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Author Topic: Screenshots  (Read 67904 times)
RedComet
Guest
« Reply #765 on: October 03, 2008, 08:02:26 pm »

As always, the below screenshots are not in any way indicative of the final patch. Especially that second one. I don't like the idea of two lines being alone on a screen like that...



rmco2003
Guest
« Reply #766 on: October 04, 2008, 02:35:05 am »

wow that's really impressive, great work!
Solid One
Guest
« Reply #767 on: October 04, 2008, 10:15:11 pm »

Quote from: I.S.T. on October 03, 2008, 11:53:55 am
Quote from: Solid One on October 03, 2008, 09:09:17 am
Quote from: I.S.T. on September 30, 2008, 03:28:55 pm
A translation of Legacy of Goku 2 to a language the game wasn't released in would be nice. The game is actually pretty good, if not a bit too short.

Legacy of Goku 2? Isn't it Dragon Ball Z - Hyper Dimension, from SNES?

No, it's a GBA action RPG. I own a copy of it. Short, but rather good.

Ah, sorry. I thought you were referring to DBZ HD.

Anyway, LoG2 is a good DBZ game. Played it some years ago, and is kinda good for a DBZ game developed in America. Much better than his prequel.

I don't think it's a short game. At least, not referring to the scripts. That game has a lot of text. And the text is compressed. The same happens in Buu's Fury and DBGT Transformation.

But at least, LoG1 and LoG2 were released in europe, so the game was translated to four more languages besides english. Some friends of mine tried to translate LoG2 to portuguese, but had no success due to compressed text.

Quote from: RedComet on October 03, 2008, 08:02:26 pm

Great screens. Nice VWF fonts.
KingMike
Guest
« Reply #768 on: October 05, 2008, 01:06:30 am »


Hey guys, I fixed a bug!
If you're not familiar with the game, at this point the game automatically performs a dash-jump.
Or tries to. If you change the controls so R is not jump, Buster will auto-suicide.
Either this is a bug on Konami's part, or they just don't like you.
I assume the former.
So, go to ROM offset $FA3A in the Japanese ROM and change it from 09 10 to 0D 60.
Other versions (untested):
US, Beta, PAL English = $F9DA.
Not testing, but the code suggests it WAS fixed in the Spanish version.

(I don't suppose RHDN cares for a whopping 2-byte bugfix patch?)
Gemini
Guest
« Reply #769 on: October 05, 2008, 01:09:08 am »

Real time subtitles for mdec movies:

No more quality loss! And ignore the not-quite-centered text. That part is statically compiled with the subtitle text. :p
Deathlike2
Guest
« Reply #770 on: October 05, 2008, 01:18:07 am »

Quote from: KingMike on October 05, 2008, 01:06:30 am
(I don't suppose RHDN cares for a whopping 2-byte bugfix patch?)

What, you need to make a 1-byte bug patch to find an excuse not to submit it?
Lleu
Guest
« Reply #771 on: October 05, 2008, 02:34:12 am »

Quote from: Gemini on October 05, 2008, 01:09:08 am
Real time subtitles for mdec movies:

No more quality loss! And ignore the not-quite-centered text. That part is statically compiled with the subtitle text. :p

Wait, so you're rendering the subs in real-time and not encoding them into the movie?  If so, that is freaking awesome.  I wouldn't have thought the system could handle it.
I.S.T.
Guest
« Reply #772 on: October 05, 2008, 03:01:33 am »

Quote from: KingMike on October 05, 2008, 01:06:30 am

Hey guys, I fixed a bug!
If you're not familiar with the game, at this point the game automatically performs a dash-jump.
Or tries to. If you change the controls so R is not jump, Buster will auto-suicide.
Either this is a bug on Konami's part, or they just don't like you.
I assume the former.
So, go to ROM offset $FA3A in the Japanese ROM and change it from 09 10 to 0D 60.
Other versions (untested):
US, Beta, PAL English = $F9DA.
Not testing, but the code suggests it WAS fixed in the Spanish version.

(I don't suppose RHDN cares for a whopping 2-byte bugfix patch?)

You could at least put up a game genie code that fixes it or something. >.>
Gemini
Guest
« Reply #773 on: October 05, 2008, 04:20:53 am »

Quote from: Lleu on October 05, 2008, 02:34:12 am
Wait, so you're rendering the subs in real-time and not encoding them into the movie?  If so, that is freaking awesome.
Yup, it updates the slices of decompressed images (16x240).

Quote
I wouldn't have thought the system could handle it.
In fact it was pretty hard to get something fast enough. X_x I wish I could use sprites there.
Guadozoku
Guest
« Reply #774 on: October 05, 2008, 09:48:04 am »

Quote from: Gemini on October 05, 2008, 01:09:08 am
Real time subtitles for mdec movies:

No more quality loss! And ignore the not-quite-centered text. That part is statically compiled with the subtitle text. :p
I am SO cutting school next wednesday for this.
Lleu
Guest
« Reply #775 on: October 05, 2008, 01:14:18 pm »

Quote from: Gemini on October 05, 2008, 04:20:53 am
Quote from: Lleu on October 05, 2008, 02:34:12 am
Wait, so you're rendering the subs in real-time and not encoding them into the movie?  If so, that is freaking awesome.
Yup, it updates the slices of decompressed images (16x240).

Quote
I wouldn't have thought the system could handle it.
In fact it was pretty hard to get something fast enough. X_x I wish I could use sprites there.

Huh!  I wouldn't have thought of on-the-fly subtitles by patching the decoded image data before displaying it.  I guess modern systems with overlays have kind of spoiled me.   Are you doing this right before each frame displays?  I jumped over to your blog for some more details because I thought that all this was really rad.
Gemini
Guest
« Reply #776 on: October 05, 2008, 02:05:54 pm »

Quote from: Lleu on October 05, 2008, 01:14:18 pm
Are you doing this right before each frame displays?
Well, the system used for decompressing frames returns 16x240 24bpp slices, so I had to alter each of them before sending the image to vram, not the whole picture.
Kajitani-Eizan
Guest
« Reply #777 on: October 06, 2008, 12:35:55 am »

i thought FF7 managed to display 3D models on top of videos? or were those videos of lower quality, or something? i'm assuming from your post that overlaying a bunch of sprites or transparent textured 3D surfaces or something on top of the video is too slow or not possible on the PSX.

regardless, looking awesome!
Gemini
Guest
« Reply #778 on: October 06, 2008, 12:57:49 am »

FF7-8-9 can do that because they run the movies in 16 bit mode, which lowers the movie quality, but renders possible the normal GPU behavior. In my case, those movies run in 24 bit mode. :/
BRPXQZME
Guest
« Reply #779 on: October 06, 2008, 02:58:29 am »

Quote from: Gemini on October 05, 2008, 01:09:08 am
Real time subtitles for mdec movies:

No more quality loss! And ignore the not-quite-centered text. That part is statically compiled with the subtitle text. :p
When I read this in the morning, I pretty much went “神様ぁぁ!!!” out loud, which certainly confused everyone else who was around. Excellent work as always.
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