Sorry, folks, I'm not so sure where to place this topic.
The following sets have yet to be verified if they're dumpable or not:
Dungeon Master (This might be fixable... I found a set online that contains a collection of SPCs, and they're not from Zophar!) (A small warning: This uses a DSP-2 chip.)
Great Waldo Search (Steel Talons, another game you can't dump SPCs from, uses the same organ-like sample as this game uses it.)
James Bond Jr (I actually think this is an undumpable game because I've looked up three other games that were composed by the person involved in this game; Ren and Stimpy: Veediots!, Wayne's World, and Terminator. His name is Peter Stone.)
NHL '94 (The EA sports game at around this time period were creating games that you can't dump SPCs from without first-note sticking problems.)
Paperboy 2 (In some way, the slap bass sample sounds just like one from James Bond Jr.)
Pit Fighter (Same thing; this also uses the same slap bass sample from James Bond Jr.)
Universal Solider (Considering this game was made by Ballistics, I'm assuming this is undumpable. But don't consider that so fast...)
Relief Pitcher (This is by Left Field Entertainment, and Steel Talons, also by Left Field Entertainemnt, was declared undumpable. Therefore, I think this game is undumpable.)
Andre Agassi Tennis (This is actually fixable... I bet it is. TecMagic makes these SPCs tricky to dump because when you dump them, they fade out right when you play them, but I got almost every last one from Pink Panther with no problems at all by dumping them at the loop point, which was right at the start. There was only one that I couldn't grab without using the patch. It's not availible yet, as I dumped this for SNESMusic.org.)
Commodore 64 Collection (This should be undumpable; Caitsith2 told me Sidmania was undumpable, so my assumption is that this one is also undumpable.)
NBA Showdown
These have a volume problem and a first-note sticking problem (occasionally), which means the music sometimes plays too quietly. This is caused by a volume fade that stays at the current volume it's at instead of fading in.
Adventures of Dr. Franken (I sucessfully dumped a few tracks before I ran into a track where I couldn't grab it at the first note. In Adventure of Dr. Franken's case, when I try to dump it at the first note, I get silence in the SPC.)
Dragon's Lair (The set has been released on Zophar and SNESMusic.org, and it has most of the SPCs. I'm in progress of redumping most of the SPCs, but I can't grab the Ending, which doesn't have a loop point at the start of the song, without a first-note sticking problem.)
Jim Lee's WildC.A.T.S (If you dump it at the first note, the tunes play too quietly for all of the notes to be heard.)
NHL '95 (This happens only when you begin the game after setting up the game.)
NHL '96 (Same thing, only with a different tune.)
NHL '98 (Same thing, with the same tune as NHL '96.)
Could someone try to hack these so that the SPCs dump properly without the volume/first-note sticking problems? If they're undumpable, that means that they probally use streaming samples, of which I've heard of in other locations.
If you do have a hack, please provide it in IPS form. I'm a Mac user, so I can't take the NINJA format patches.
Sorry if I violated anything...