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Author Topic: A question that involved the dreaded Gen 1 pokemon hacking  (Read 1940 times)
Griff Morivan
Guest
« on: August 17, 2007, 08:22:20 pm »

I'm gonna get stabbed if I keep having one shot question threads.

In reference to pokemon red and blue, is there space in the games to allow all 151 pokemon to appear? I accept that I am NO WHERE near close enough in skill level to hack them in great detail, but I would like to make a singular game where all are available, without trading and whatever else. Is it possible?

Furthermore, is that what Brown is? Does it include ALL the pokemon, or just what was available in red?
Tauwasser
Guest
« Reply #1 on: August 18, 2007, 03:43:13 am »

You can just edit some regions to have different pokemons in the grass, that way, yep, there is the possibility to have all of the 151 pkmn appear.
Look for some info on wild pokemon data.

cYa,

Tauwasser
Griff Morivan
Guest
« Reply #2 on: August 20, 2007, 07:58:01 am »

I did wind up finding it all on Zophar. Massive text file about hacking Pokemons RBYGSC. So what I'll be doing over the next... while. Is taking a few people and being like "Hey, listen, I am working on something, but of the original 151 pokemon, what would you say goes where in Kanto." with some of my pokenerd friends.

I do have one question. Missingno. Would it be possible to turn him, since it's got a defined attack set and evolves into something and all that, would it be possible to turn him into pokemon 152? Like, change him, make him less glitchy, if it's possible, and make him a pokemon?

-edit-

Also, I was wondering about a different idea I had. A Team Rocket hack, where the story is pretty much entirely changed. The hero starts off evil, CAN steal trainer's pokemon (With the sacrifice of gold or experience) and then eventually comes to resent and then defects from Team Rocket, essentially replacing both of the team rocket events from the original game into shortly after all of the gyms have been beaten. Essentially, Giovani takes his defeat in the 8th gym as being turned against. At that time you can head out to the League, where they will be waiting for you. Then, you beat the League as usual, and then top it off with heading to Mewtwo's Cave, and the place being crawling with Rockets. Strong ones. It all ending with Giovani, who is super hard, who tells you that Rocket has retrieved Mewtwo and exact it's revenge against you for it's disgrace. Armor Mewtwo is in the party at a level Fifty, beat Mewtwo of Giovani's and he will talk about losing it all, and how you have honestly become the new leader of Team Rocket, no, the whole world. At which time he mumbles about you turning him down, having decided that you're no longer that kind of person. You can then proceed forward into the last room where Mewtwo is standing off, waiting. You capture him at level 50, and then the last part of the game is spent completing your pokedex by getting Mewtwo to evolve at level 70 by taking off the armor.

This hack will, of course, wait until after I've done an all 151 hack and figured out how to make Missingno a real pokemon and not a game eating monster of deathlyness.
« Last Edit: August 20, 2007, 08:18:11 am by Griff Morivan »
Spikeman
Guest
« Reply #3 on: August 21, 2007, 07:40:31 am »

Quote from: Griff Morivan on August 20, 2007, 07:58:01 am
Also, I was wondering about a different idea I had. A Team Rocket hack, where the story is pretty much entirely changed. The hero starts off evil, CAN steal trainer's pokemon (With the sacrifice of gold or experience) and then eventually comes to resent and then defects from Team Rocket, essentially replacing both of the team rocket events from the original game into shortly after all of the gyms have been beaten. Essentially, Giovani takes his defeat in the 8th gym as being turned against. At that time you can head out to the League, where they will be waiting for you. Then, you beat the League as usual, and then top it off with heading to Mewtwo's Cave, and the place being crawling with Rockets. Strong ones. It all ending with Giovani, who is super hard, who tells you that Rocket has retrieved Mewtwo and exact it's revenge against you for it's disgrace. Armor Mewtwo is in the party at a level Fifty, beat Mewtwo of Giovani's and he will talk about losing it all, and how you have honestly become the new leader of Team Rocket, no, the whole world. At which time he mumbles about you turning him down, having decided that you're no longer that kind of person. You can then proceed forward into the last room where Mewtwo is standing off, waiting. You capture him at level 50, and then the last part of the game is spent completing your pokedex by getting Mewtwo to evolve at level 70 by taking off the armor.

That actually sounds really awesome, epic even. Cheesy

I don't say this about a lot of things, but I'm really looking forward to this. Hope you can pull it off. Smiley
Griff Morivan
Guest
« Reply #4 on: August 21, 2007, 11:25:11 pm »

It'll require only a few things. My understanding of the pokemon code and whatnot, my being pleased with how the 151 turns out, being able to edit graphics (since TLP can not edit red's graphs) and ten lastly, the time.

If I did a full hack, it would be pretty cool, I think. I would naturally have to make it so that you were a new recruit or something. I dunno.

Lemme get out the basis for that, which is the 151(152?) hack, and then we'll see what I can do.
HyperHacker
Guest
« Reply #5 on: August 22, 2007, 03:20:19 pm »

I'll be blunt; if you want to make a full Pokémon hack (new maps and storyline and so on), unless you have a specific reason for basing it on R/B, I highly recommend you base it on G/S instead. They have far better code, and of course all the perks like colour and real-time clock.

Also, I haven't looked into it much but I think most of the glitches caused by Missingno are because it doesn't have valid graphics. The graphic decompresser stomps all over memory trying to make a picture out of the garbage data. See what happens if you change his graphic pointers to another Pokémon's, I bet it fixes some things (assuming the Missingno data is not actually used anywhere else <_<).
Moulinoski
Guest
« Reply #6 on: August 22, 2007, 03:33:02 pm »

I agree with what HyperHacker said about using G/S/C instead of R/G/B/Y. It has those perks and still has the Kanto Region. :/ It also has similar gameplay to the current games, with equippable items and whatnot. Tongue Just a thought- unless, of course if you're thinking of using editors made only for R and B. :/
Dragonsbrethren
Guest
« Reply #7 on: August 22, 2007, 04:28:04 pm »

You could also hack the GBA remakes of Red and Green, there are a lot of tools and documentation for those games and a few pretty impressive looking hacks are being made with them.
Ryusui
Guest
« Reply #8 on: August 23, 2007, 02:17:13 am »

As the name implies, "MissingNo" is actually an error message.
Soluzar
Guest
« Reply #9 on: August 23, 2007, 05:55:00 am »

Quote from: Griff Morivan on August 20, 2007, 07:58:01 am
I do have one question. Missingno. Would it be possible to turn him, since it's got a defined attack set and evolves into something and all that, would it be possible to turn him into pokemon 152? Like, change him, make him less glitchy, if it's possible, and make him a pokemon?
I was under the impression that he gets the moves at random, and evolves into other Pokemon at random. I've heard plenty of stories about Missingno evolving into various different Pokemon to be absolutely certain that it's nothing more than a glitch, an error message.

The game is telling you that there is no pokemon of that number.  I don't suppose there's anything wrong with adding another Pokemon to the Pokedex, but there's no point in basing it off Missingno which is just garbage data. I'd suggest that it would be far more productive for you to work on the GBA games, just as Dragonsbrethren said. They have a Pokedex which includes the Johto and Hoenn region Pokemon, so you have lots of space to play around and change the order, or even replace the later Pokemon with your own creations.
Moulinoski
Guest
« Reply #10 on: August 23, 2007, 07:37:30 am »

Quote from: Dragonsbrethren on August 22, 2007, 04:28:04 pm
You could also hack the GBA remakes of Red and Green, there are a lot of tools and documentation for those games and a few pretty impressive looking hacks are being made with them.

That, too, is a possibility...

Are the tools for them up on RHDN?

EDIT: Just a text editor... :/
Solid One
Guest
« Reply #11 on: August 23, 2007, 07:52:13 am »

i heard that some german romhackers done romhacking tools able to change almost everything in GBA pokémon games (specifically talking about Pokémon Fire Red remake, which those tools can change everything at all.). you can change not only texts, but item name and its attributes, deal with graphics (compressed or not), etc.

i don't remember the site, neither know if it's here on RH.net, but if you google it, probably it's easy to find.
Griff Morivan
Guest
« Reply #12 on: August 23, 2007, 08:45:06 am »

This thread exploded over yesterday! o.O!

Alright, well, really I have no preference, except that I have never found a ROM/emulator that can get G/S/C's clock to work properly. Like, I'll set it up at nine at night, play for half an hour, then boot up the rom in the morning, and it's still nine thirty. Is there an emulator that fixes that?

Missingno comments - I have only ever see it with Watergun, tackle, and it has always rare-candy evolved into Kangaskhan for me.

FireRed/LeafGreen - I wasn't aware that there were things being done with them. That's Advanced, right? Not DS or anything?
Moulinoski
Guest
« Reply #13 on: August 23, 2007, 03:46:58 pm »

Quote from: Griff Morivan on August 23, 2007, 08:45:06 am
This thread exploded over yesterday! o.O!

Alright, well, really I have no preference, except that I have never found a ROM/emulator that can get G/S/C's clock to work properly. Like, I'll set it up at nine at night, play for half an hour, then boot up the rom in the morning, and it's still nine thirty. Is there an emulator that fixes that?

Lameboy, but that's a GB/C emulator for the DS. VBA, I think, also fixes that.

Quote
FireRed/LeafGreen - I wasn't aware that there were things being done with them. That's Advanced, right? Not DS or anything?

FR/LG are, indeed, advanced. The only DS Pokémon trainer games are Diamond and Pearl.
Dragonsbrethren
Guest
« Reply #14 on: August 23, 2007, 06:36:48 pm »

Quote from: Garoth Moulinoski on August 23, 2007, 07:37:30 am
That, too, is a possibility...

Are the tools for them up on RHDN?

EDIT: Just a text editor... :/

That has been corrected.
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