, once this project is finalized, I intend to release a package that has all ASM modifications and all custom tools source code. Of course, the original SMB code is owned by big N and the level desings are copyright Hudson Soft, so it's a little too legally grey to really be considred open source, but the source will be ouyt there any way.

I appologize if this post is too philosophical to be of any use to anyone, I'm really drunk right now.

P.S. I'll check those bugs out sometime after I'm sober; Good night youz guyz. (That's new englander for "y'all".)
frantik
Guest
« Reply #228 on: March 28, 2008, 09:33:32 pm »

it's turned into a regular party in here haha  :laugh: :beer:

finally figured out how to adjust the swimming height correctly so now water levels will be correct  :thumbsup:
SMB2J-2Q
Guest
« Reply #229 on: March 28, 2008, 11:41:35 pm »

Please do not kill off this hack. Please don't...

I really would like to see you finish Worlds 7 and 8 on this.

Thank you,



Ben
frantik
Guest
« Reply #230 on: March 29, 2008, 01:27:06 am »

i'm gonna finish copying the levels over don't worry lol
SMB2J-2Q
Guest
« Reply #231 on: March 30, 2008, 02:21:37 am »

Frantik, Karatorian,

I noticed in World 5-2 for SMBS there are the islands that you first see in World 1-3 and the blue water graphics that you first see in World 3-1. Around the middle of the stage (5-2) there are cloud block platforms. They're all missing in the SMBS for NES hack.

~Ben
frantik
Guest
« Reply #232 on: March 30, 2008, 03:01:17 am »

yes that is due to the fact you can either have islands or cannons and i chose cannons because it affects game play more.  also if you want to enable clouds you cannot have breakable bricks and the level has breakable bricks, so again game play wins out over graphics.  as for the water it's not possible to make it go that high in the SMB engine.  that level is one of the most changed graphically i would say.. but the gameplay is the same.
Karatorian
Guest
« Reply #233 on: April 02, 2008, 07:25:54 pm »

I've produced a new version of the expanded world 1 through 6 based on the latest 5 and 6 patch. I've also fixed the halfway points. My earlier versions simply had the halfway data from the 1 through 4 patch, which, obviously didn't work for worlds 5 and 6. That's been rectified by trivially disabling the halfway page code as suggested by frantik.

Also included is new experimental Red Pirahna Plant code. Please report any strange Piranha Plant behavior (Red or Green, the code is intertwined) that you encounter. You can get the patch here.

In relation to the various engine limitations mentioned in the last post, I'd like to be able to overcome them, but I don't know what that would entail. Additionally, other ASM hacks will, of course, be higher priority. The water level thing should proabably be pretty easy, but the other two may be pretty complicated.

Googie
Guest
« Reply #234 on: April 02, 2008, 09:18:07 pm »



That's how the Red plant looks on my end, and in the last version, Spiney was where the upside pipes were in 6-4. Now he's near the fire bar. I'll have to watch the videos again... ^^'
SMB2J-2Q
Guest
« Reply #235 on: April 03, 2008, 04:27:55 am »

Quote from: Googie on April 02, 2008, 09:18:07 pm


That's how the Red plant looks on my end, and in the last version, Spiney was where the upside pipes were in 6-4. Now he's near the fire bar. I'll have to watch the videos again... ^^'

My whole goal for this project should be: 60% SMB Special original + 40% SMB 1 for NES.

Additional flaws I've discovered:
The stairway is missing in the goal area in World 2-3 (dungeon graphics).
A frenzied Spiny is seen towards the end of World 4-3.
The halfway point in World 5-3 puts Mario at a pit.

Still, keep it coming on Worlds 7 and 8, please...

~Ben (SMB2J-2Q)
rbudrick
Guest
« Reply #236 on: April 03, 2008, 10:16:25 am »

Just curious...with the errors found in the original PC8801 disk image, could the glitched image be repaired so one could properly play through it now?  It would be an excellent way to really test these levels.

-Rob
deespence2929
Guest
« Reply #237 on: April 03, 2008, 05:33:55 pm »

Quote from: rbudrick on April 03, 2008, 10:16:25 am
Just curious...with the errors found in the original PC8801 disk image, could the glitched image be repaired so one could properly play through it now?  It would be an excellent way to really test these levels.

-Rob

You know there is a patch on the main site right? It fixes world 4-4.
Karatorian
Guest
« Reply #238 on: April 03, 2008, 07:07:43 pm »

Damn, I guess I messed that one up pretty bad, doh. I must have done something wrong in the mirrored sprite graphics code, hmm. Honestly, the only reason I released the latest version was to incorporate frantik's latest level fixes. I neglected to adequately test the other changes. As a result of such sloppy practices, I've released severely buggy code. I'll try not to do that again in the future. My apologies.

If I find time tonight, I'll fix it and, this time, be sure to properly test it.
frantik
Guest
« Reply #239 on: April 03, 2008, 08:30:42 pm »

Quote from: Karatorian on April 03, 2008, 07:07:43 pm
I've released severely buggy code. I'll try not to do that again in the future. My apologies.

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