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Author Topic: wonderswan color question  (Read 916 times)
Spikeman
Guest
« Reply #15 on: June 13, 2007, 04:11:22 pm »

Quote from: Nightcrawler on June 13, 2007, 08:25:12 am
It is there any possibility that WSC can use a bit plane arrangement not covered by any of the typical tools? That would be the only other possibility if it's even a possibility at all.

Yeah, like DarknessSavior said, there are bits and pieces of graphics, but I think most of them are compressed. I remember Gideon doing Dicing Knight, maybe he knows more about it, but then again Dicing Knight was a homebrew game so it's different.
Tauwasser
Guest
« Reply #16 on: June 13, 2007, 05:11:34 pm »

Well. As far as I know the WS/C uses pins for the input/output of stuff. So you might just want to find the doc for the processor and some wsc dev site telling you about all the teeny tiny differences and off you go Smiley
On the other hand, if I recall correctly, there is no good debugger out there, which makes life hard Sad

cYa,

Tauwasser
Mednafen
Guest
« Reply #17 on: July 26, 2007, 11:20:01 pm »

AFAIK, the V30MZ is closest to a more efficient Intel 80186, which means you need to know simple 16-bit x86 assembly.

Mednafen has a WonderSwan debugger, with toggleable AT&T/Intel syntax even, but I can't say how useful it will be...the one person I added it for hasn't given me much feedback, but then, I haven't really stayed in touch with said person...

The combination of x86 segment registers and hardware bankswitching can make debugging very confusing.
DarknessSavior
Guest
« Reply #18 on: July 27, 2007, 02:28:32 pm »

I was actually having the same troubles that Naruto did when I was looking through my WS/WSC games for a game to mess with. I wound up picking out Chocobo no Fushigi na Dungeon because it was a WS game and I could actually FIND the font and such in it.

Does anyone know what one would have to do to see the font/graphics in a WSC game? O.o

~DS
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