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Topic: NDS graphics hacking (Read 1437 times)
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Zeef
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« Reply #15 on: April 26, 2007, 08:07:20 am » |
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NDS has 3 main graphics formats. 4bpp and 8bpp GBA tiles, and 16bpp bitmaps (or whatever they are called).
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Moulinoski
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« Reply #16 on: April 26, 2007, 08:15:14 am » |
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Hmm... So I should try looking for 4, 8, and 16 bpp?
I'm really looking to replace some 2D graphics...
I want to change Pokemon Diamond/Pearl's male hero with the one from FireRed/LeafGreen. :P
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Tauwasser
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« Reply #17 on: April 26, 2007, 08:17:04 am » |
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Oh, right... direct color mode (bitmap mode) does have 16bpp... Just tile graphics don't!
cYa,
Tauwasser
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Zeef
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« Reply #18 on: April 26, 2007, 08:19:25 am » |
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Yup, it all depends on the game I would think that the hero sprite would use either 4bpp or 8bpp though - but don't quote me on that.
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Moulinoski
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« Reply #19 on: April 26, 2007, 08:25:29 am » |
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Yup, it all depends on the game I would think that the hero sprite would use either 4bpp or 8bpp though - but don't quote me on that. After reading: NDS has 3 main graphics formats. 4bpp and 8bpp GBA tiles, and 16bpp bitmaps (or whatever they are called).
I sorta thought that maybe if I search everywhere on the graphics folder of the rom in 4 or 8 bpp, I might find it. So far, I've only found strange (but pretty) lines and blocks. In reality, I didn't really try 4 and 8 bpp... But I will! Thanks to all once again! XD
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Zeef
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« Reply #20 on: April 26, 2007, 08:38:56 am » |
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You're kinda doing it the hard way, but since it doesn't work in Desmume and the debugger version of no$gba requires purchase, I guess you have no choice Just as a point of interest: I just had a look for a couple of minutes and found both 4bpp and 8bpp GBA graphics, so they're definitely in there
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« Last Edit: April 26, 2007, 08:52:47 am by Zeef »
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Gemini
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« Reply #21 on: April 26, 2007, 12:47:50 pm » |
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NDS is not a tile-based machine, like SNES or GBA, so most graphics doesn't use "tiles" at all. Yeah, it might use them, but it's just a matter of drawing 8x8 sprites, which is incredibly useless anyway. And it can render 16 bit images.
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Tauwasser
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« Reply #22 on: April 26, 2007, 01:28:30 pm » |
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Um, no. It specifically has tile backgrounds, no sprites involved... Maybe, we're just talking different things?
cYa,
Tauwasser
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Moulinoski
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« Reply #23 on: April 26, 2007, 01:39:29 pm » |
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You're kinda doing it the hard way, but since it doesn't work in Desmume and the debugger version of no$gba requires purchase, I guess you have no choice Just as a point of interest: I just had a look for a couple of minutes and found both 4bpp and 8bpp GBA graphics, so they're definitely in there Man! I must be incredibly dumb with Tile Molester! XD I haven't found any yet... I've looked under 4 and 8 bpp but nothing still. I find things that look like they could be graphics, but they never turn anything up. O_o Freaky. Did you extract the rom or did you use a graphics viewer/editor right from the get-go?
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Tauwasser
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« Reply #24 on: April 26, 2007, 01:57:14 pm » |
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Umm, use a Lzxx-tool. I think recently, there was a tool shown on this very forum that could view all files contained in the rom in lzxx in a view similar to a tile editor.
cYa,
Tauwasser
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Moulinoski
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« Reply #25 on: April 26, 2007, 07:20:53 pm » |
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I googled lzxx-tool and I got a no search results message. Then I googled lzxx romhacking and it gave me foreign language sites. DX
But may you mean DSLazy?
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Ryusui
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« Reply #26 on: April 26, 2007, 07:40:43 pm » |
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Moulinoski
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« Reply #27 on: April 26, 2007, 08:24:08 pm » |
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No, Tauwasser said something about a program that rips the rom into folders. DSlazy does that.
I know. That's how I got to find friggn .NARC files! XD
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Ryusui
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« Reply #28 on: April 26, 2007, 08:54:30 pm » |
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Sorry, I thought you were talking about unpacking the contents of those pesky NARChives, not the NARChives from the ROM.
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Moulinoski
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« Reply #29 on: April 27, 2007, 02:52:29 pm » |
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Well, I DO need help looking into those things. I'm opening each NARC on the graphics folder (although I think I found other graphics NARC files in another folder) with Tile Molester (4, 8, 16 bpp) and nothing. I've more or less given up- for now! >:D
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