Quote from: Gideon Zhi on December 05, 2006, 08:23:09 pm
It's a 2-disc game.
More than likely, the vast majority of the files on the discs are the same, saving movie and possibly voice data. You would instead simply work on one disc, and apply the translation to the files on both. Similarly, when working on a disc game, you don't edit the disc image itself - a filesystem is already in place, so you can instead deal with the individual files. In the event that most of the data has been packed into one large binary, that binary will need to be unpacked into its component files before it can realistically be edited.
Right, it's a 2 disks game.More than likely, the vast majority of the files on the discs are the same, saving movie and possibly voice data. You would instead simply work on one disc, and apply the translation to the files on both. Similarly, when working on a disc game, you don't edit the disc image itself - a filesystem is already in place, so you can instead deal with the individual files. In the event that most of the data has been packed into one large binary, that binary will need to be unpacked into its component files before it can realistically be edited.
For the 'size' matter, in many games there are files up to 50-100MB each.
With a bit of luck those files are archives more often than not, so once you recognize the header, game is over and you can split the file into subfiles without content loss.