+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  NDS graphics hacking
Pages: 1 [2] 3
Author Topic: NDS graphics hacking  (Read 1437 times)
Zeef
Guest
« Reply #15 on: April 26, 2007, 08:07:20 am »

NDS has 3 main graphics formats. 4bpp and 8bpp GBA tiles, and 16bpp bitmaps (or whatever they are called).
Moulinoski
Guest
« Reply #16 on: April 26, 2007, 08:15:14 am »

Hmm... So I should try looking for 4, 8, and 16 bpp?

I'm really looking to replace some 2D graphics...

I want to change Pokemon Diamond/Pearl's male hero with the one from FireRed/LeafGreen. :P
Tauwasser
Guest
« Reply #17 on: April 26, 2007, 08:17:04 am »

Oh, right... direct color mode (bitmap mode) does have 16bpp... Just tile graphics don't!

cYa,

Tauwasser
Zeef
Guest
« Reply #18 on: April 26, 2007, 08:19:25 am »

Yup, it all depends on the game Wink

I would think that the hero sprite would use either 4bpp or 8bpp though - but don't quote me on that.
Moulinoski
Guest
« Reply #19 on: April 26, 2007, 08:25:29 am »

Quote from: Zeef on April 26, 2007, 08:19:25 am
Yup, it all depends on the game Wink

I would think that the hero sprite would use either 4bpp or 8bpp though - but don't quote me on that.

After reading:

Quote from: Zeef on April 26, 2007, 08:07:20 am
NDS has 3 main graphics formats. 4bpp and 8bpp GBA tiles, and 16bpp bitmaps (or whatever they are called).

I sorta thought that maybe if I search everywhere on the graphics folder of the rom in 4 or 8 bpp, I might find it. So far, I've only found strange (but pretty) lines and blocks. In reality, I didn't really try 4 and 8 bpp... But I will!

Thanks to all once again! XD
Zeef
Guest
« Reply #20 on: April 26, 2007, 08:38:56 am »

You're kinda doing it the hard way, but since it doesn't work in Desmume and the debugger version of no$gba requires purchase, I guess you have no choice Wink

Just as a point of interest: I just had a look for a couple of minutes and found both 4bpp and 8bpp GBA graphics, so they're definitely in there Wink
« Last Edit: April 26, 2007, 08:52:47 am by Zeef »
Gemini
Guest
« Reply #21 on: April 26, 2007, 12:47:50 pm »

NDS is not a tile-based machine, like SNES or GBA, so most graphics doesn't use "tiles" at all. Yeah, it might use them, but it's just a matter of drawing 8x8 sprites, which is incredibly useless anyway. And it can render 16 bit images.
Tauwasser
Guest
« Reply #22 on: April 26, 2007, 01:28:30 pm »

Um, no. It specifically has tile backgrounds, no sprites involved... Maybe, we're just talking different things?

cYa,

Tauwasser
Moulinoski
Guest
« Reply #23 on: April 26, 2007, 01:39:29 pm »

Quote from: Zeef on April 26, 2007, 08:38:56 am
You're kinda doing it the hard way, but since it doesn't work in Desmume and the debugger version of no$gba requires purchase, I guess you have no choice Wink

Just as a point of interest: I just had a look for a couple of minutes and found both 4bpp and 8bpp GBA graphics, so they're definitely in there Wink

Man! I must be incredibly dumb with Tile Molester! XD I haven't found any yet... I've looked under 4 and 8 bpp but nothing still. I find things that look like they could be graphics, but they never turn anything up. O_o Freaky.

Did you extract the rom or did you use a graphics viewer/editor right from the get-go?
Tauwasser
Guest
« Reply #24 on: April 26, 2007, 01:57:14 pm »

Umm, use a Lzxx-tool. I think recently, there was a tool shown on this very forum that could view all files contained in the rom in lzxx in a view similar to a tile editor.

cYa,

Tauwasser
Moulinoski
Guest
« Reply #25 on: April 26, 2007, 07:20:53 pm »

I googled lzxx-tool and I got a no search results message. Then I googled lzxx romhacking and it gave me foreign language sites. DX

But may you mean DSLazy?
Ryusui
Guest
« Reply #26 on: April 26, 2007, 07:40:43 pm »

http://blog.dev-scene.com/ratx/archives/category/dslazy/

Doesn't look like it. Sorry.
Moulinoski
Guest
« Reply #27 on: April 26, 2007, 08:24:08 pm »

No, Tauwasser said something about a program that rips the rom into folders. DSlazy does that.

I know. That's how I got to find friggn .NARC files! XD
Ryusui
Guest
« Reply #28 on: April 26, 2007, 08:54:30 pm »

Sorry, I thought you were talking about unpacking the contents of those pesky NARChives, not the NARChives from the ROM.
Moulinoski
Guest
« Reply #29 on: April 27, 2007, 02:52:29 pm »

Well, I DO need help looking into those things. I'm opening each NARC on the graphics folder (although I think I found other graphics NARC files in another folder) with Tile Molester (4, 8, 16 bpp) and nothing. I've more or less given up- for now!  >:D
Pages: 1 [2] 3  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC