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Topic: Possible to use MP3s as music in SNES ROMs? (Read 3041 times)
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Deathlike2
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« Reply #30 on: July 31, 2007, 04:38:04 pm » |
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Strat, you can certainly code something that gets you what you want, but it would completely change what the rom/emulator is supposed to be (and frankly the emulator cannot be called an emulator by definition). It probably doesn't matter to you, but that is what it is.
Just don't bother asking emu devs for your idea to be implemented though. Otherwise, it would turn out something like UOSNES (which IIRC is just "a bunch of hacks which doesn't actually do any proper emulation").
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DarknessSavior
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« Reply #31 on: July 31, 2007, 04:50:56 pm » |
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I don't have nearly all the time required to read all of this and try to make sense of it, however I do have two statements.
1) Damn byuu, you're a genius. I already knew that, but you prove it more everytime I read one of your length explanations.
2) There's actual hardware info for the CD-addon for the SNES? Someone NEEDS to emulate that. Imagine the possibilities (Seiken Densetsu II CD!!! ^_^)
~DS
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byuu
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« Reply #32 on: July 31, 2007, 05:07:47 pm » |
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Strat, sent you a private message. Hope you don't mind. Strat, you can certainly code something that gets you what you want, but it would completely change what the rom/emulator is supposed to be (and frankly the emulator cannot be called an emulator by definition). It probably doesn't matter to you, but that is what it is. Alright, we won't call it an emulator. We won't use a format that is compatible with SNES emulators so as to not dillute the integrity of existing hardware, games and emulators. We can even pretend it's an actual standalone PC game, like those PSX SNES emulators with the FMV sequence openings did. Any other potential problems?
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StarBeamAlpha
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« Reply #33 on: July 31, 2007, 05:26:58 pm » |
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Yeah, but it'd never run on the real hardware, and then what's the point? Might as well just build a homebrew PC game to do what you want, it'd be easier.
http://jupiter.dnsalias.net/ff1/While I agree that most of the fun is gone when your game does not run on real hardware ... you certainly have to admit that modifying an emulator to play MP3s is easier than rewriting a huge RPG such as FF6 from scratch, right?
http://www.freewebs.com/rmxp-ff/finalfantasyvi.htm
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« Last Edit: July 31, 2007, 05:33:18 pm by StarBeamAlpha »
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Disch
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« Reply #34 on: July 31, 2007, 05:30:44 pm » |
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you're all forgetting that these are GAMES! In a way, you're supporting one of my points. You, a gamer, fail to see the distinction between gaming and emulation. I, an emu developer, see a clear, bright line. Of course I'm not saying they aren't games. But I wouldn't put them in the same boat as PC or modern console games. It's as "out there" a philosophy as saying "You shouldn't just *live* in a house. You should know how one's built." Same with a car, or a refridgerator. When was this about the hacker's level of knowledge? I never said everyone that uses emulators should know how they function. But people that hack ROMs should certainly be aware of the capabilities of the system (or at least, they should if they want to be any good). Even with the changes byuu is mentioning, there would still be limitations... and a hacker would still have to be knowledgable in certain areas. Wrong! It's one of the major appeals for YOU! I never said it appealed to everyone. It certainly appeals to many people, though, not just myself. There's a fundamental difference here that you seem to either neglect or ignore and that's the reason why you don't or won't understand my point of view. I understand your point of view. In fact... I even said that in my post: So while I can certainly see why some people might want these ideas to be put into motion You mentioned the MegaMan series. Why do I prefer running it on an emulator rather than buy the collection on GameCube? Because it's free and because the buttons to jump and shoot are reversed on the GC version and I can't play it that way. Ever since I can remember, jump was to the right and shooting on the left. On the GC, they reversed the order. You mentioned FF4. Why do I refuse to play it on the PSX? Because of the useless FMVs and the loading times which I find inexcusable considering the size of the game and the system it's running on. You obviously wouldn't fit into my above example, then. Even though that may not be the appeal for you personally, many people really do love the retro style and feel. So much so that homebrewers have even made modern PC games with such feel even though they are not restricted by hardware limitations. Case in point: Cave Story But yes, I certainly see why you want this. But you obviously don't see why I don't. By your logic, you should be saddened by the fact that translation hacks even exist, since they're not 100% accurate