+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Decompressing graphics
Pages: 1 2 [3]
Author Topic: Decompressing graphics  (Read 1942 times)
YoshiRPG
Guest
« Reply #30 on: October 04, 2007, 05:40:19 pm »

I am working on a Zelda 3 Hack and I would like to be able to decompress the graphics, so I got Zcompress and ran that in Command Line, and after I did that files that resulted were in .Bin file type. 
The read me that came with Zcompress did not tell me what program to use to open the Bin Files. How do I open these Bin files. So that I can use a Graphic Editor to modify the files.

What is the best way to make new graphics for Zelda 3, what tools do you recommend I use, what pitfalls should I watch out for.



I am using a fresh Zelda 3 Rom to test the Graphic Editing.

And what does Expanding the Zelda 3 Rom do? Will it allow me to increase the max amount of Blocks, Sprites , and so forth.

If anyone could please enlighten me about Zelda 3 Hacking , I would very much appreciate it.
RyanfromScotland
Guest
« Reply #31 on: October 04, 2007, 05:53:22 pm »

Quote from: YoshiRPG on October 04, 2007, 05:40:19 pm
How do I open these Bin files. So that I can use a Graphic Editor to modify the files.
Tile Layer Pro should open them up fine enough.

Quote
What is the best way to make new graphics for Zelda 3, what tools do you recommend I use, what pitfalls should I watch out for.
Is that Snes or Nes? Either way give Tile Layer Pro a try.

Quote
And what does Expanding the Zelda 3 Rom do? Will it allow me to increase the max amount of Blocks, Sprites , and so forth.
Sure will but you'll need to know how to reprogram the ROM to call on the new graphics. Your better off just replacing the old ones to start off with.
YoshiRPG
Guest
« Reply #32 on: October 04, 2007, 06:55:05 pm »

I am working on a Hack of SNES Zelda Link to the Past, 
I believe I will need to expand my Rom because I am running out of room for the Room Header Data. I am going to back up my Project prior to expanding just in case something goes wrong.
What I may do is Hyrule Magic and edit a few graphics for testing.
YoshiRPG
Guest
« Reply #33 on: October 05, 2007, 06:17:02 pm »

What  I am trying to do is to extract all of the graphics from Zelda 3 LttP, I need to get the graphics into a jpeg or PNG file format, so I can use my Graphics Editor , Macromedia Fireworks 8 , to edit the graphics. I don't want to use Tile Layer Pro , because it writes directly to the rom and that will not work for me,

This is what I need a program that can handle the Bin File Format so that I can open those Bin Files. So I can edit the graphics I want to edit.
Please help.
KingMike
Guest
« Reply #34 on: October 06, 2007, 09:07:35 pm »

Graphics data extracted from an SNES game is probably stored in an SNES format.
Try SNES/GB 2-bitplane or SNES 4-bitplane formats (most tile editors will by default only show supported console extensions in the open window. Look for a "Select all files" option. And you'll have to check the readme on how to manually choose a tile format.

As far as how to transfer to JPEG or PNG, the closest you can get is feidian.
Look for feidian on this site, and read the instructions very carefully to set it up.
Then you can use it to rip the decompressed data to bitmap format, then you should be able to use a standard graphics editor to convert to whatever format you want. But if you intend to work backwards (go back to bitmap so you can convert back to tiles), you might want to use PNG since it's a lossless format.

Actually, there is a problem... we're missing the predefined tile formats, and the site is gone.
Here is a mirror of the tile definitons rar. I'm not really sure how it would best be added to the site. I know we have addendums for patches, but do we have them for tools?
« Last Edit: October 06, 2007, 09:23:54 pm by KingMike »
Bobbias
Guest
« Reply #35 on: October 08, 2007, 09:51:00 am »

BMP and PNG are both lossless. PNG however, is WAY smaller, and an overall better image format.
YoshiRPG
Guest
« Reply #36 on: October 10, 2007, 01:37:35 am »

And PNG will remain editable in Fireworks. I don't have the luxury of using a program like Photoshop or Paint Shop Pro  Sad  I have heard that a lot of people use Paint Shop Pro for Zelda 3 Graphic Editing.
MathOnNapkins
Guest
« Reply #37 on: October 10, 2007, 02:08:05 am »

When I get Black Magic reinserting graphics you can have a copy. It currently decompresses them all. I don't plan on recompressing them, just reinserting them and rehooking the code so that it just loads decompressed graphics
Pages: 1 2 [3]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC