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Author Topic: About ROMsets, verifications, patches and hackers.  (Read 1817 times)
Stahn
Guest
« on: December 24, 2006, 01:14:33 am »

As you may or may not know, there are some people that took the everlasting job to verify ROMs. These guys are part of the No-Intro project.

I'll go directly to the point:

1. Here's some comments about Cowering "verifications"
2. As you see, everyone should use No-Intro sets, both hackers and users.
3. Hackers should specify the CRC32/SHA/MD5 or whatever verification method they desire. in their readme. Why? Example: I downloaded the FFVI retranslation for SNES, and they say that "a clean, original japanese translation should be used" - No-Intro ROM didn't worked, and it's as clean as possible - NOTE: I don't know what's the word on No-Intro about the headers, but I guess it's non-interleaved.
4. Try to update the patches to these correctly verified dumps, or provide a patch for both No-Intro and GoodXXX sets.

That's all.
« Last Edit: December 24, 2006, 01:21:19 am by Stahn »
Numonohi_Boi
Guest
« Reply #1 on: December 24, 2006, 01:19:47 am »

hmm... interesting stuff. and all these years I've been lied to!?!?! Wink
« Last Edit: December 24, 2006, 01:40:04 am by Panzer88 »
Lenophis
Guest
« Reply #2 on: December 24, 2006, 01:31:16 am »

Quote from: Stahn on December 24, 2006, 01:14:33 am
2. As you see, everyone should use No-Intro sets, both hackers and users.
...You have no idea how sick and tired I am of that fucking monkey in my Minnish Cap rom (or was it LttP Four Swords?)... Can't be skipped, I practically need a savestate anytime I want to stop playing just to get around it.

Quote
3. Hackers should specify the CRC32/SHA/MD5 or whatever verification method they desire. in their readme.
Indeed, which is why I will supply a CRC32 value when The FF6 Hack is finally finished.

Quote
4. Try to update the patches to these correctly verified dumps, or provide a patch for both No-Intro and GoodXXX sets.

That's all.
You've just reinforced my hatred of all these rom groups. I'll judge for myself what rom is good and which isn't, thank you very much.
RedComet
Guest
« Reply #3 on: December 24, 2006, 01:43:55 am »

I will agree that supplying the checksums is a good thing, but I couldn't care less whether ROM Set X says rom N is the correct rom or not. If they want to constantly change which rom is and isn't a correct dump, fine. But I'm not wasting my time making sure that my patch works with the rom in the latest version of ROM Set Zebra or whatever.
Aerdan
Guest
« Reply #4 on: December 24, 2006, 02:17:39 am »

It is not your job to tell us what is or is not the correct ROM; we can and will decide for ourselves.

Unless you're going to develop a tool as comprehensive and capable as NSRT, that is; in which case, we might be willing to do so.

Until then, however, we won't use your list. Sorry.
Kitsune Sniper
Guest
« Reply #5 on: December 24, 2006, 02:43:31 am »

I started adding CRCs to the readmes for my patches a while back. But these are useless anyway; GoodNES takes into account the rom's header when calculating CRCs, which meant that at least in one case, the rom I used to translate Ys 3 was now marked as bad because the guy FIXED the mirroring from one version to the next.

My solution was NINJA, but then D stopped working on it, and both the tool and format are now considered pretty much unreliable.

Blah.
KaioShin
Guest
« Reply #6 on: December 24, 2006, 04:31:39 am »

Really what's the point if one can just look at a file's CRC? If I'll finish my translation I'll state the correct ROM's CRC and it's 100% clear which one is right.
akadewboy
Guest
« Reply #7 on: December 24, 2006, 04:47:02 am »

Like everything in life nothing is perfect, we just do what we can.  Wink
deespence2929
Guest
« Reply #8 on: December 24, 2006, 09:58:54 am »

I could of swore a intro remover existed for GBA roms. i do know what you mean about that monkey intro for zelda. I hate that damn thing.
KingMike
Guest
« Reply #9 on: December 24, 2006, 04:13:43 pm »

I suppose an intro remover is only good until some hacker fucks with the original code to detect the intro and crash it if it's been removed.
Isn't copying a GBA game as simple as buying a flash cart and the real cart anyways?
Kitsune Sniper
Guest
« Reply #10 on: December 24, 2006, 05:47:20 pm »

Quote from: KingMike on December 24, 2006, 04:13:43 pm
I suppose an intro remover is only good until some hacker fucks with the original code to detect the intro and crash it if it's been removed.
It's already been done. There's a few roms that have that "feature".
I.S.T.
Guest
« Reply #11 on: December 24, 2006, 10:10:20 pm »

Quote from: Kitsune Sniper on December 24, 2006, 02:43:31 am
I started adding CRCs to the readmes for my patches a while back. But these are useless anyway; GoodNES takes into account the rom's header when calculating CRCs, which meant that at least in one case, the rom I used to translate Ys 3 was now marked as bad because the guy FIXED the mirroring from one version to the next.

My solution was NINJA, but then D stopped working on it, and both the tool and format are now considered pretty much unreliable.

Blah.

Unreliable? I was under the impression it was still considered all kickass but abandoned and stuff.
Numonohi_Boi
Guest
« Reply #12 on: December 26, 2006, 02:51:39 pm »

since we are all discussing patches and which roms work with them I'll post this here. Normally I don't have trouble finding the correct matches, but I haven't been able to find the SMB3 rom that goes with any of the hacks, I'm not asking for the rom, but the rom filename, then I can find it myself. Thanks in advance.
Lenophis
Guest
« Reply #13 on: December 26, 2006, 03:07:10 pm »

I think SMB3 goes by a similar format that SMB does. There's a rom that is "PRG0" and another that is "PRG1." If a hack doesn't work for one, try the other. After that I got nothing.
KingMike
Guest
« Reply #14 on: December 26, 2006, 03:13:01 pm »

I believe the deal with PRG0 and PRG1 means that there are two or more versions of the cart. What's different, I don't know.
(supposedly, Battletoads was at some point rewritten for a cheaper or more abundant or something PCB, thus two different versions of the cart)
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