ROMs, anymore. Erm... yes they are. At least, most of them are. Perfect emulation of NES and SNES titles has existed for a very long time. Once again you're prooving you're more of a gaming fan than an emulation fan. Perfect emulation of any system is a long way off (if it is even attainable at all). NES/SNES emulators to this day cannot even run 100% of the games out there without hacks. Everyday, new information about the systems are being uncovered. There are so many tiny little quirks that so many games depend on in order to run. Someone like myself can look at semi-modern popular emus like FCEU and point out specific examples of how they're already showing their age when compared to more modern emus. Having a new & improved version of a game (like Final Fantasy ++) doesn't mean the original is automatically ignored, deleted, or despised. I'm not claiming that would happen... but there's a whole extra layer of complication that happens when you do something like this. Emulating the system is hard enough -- emulating a faux system with no guidepoint is even harder... and if it ever gets support in multiple emulators, its operation will likely differ between them. Sort of like the "browser wars" last decade. Something like this is a deturrant. Rather than focusing on emulating, emulator authors begin focusing on making games flashey. If that isn't detrimental I don't know what is. This post quotes you, Disch. However, it's not directed solely at you, but rather at everybody who has this "all or nothing" or the "there's something wrong with that crowd" attitude I personally thought your post exhibited. Again, I don't know you, but that's how it came across. I never meant to say there's something wrong with your view. I'm just saying you're coming from another world, and bringing that world's ideas into this one. And while those ideas make perfect sense and are great in that world, they don't really have the same place here. It's more complicated than you may think. Like I say... I definately see your side -- but you apparently can't see mine.
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Deathlike2
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« Reply #35 on: July 31, 2007, 05:50:04 pm » |
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Having a new & improved version of a game (like Final Fantasy ++) doesn't mean the original is automatically ignored, deleted, or despised. I'm not claiming that would happen... but there's a whole extra layer of complication that happens when you do something like this. Emulating the system is hard enough -- emulating a faux system with no guidepoint is even harder... and if it ever gets support in multiple emulators, its operation will likely differ between them. Sort of like the "browser wars" last decade. I'm not sure if FF++'s chance of working on the original system (it probably would work), but the whole thing is based on known information and massive changes to a well documented game. None of this requires outside work... in other words, the emu doesn't have to do anything special other than execute the native code in the hack written for it. For something like adding special new formats (like MP3 audio or textures), it would require adding stuff that didn't exist on the original game (let alone the console), and also require adding stuff that is totally unrelated to emulating the game. A rough equivalent is calling it a "game mod", but it isn't emulating anything... just replacing what you see and hear. Do not mix gaming and emulation as they are not one and the same. Gaming does not imply emulation and vice versa.
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byuu
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« Reply #36 on: July 31, 2007, 06:03:57 pm » |
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Disch, speaking for myself ... I can see your side of things. I'm just not following why the idea upsets you. Perhaps it's because I don't believe it will discourage the people who actually do care about accurate emulation. Por ejemple, I don't see Marty going, "Whoa! MP3 audio?? To hell with Nestopia ... time for Nesamp!" Myself, I can share two separate desires at the same time, and see the advantages to both. No reason to give one up to work on the other. It is a matter of time for me, and that's why all my time goes toward the accuracy side of things (it is more important to me), but if I had more time, I wouldn't have much of a problem alternating between two separate forks like that. NES/SNES emulators to this day cannot even run 100% of the games out there without hacks. Excluding special chips, which have about as much to do with the base SNES hardware as an MP3 decoder ... I'm one game away from that. One. And I can make a simple change that will make things no less accurate and fix that. But I just can't cheat like that. The right fix will require traversing a massive rabbit's hole that will make my emulator completely worthless to everyone, as it will require a 10GHz procesor to run. I can't figure it out now, because the solution relies on lots of other steps that are missing with our current-gen scanline renderers. It'd be like trying to figure out DMA bus sync timing before we had opcode cycles, let alone memory access speed differences, emulated at all. Such an awful position to be in ... maybe it would be fair to release one last version that fixes Uniracers, a sort of "global" hack, and then immediately move on to doing things the "right way" ... hmm.
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Disch
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« Reply #37 on: July 31, 2007, 07:16:15 pm » |
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I suppose.
