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Author Topic: Metroid II - The Return of Samus  (Read 1100 times)
Special T
Guest
« Reply #15 on: January 11, 2007, 06:40:19 pm »

are their any tecnical issues with this hack? (such as the messed up fade effect when moving from room to room)
Moulinoski
Guest
« Reply #16 on: January 11, 2007, 06:48:11 pm »

Quote from: Special T on January 11, 2007, 06:40:19 pm
are their any tecnical issues with this hack? (such as the messed up fade effect when moving from room to room)

Like Daniel said before, GBColorizer takes away the fade effect... and the Metroid Queen gets glitchy... I can tell you as fact about the fade, but I've never gotten to the Queen... ever... >_>
Doom127
Guest
« Reply #17 on: January 11, 2007, 06:53:07 pm »

Quote from: Special T on January 11, 2007, 06:40:19 pm
are their any tecnical issues with this hack? (such as the messed up fade effect when moving from room to room)

Yes.

The original GameBoy relied on adjusting the tiles during the vblank cycle. It would "freeze" the game screen, and during that freeze would slowly "fade out" that still image while the game cleverely and invisibly switched tilesets from room to room. GBColorizer's current incarnation inserts its color palette during vblank cycles, which means that operations which would ordinarily occur during vblank are bypassed. This results in the aforementioned garbled look during room fades, as well as the loss of "pulsating" item effects. The Metroid Queen relies on that vblank cycle to erase the previous position of the monster; since that vblank cycle is bypassed, you end up with a garbled mess wherever the Queen moves. This is a limitation of the GBColorizer program, again, and I'm not aware of a way it could be solved (with the exception of going into the ROM code after the hack was applied and fixing the vblank code).
zman
Guest
« Reply #18 on: January 11, 2007, 07:33:48 pm »

As far as technical issues go.  I did play through the entire game to test as much as I could.  So there should not be any issues with that.  The only sequence's not tested were the multiple endings, as I only did one ending.

As far as the Gameboy Colorizer utility goes.  I have limited knowledge.  So I took what I did know and understood for my best knowledge of how to do this hack.  Therefore if I was low on the capabilities of the program.  I was unaware of this.  I did test everything I could test using the knowledge I knew, so as to bring the best quality I could to this hack.

So those of you that do play this, please respond with feedback.  Thank You!
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