Looks great! It's a little jarring when the player walks behind the waterfall and just instantly disappears, would it be possible to do a smoother transition?
I suppose it's
possible, but I'm not sure if I can manage it. I'll give it another look at some point, but I don't consider it a priority
Whoa Grond.
Pretty nice, as always. :thumbsup:
I see you got some clever stuff to work, like the option to forget spells. Things like these remember me that I always have such high expectations of your work, and I am never let down
Thanks, dormento! And since you're reading this... I'm planning to use a slightly modified version of your old class-change patch for this hack; I assume you don't mind?
Also, I don't want anyone to be
too impressed by my stuff, since it's largely built upon foundations laid by others--and my coding skills are still amateur at best. After all, there are two partially-commented disassemblies of FF1 floating around out there on the 'net (one by Disch and one by anomie), and I couldn't do half as well without them.
Anyway, I'll toss up another silly animation:
(660 k)
This still needs some work, mainly because of the brief flicker that occurs when I turn the PPU off (to redraw the enemy) and back on. But I think this is a cool effect, and it could conceivably be altered a bit to add summon spells to the game.