Maybe I'm being irrational. Maybe I'm just slightly nuts. But for whatever reason I am unable to explain, it just seems like an overall bad idea to me.
I've gotten offtrack from my original point in the heat of debate. What it boils down to is this is something I don't want. If it existed, I would stay away from it. Does that make it a bad thing? No. Will it really be harmful to the emulation world? Probably not. I wouldn't activly try to prevent anyone from doing it. And if someone actually did do it, I guess it would be done and I'd get over it.
All I can say is I'm not going to do it =P.
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Strat
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« Reply #38 on: July 31, 2007, 09:10:55 pm » |
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Maybe I'm being irrational. Maybe I'm just slightly nuts. But for whatever reason I am unable to explain, it just seems like an overall bad idea to me. You can't explain why, but you're opposed to the idea of giving more options to somebody who cares about enhanced graphics & sound. Now, do you see why, from my perspective, this sounds outlandish? I've gotten offtrack from my original point in the heat of debate. That's my problem with this thread. Why is there a debate at all? I didn't ask for this. I asked a simple question and got an answer. Then I asked a follow-up question and suddenly all hell breaks loose. Now I understand that you didn't mean it that way, but twice now you've said in a post in a condescending tone that I can't understand your point. Look ; I get you, ok? I know that to you, if the original way the SNES rendered a part of a game is 1+1=2, that you don't want an emulator to do 9+5-12=2. It's the same result. I care only about the result, whereas you care about how authentically it can be achieved. But here's the deal... And I honestly can't write clearly a more straightforward way to illustrate this. This is me : "Can we add music from a CD to a game?" And I expect a "yes" or "no" with reasons as to why that is. Instead, this is what I get ; a bunch of people saying "But then it's not accurate and blablablablablabalbla..." Fair enough. But please pay attention to my question. When did I ask "Would it be considered emulation anymore if we were to add CD music to a game?" No. Never. Consequently, after numerous posts by people obviously missing the point and who continue to hammer a point entirely irrelevant to this thread, this is me (lol!) --> :banghead: The name of the page is ROM *hacking!!!* :laugh: So I come to a forum whose name indicates I could get info as to whether hacking the ROM to accomplish what *I* want. Unfortunately, instead of entertaining constructive conversation about the ways this could be done (even if nobody would ever do it), this thread with the help of a handful of people degenerated into debates about anything from hardware add-on to existential questions about emulation ethics. Why? I politely requested we keep this on topic twice, yet you continue to argue against the mere existence of the question. CaseCrash echoed my sentiments. Then a moderator summed it up and even mentioned "What is there to discuss?" as the topic kept derailing. Yet here we are more off-topic than ever. Before replying to this, just think for a total of 10 secs how would you feel if this were to happen to you. The minimum amount of respect that I asked for (more than once) is to remain on-topic. PLEASE respect my wishes on this. I'm not asking for the moon and would honestly appreciate all the superficial debating (to this thread's topic anyway) be taken into another thread or via PM.
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« Last Edit: July 31, 2007, 09:23:54 pm by Strat »
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Lenophis
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« Reply #39 on: July 31, 2007, 10:07:25 pm » |
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The name of the page is ROM *hacking!!!* :laugh: So I come to a forum whose name indicates I could get info as to whether hacking the ROM to accomplish what *I* want. Actually, I believe you asked something along the lines of changing the emulator to accomplish what *you* want. Emulator hacking != rom hacking. Yes, there is a difference even if you do want to see it. You've also been displaying a hoarder's mentality with some of your posts, which is something that some of here do not like. If you feel that strongly about putting something into an emulator, pick up a language and give it a try.
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Strat
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« Reply #40 on: July 31, 2007, 10:54:51 pm » |
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The name of the page is ROM *hacking!!!* :laugh: So I come to a forum whose name indicates I could get info as to whether hacking the ROM to accomplish what *I* want. Actually, I believe you asked something along the lines of changing the emulator to accomplish what *you* want. Emulator hacking != rom hacking. Yes, there is a difference even if you do want to see it. This is what I said "My dream is to use orchestrated versions of tunes I have on CD of the Final Fantasy and Dragon Quest games in SNES ROMs as opposed to the MIDI synth versions we're all used to." Hmmmmm,... that's ROM hacking. Then, I said the SNES isn't powerful enough for this, but perhaps by using an emulator, the music can be integrated into the ROMs. Again, ROM-hacking. Only after somebody told me the best way to do it would be via a mapper and having a seperated directory with the music in it did I ask if the emulator itself could be modded. It's all in the 1st post, so before misquoting me,... You've also been displaying a hoarder's mentality with some of your posts, which is something that some of here do not like. You're funny. Because I'm essentially saying "stay on topic" and people here seem to have the weakest willpower to do just that and are belligerant & condescending in how what I want to do somehow seems to trample over their civil rights or something, I'm in the wrong. Man oh man... Guys... I didn't insult your mothers ; I asked to forgo the endless & pointless off-topic debate. So much drama over such a simple question.
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Griff Morivan
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« Reply #41 on: July 31, 2007, 11:07:29 pm » |
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Your original question was if you can put an MP3 in a ROM. The answer is no. Because the graphic programs, the processes are all set to their current kind of music. An MP3 would be a massive file that is several times larger than most ROMS. You couldn't route the music player for the emulators into different music. Because then you would have to rebuild the graphic engines. The processes. The game play. So you might as well skip everything and make a game from scratch. Forget rationality. If you put an MP3 into a ROM without editing anything else, the game would turn into a burning pile of crap because the rest of the game would not be up to the music. Or, oppositely, the music would become decapitated. Not to mention, you'd only get these problems with one MP3. Add multiples? So that sleeping, fighting and wanking don't sound identical? No. No, then your emulator will sprout legs and begin terrorizing the internet.
...I'm too tired for this. Short answer, no, it would be painfully and stupidly difficult. Because it would take months or years to do something that had virtually no pay off. The MP3 versions of the orchestra is about sixteen times bigger than the midi, and trying to replace one for the other is like cramming a bowling ball into a golf ball carrier.
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DaMarsMan
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« Reply #42 on: July 31, 2007, 11:39:28 pm » |
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I think enhanced emulators with Graphics/Music packs are great ideas. Of course it's not accurate but if I want to play a game with better sounds on an emulator I may as well. I too came up with the idea for graphics packs as plugins for an enhanced emulator for specific games. When I presented the idea here it too was rejected by pretty much everyone like yours. Too bad I don't have the experience or the time to research how emulators work yet. I'm also hate looking at other peoples code. Some day when this gets done I bet it will catch on like wildfire. Instead of people going through the trouble to do hacked graphics and music they can do it that much easier. Of course only for PC but that's alright. That's what we have real rom hacking for.
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byuu
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« Reply #43 on: August 01, 2007, 12:28:14 am » |
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Your original question was if you can put an MP3 in a ROM. The answer is no. Because the graphic programs, the processes are all set to their current kind of music. An MP3 would be a massive file that is several times larger than most ROMS. You couldn't route the music player for the emulators into different music. Because then you would have to rebuild the graphic engines. The processes. The game play. So you might as well skip everything and make a game from scratch. Forget rationality. If you put an MP3 into a ROM without editing anything else, the game would turn into a burning pile of crap because the rest of the game would not be up to the music. Or, oppositely, the music would become decapitated. Not to mention, you'd only get these problems with one MP3. Add multiples? So that sleeping, fighting and wanking don't sound identical? No. No, then your emulator will sprout legs and begin terrorizing the internet. Well, there you have it. Forget what everyone else in this thread have already said. It's not possible. Griff Morivan said so. Griff, author of the famous emulator for the .... uhm ... the incredible ROM hacking tool, ... mm, the masterpiece fan tran ... ... ah, the Megaman sprite editor!! How much more expertise do you need? It. Can't. Be. Done. End of discussion.Shh ... nobody tell Mr. Morivan about projects like this, this, and especially not about this!
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« Last Edit: August 01, 2007, 01:05:50 am by byuu »
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Deathlike2
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« Reply #44 on: August 01, 2007, 01:34:51 am » |
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This already sounds like a terrible idea, but you are far better off using RPGMaker or something to make this happen. It would take far too much work (if it wasn't already difficult to begin with) to modify a game in these terms. If you create a "specific game emulator", it probably wouldn't be as horrible sounding, but then you would still have to do enough research on the rom/game to know what the hell you are doing (which I doubt the op has any idea).
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