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Author Topic: Translate PS2 Games  (Read 2535 times)
rmco2003
Guest
« Reply #15 on: March 02, 2007, 05:18:39 am »

Try comparing for differences between those three files, see if there's any common data that could represent a header, or any repeating values that might help you make a table file.
DaMarsMan
Guest
« Reply #16 on: March 02, 2007, 12:06:29 pm »

I could tell you from looking at that hex that it's probably not compressed. Way too many repeats in there. I asked you to post the file somewhere like rapidshare so I could take a look at it but apparently you want someone to help you with the compression by buying or downloading the game first.
Kajitani-Eizan
Guest
« Reply #17 on: March 03, 2007, 02:12:25 pm »

er... unless it was via another thread or PM, you didn't. forgot to hit the post button?

does the PS2 have built-in compression routines or standard compression libraries?
DaMarsMan
Guest
« Reply #18 on: March 03, 2007, 07:38:15 pm »

It does have a standard lzo library for decrypting elf files i think. I could be wrong about that though.
WiZARD83
Guest
« Reply #19 on: March 04, 2007, 09:11:05 pm »

Just a note,
I would try hex searching the entire .iso of the game.
Then, it doesnt matter what file the text is stored in.
Also make sure you search for Ex: "Sword" and "S?w?o?r?d".
This is how I found the text in PSP Brave Story.
DaMarsMan
Guest
« Reply #20 on: March 05, 2007, 12:17:56 am »

Your text isn't in those files...They aren't compressed either... I think that these could be the pointers.
magarcan
Guest
« Reply #21 on: March 06, 2007, 04:34:45 am »

Quote
I would try hex searching the entire .iso of the game.
I can't load 3 GB in a hexadecimal editor, it crasch!!!

to DaMarsMan:
Sorry, I think that I don't explain me. Text aren't compressed of course, text are in 16 bits mode.
creaothceann
Guest
« Reply #22 on: March 06, 2007, 07:23:03 am »

WinHex can open that much.
DaMarsMan
Guest
« Reply #23 on: March 07, 2007, 05:32:59 pm »

Use hex workshop. Do you think the hex editor is really going to put a 3GB file into memory. It just uses a window. It reads new parts of the file when you scroll...
magarcan
Guest
« Reply #24 on: March 08, 2007, 03:28:38 am »

sorry!!!  :angel:
Kitsune Sniper
Guest
« Reply #25 on: March 09, 2007, 08:13:21 pm »

Quote from: DaMarsMan on March 07, 2007, 05:32:59 pm
Use hex workshop. Do you think the hex editor is really going to put a 3GB file into memory. It just uses a window. It reads new parts of the file when you scroll...

You've never used Translhextion. Tongue
magarcan
Guest
« Reply #26 on: March 16, 2007, 04:32:50 pm »

How can I open mi table with WinHEx???
WiZARD83
Guest
« Reply #27 on: March 18, 2007, 05:28:51 am »

For my PSP game I use "WindHex" (Not WinHex)
It seems to be doing well enough for my needs currently and has full table support, relative search, and even a Kana Keypad for searching Kana. It was made for SNES translating and is the best i've found.
Google it. (Well actually I googled it for you  Shocked http://www.romhacks.net/tools/WindHex.zip)
It was actually a little hard to find!
Trust me tho its great, if you cant find any Kana, try turning 'Option' 'View text as Unicode' ON.

Hope this helps.
  - WiZARD83
MegaManJuno
Guest
« Reply #28 on: March 19, 2007, 10:10:34 am »

Quote from: WiZARD83 on March 18, 2007, 05:28:51 am
Google it. (Well actually I googled it for you  Shocked http://www.romhacks.net/tools/WindHex.zip)
It was actually a little hard to find!

Yep...  very hard to find...  Roll Eyes

People really need to remember where they are before searching google sometimes... Tongue
Nightcrawler
Guest
« Reply #29 on: March 19, 2007, 12:29:04 pm »

Good lord... I'm amazed at how many people seem to have no idea this site has documents and utilities.

It does not compute.

It does not comprehend.

Logic failure.

*Nightcrawler short circuits*
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