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Author Topic: School me, would ya?  (Read 2 times)
Kitsune Sniper
Guest
« Reply #30 on: April 10, 2007, 07:44:42 pm »

Quote from: Nightcrawler on April 10, 2007, 05:10:20 pm
You don't have a local McDonald's or a Walmart that's hiring? I don't know if I believe that one. For someone who doesn't have $15 dollars, that's certainly a viable option.

Even though my eBay job is cushy... I've been looking for a job locally, and the only things available are:

A) Women only jobs
B) Jobs at Chinese-owned and operated stores.
C) Jobs in Mexican factories that only pay about $15 a day.

I'm sorry, but if I'm gonna work I'm gonna work with benefits, legitimate tax information (and unemployment registration) and regular 8 hour workdays, not with law-breaking, no overtime paying slave drivers. Oh, Wal-Mart requires proof of an earlier job, as well as references... which I do not have.

(Speaking of, I'll probably apply for a job at the movie theater I go to...)
Suzaku
Guest
« Reply #31 on: April 10, 2007, 08:03:33 pm »

Hey, Kitsune, if you don't mind me asking, what exactly do you DO with eBay? Just sell crap on it?
Kitsune Sniper
Guest
« Reply #32 on: April 11, 2007, 03:57:26 pm »

Quote from: Suzaku on April 10, 2007, 08:03:33 pm
Hey, Kitsune, if you don't mind me asking, what exactly do you DO with eBay? Just sell crap on it?
Pretty much, yeah. :p
creaothceann
Guest
« Reply #33 on: April 11, 2007, 03:58:27 pm »

"Manure"?
orilion
Guest
« Reply #34 on: June 22, 2007, 09:21:29 am »

i have a question: how's it going with translation of summon night?
GallantGallade
Guest
« Reply #35 on: July 25, 2007, 01:55:29 pm »

i second that question. Is it  even still underway?
Shadowsithe
Guest
« Reply #36 on: July 25, 2007, 02:31:23 pm »

Quote from: Suzaku on April 10, 2007, 05:17:48 pm
Actually, living in Michigan, I can confirm that even most of the fast food joints and stores like Meijers and Wal-Mart aren't hiring. People with jobs are holding on to them for dear life, more people keep getting laid the best place for a linebreak ever, you made my afternoon. off, and most people who get hired either already have experience for the position or are a quota hire. It's really shitty here right now.
butohnc
Guest
« Reply #37 on: September 01, 2007, 09:51:36 pm »

Are there any updates on the translation progress?

Looking forward to it.

Good Luck !!
Knux14
Guest
« Reply #38 on: September 06, 2007, 06:04:18 am »

Smiley And now, to revive. Hacking work has continued. And along with it comes the need for technical help. So here we go.

Sorry, I just couldn't leave it alone when I had so many people asking me if it was going to be finished.  :laugh:

Ok so now. Here it comes.

Let me review for anyone reading --

The first and foremost thing I want to do is change the game's text routine to take a single character tile, process it(shadowing and stuff), and then writing it to the screen; rather than combine with a 2nd tile to fit the game's odd 16x12 font. The font i'm going to insert and work with thereafter is 8x12, alot easier to deal with (because GBA tiles are 8pixels wide anyways).

If I can accomplish that, the easy part comes. Where I change the game to take in 1 byte instead of 2 per script letter -- that way I can work with ASCII. Easy Easy Easy.

But I'm scared i'll never make it to the easy part. Sad

Ive tried a few things, but in the end it all came down to me trying to completely skip over the 2nd character-in-a-pair's routine. If I could eliminate that routine from being run at all, I would only need to deal with 1 routine writing 1 character at a time. So I figured out how to get the assembler working and pumping out the correct hex codes (finally) and made a branch to the very END of the 2nd routine (and inserted it at the beginning of that very same 2nd routine -- so it would complete nothing).

I had hoped that after jumping directly past the 2nd routine like that, it would find its own way back to the first routine to deal with the next character.
Well, actually, no, it doesn't. In fact the game prefers to hang with a black screen and just play music before loading anything to the screen whatsoever -- (at the first sign of an area that loads text).

So obviously, things aren't going to be that easy for me here.

I've got tons of specific notes on how the routines work and exactly where they're located, but no matter how many times I look at it I can't figure what the easiest and least intrusive way for me to do this is.

So, lets talk.

BTW, If ANYONE would be willing to look at some of the routine's code and at least TELL me what I need to accomplish (no need to actually edit the assembly for me), I'd go wild. In fact, that'd make them a part of our small team. :p IM RECRUITING! Sad

Anyways, anyone who helps out in anyways, thanks ahead of time. Smiley

Summon Night 3 English, please.
KaioShin
Guest
« Reply #39 on: September 06, 2007, 06:13:09 am »

Just a general thing:

The routine you skipped didn't contain some Pop instructions at the end, didn't it? If you skip those the routine can't exit. Read up on subroutine calls.
Knux14
Guest
« Reply #40 on: September 06, 2007, 06:57:14 am »

Well Kaio has made me aware to another aspect that could very well be the problem(hopefully not just a part of it). Im going to look into not ruining the stack order.

But please, no one else be disencouraged. If you have any other hints to what i should do please speak up Smiley
Knux14
Guest
« Reply #41 on: September 06, 2007, 07:02:21 am »

(A little off topic, but) I just noticed the views for this topic were high. Very high. Only 40 posts.

So just out of curiousity I looked through topics in the Translation Hacking forum; and for PAGES and PAGES, you can see plenty of eyes want to look at a new Summon Night 3 Tongue That makes me happy.

I didn't even name the topic "Summon Night 3" either. Isn't that ironic? :p
Spikeman
Guest
« Reply #42 on: September 06, 2007, 08:49:35 am »

I wouldn't mind taking a look at some of the routines, can you PM me your notes?
Nightcrawler
Guest
« Reply #43 on: September 06, 2007, 11:43:14 am »

You have two problems.

1. Something is crashing the game. Whether that's the stack, or jumping around to wrong addresses, I can't say without looking. But simply not processing a character drawing routine probably won't crash the game to black sceen. Run a debugger and see how the code executes through the supposed skipped routine. It's probably an error with your hack or incorrect assumption on what you can safely skip.

2. The second problem I think you're going to have is you can't just skip that routine and expect the game to work as you expected. You'll also need to make sure all the counters or other related variables are in check. For example, the game used to draw two characters. If you disable drawing the second, you'll likely have a blank space. Depending on your game, you may need to make sure things such as tile positions, character positions etc are incremented and decremented properly to reflect your new change. Just something to be aware of. This might not be a big deal, but it could be a pain in the butt and a good reason why when you fix that crash, simply skipping the routine will most likely not do what you intended.

sebadg
Guest
« Reply #44 on: October 22, 2007, 10:46:42 am »

So how is this doing?
Are you still trying to translate it or not?

I really don't mind how much you take because i really want to play the last part of the series Swordcraft story.

Well i hope you don't abandon the project pls.
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