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Author Topic: Possible to use MP3s as music in SNES ROMs?  (Read 3041 times)
StarBeamAlpha
Guest
« Reply #60 on: August 03, 2007, 12:37:48 am »

Quote from: Nightcrawler on August 02, 2007, 08:17:31 am
Amen Brother. When I made my Mario clone a few years ago, it took me a long time to match the physics and collision detection of SMB3, and as much tweaking as I did, I still didn't match it 100%. I found newfound respect for refined gameplay and how difficult it actually is to achieve. It's not to hard to throw any old heap that works together, but it's very challenging to refine that heap into a game people would actually want to play! you got it right. On paper, it's pretty easy. When you do it, it's a challenge. If it were easy as it is on paper, I'm sure we wouldn't have such a bitchy community when it comes to reviewing and criticizing games! The fact is, it's hard to get the formula right and even many professionals fail often.

Haha, I remember trying to make a RPG in applesoft basic on an Apple II. I worked so far on getting the character to move around, and then the biggest epiphany came after I succeeded, in Final Fantasy and Dragon Warrior, it wasn't the character that moved around, it was the background, the character just stayed in the center of the screen the whole time! XD
sirhax0r
Guest
« Reply #61 on: August 03, 2007, 07:46:08 am »

Here's the short answer to "Can you get mp3s to work on a SNES game via emulator hooks": Probably.
Longer answer: Probably, but it would require finding or hacking in places to hook from, modifying snes9x/zSNES to play music using these hooks, getting the game to not play any music; only sound effects and the like, a few more things that will probably be needed even though I can't think of them yet, and the songs themselves. Of course, you'd need to get the songs to loop, and then interpret calls to the SPC700 for fades, song changes, and so on...  :thumbsup:
And coding a homebrew game from scratch is a silly sounding idea for just something that can be accomplished with a few hackish changes to the game and the emulators code. Even if it's impossible on the actual hardware. Actual CD quality music on the SNES was possible with the BS-X, but that's not transmitting anymore... well, the SFC transmitter anyway, and BS-X emulation that can send the correct rom, sound, and so on data would do the job as well or even better than the hacks described above. Another, less plausible way using a cartridge and some chips would be to use one of those bank-switching chips someone mentioned earlier in the thread with a large amount of memory... or making something for the expansion port that does it and so on...  Tongue
I feel tired so I think I'll end my long, not-to-be-taken-very-seriously post here. Yeah, that's right, here. No, here. No, there at the "."... no, the other one! aah...
Piotyr
Guest
« Reply #62 on: August 03, 2007, 07:50:04 am »

Quote from: sirhax0r on August 03, 2007, 07:46:08 am
Here's the short answer to "Can you get mp3s to work on a SNES game via emulator hooks": Probably.
Longer answer: Probably, but it would require finding or hacking in places to hook from, modifying snes9x/zSNES to play music using these hooks, getting the game to not play any music; only sound effects and the like, a few more things that will probably be needed even though I can't think of them yet, and the songs themselves. Of course, you'd need to get the songs to loop, and then interpret calls to the SPC700 for fades, song changes, and so on...  :thumbsup:
And coding a homebrew game from scratch is a silly sounding idea for just something that can be accomplished with a few hackish changes to the game and the emulators code. Even if it's impossible on the actual hardware. Actual CD quality music on the SNES was possible with the BS-X, but that's not transmitting anymore... well, the SFC transmitter anyway, and BS-X emulation that can send the correct rom, sound, and so on data would do the job as well or even better than the hacks described above. Another, less plausible way using a cartridge and some chips would be to use one of those bank-switching chips someone mentioned earlier in the thread with a large amount of memory... or making something for the expansion port that does it and so on...  Tongue
I feel tired so I think I'll end my long, not-to-be-taken-very-seriously post here. Yeah, that's right, here. No, here. No, there at the "."... no, the other one! aah...

Did you just post without reading the thread? Because we have finished talking about that.
byuu
Guest
« Reply #63 on: August 03, 2007, 10:37:09 am »

Quote
Did you just post without reading the thread? Because we have finished talking about that.

Hey, look on the bright side. Even if everything he said was already covered earlier, at least he got all the facts right Wink
RedComet
Guest
« Reply #64 on: August 03, 2007, 12:29:59 pm »

Cookies for everyone! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

And a drink for me! :beer:
StarBeamAlpha
Guest
« Reply #65 on: August 03, 2007, 06:30:34 pm »

Quote from: RedComet on August 03, 2007, 12:29:59 pm
Cookies for everyone! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie:

And a drink for me! :beer:

This must be a new mod tactic, distract everyone with cookies to diffuse trouble! Yum!  :crazy:
sirhax0r
Guest
« Reply #66 on: August 04, 2007, 03:47:22 am »

I thought reiterating things that had been said earlier was...
But I might as well take a cookie :cookie: anyway. And some drink. :beer:
Strat
Guest
« Reply #67 on: August 05, 2007, 08:57:01 am »

If it wouldn't involve so much work, it would be interesting to see somebody turn it into a reality. But frankly, I doubt anybody will waste months to do this when, admitedly, we're talking about a sonic facelift.

Oh well... An interesting discussion nevertheless. Smiley
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