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Author Topic: PhantasyStarII divide by two  (Read 2655 times)
MegaManJuno
Guest
« Reply #15 on: October 31, 2006, 02:50:00 pm »

I'm not staff, but I just tried it and PowerArchiver didn't seem to have any problems opening or extracting it.
Nightcrawler
Guest
« Reply #16 on: October 31, 2006, 03:08:24 pm »

No problem with the archive file here either.

Old version of WinRAR 3.40.
KingMike
Guest
« Reply #17 on: October 31, 2006, 03:26:38 pm »

7-Zip doesn't like it, but FilZip does.
michael_a
Guest
« Reply #18 on: October 31, 2006, 05:47:23 pm »

oiii, thanks everyone. Grin

my satellite modem isn't into the weather at the moment.

i will give winrar a shot as soon as i get around to it.

Nightcrawler
Guest
« Reply #19 on: October 31, 2006, 06:50:40 pm »

Sources have informed me that the archive in question here is actually an ACE file rather than RAR. That may explain why only certain programs open it. I'll try and confirm this if I have some time and rename if it proves to be true.
michael_a
Guest
« Reply #20 on: November 03, 2006, 03:00:36 pm »

hey, in the  start.htm file in that archive, there is a tutorial for "Shadowrun (SCD)"...

some people i know (myself included) would really like to play this game  Grin

maybe someone could get in touch   Cheesy
michael_a
Guest
« Reply #21 on: November 04, 2006, 08:12:11 pm »

any ideas why my recent Gens+ savestates aren't compatible with this tracer version of Gens (plus?)

any conversion utilities maybe?
michael_a
Guest
« Reply #22 on: November 18, 2006, 11:50:12 pm »

well, i've given this a few shots... but i don't think i'm getting anywhere really. was hoping i could maybe get some advice.

my basic strategy was to turn on the tracer before entering a battle then off after my player uses their weapon. then i tried combing the registers for values such as the attack power.

i tried various different attack powers at different levels then tried to compare the output, but the values tended to show up quite often in all of the traces... so its difficult to pin anything down really.


i guess it would be helpful if someone could explain the syntax of the opcode extensions (there is probably an explanation included with the tracer but i didn't notice any) ...i see stuff like:

#$0936 [00:265A]   
#$0001,$0022(A0)
#1,($CC06)   
$00(A0,D0),D1

i'm sure i could figure these out if i thought about it, but ASM is not really my game, so a legend would be nice and i really don't want to spend too much time on this if i can swing it.

i guess i might try looking in the rom image for weapon stats sooner or later.

i figure logicly the way the two hand weapon attack power is halved is by adding the same value twice or shifting. but there is practicly any number of ways of going about that. these tools seem too clumsy.

i actually know of a guy recently that talked about interviewing some of the original PS developers. i wonder if it would be worth seeing if he can't track someone down. it might be an interesting story to ask why the glitch might even exist. anyhow, i don't see myself getting to far just poking around.

sincerely,

michael




RedComet
Guest
« Reply #23 on: November 19, 2006, 02:07:11 pm »

Quote from: michael_a on November 18, 2006, 11:50:12 pm
#$0936 [00:265A]   
#$0001,$0022(A0)
#1,($CC06)   
$00(A0,D0),D1

The first one is probably attached to a branch like this:

BRA     #$0030 [00:1C84]

The #$0030 is the address to branch to relative to the current address while the address in [ ] tells you the exact address so you don't have to guess where it's branching. The []'s are just there to make the trace more useful.

The other stuff is typical 68000 syntax. Grab a copy of  the 68000 manual (you can find it via google) and that should help you decipher the 68000's different addressing modes.

Hope that helps.
michael_a
Guest
« Reply #24 on: November 19, 2006, 08:54:33 pm »

hmm, is there a comprehensive repository of the different megadrive architectures specs somewhere? i was really hoping i might be able to pull this off or find some help without too much reading up on my part.

i'm not very good at internet queries... ha, actually as it turns out i had an introduction to microprocessors textbook which uses the 68000 around here. i didn't make the connection until i put 68000 into google and got back a bunch of motorola jargon  Cheesy

i dunno, if anyone thinks they have the experience to tie a hack like this off pretty easy that would be pretty cool. i wish i could find more enthusiasm for the quest, but i'm a pretty busy guy. i suppose sooner or later it might get done. in the mean time i'd appreciate any applicable advice.

sincerely,

michael
RedComet
Guest
« Reply #25 on: November 19, 2006, 11:43:23 pm »

Quote from: michael_a on November 19, 2006, 08:54:33 pm
hmm, is there a comprehensive repository of the different megadrive architectures specs somewhere?

Wink
Nightcrawler
Guest
« Reply #26 on: November 20, 2006, 09:07:21 am »

Quote from: RedComet on November 19, 2006, 11:43:23 pm
Quote from: michael_a on November 19, 2006, 08:54:33 pm
hmm, is there a comprehensive repository of the different megadrive architectures specs somewhere?

Wink

It always amazes me that people find their way to this site, yet aren't even aware of the content that is here. I'm going to change all themes so the links to all sections are bright red or animated in your face style!  Grin
michael_a
Guest
« Reply #27 on: November 20, 2006, 07:29:06 pm »

Quote from: Nightcrawler on November 20, 2006, 09:07:21 am
Quote from: RedComet on November 19, 2006, 11:43:23 pm
Quote from: michael_a on November 19, 2006, 08:54:33 pm
hmm, is there a comprehensive repository of the different megadrive architectures specs somewhere?

Wink

It always amazes me that people find their way to this site, yet aren't even aware of the content that is here. I'm going to change all themes so the links to all sections are bright red or animated in your face style!  Grin

i think the most likely way of finding one's way into this place is via google linking to the bbs... i'm sorry to admit it of course, but i've never even looked at the main portion of the site.

hmmm, that link is 28mb... looks like an excuse to put this off until my broadband is fixed. in the meantime if i need something to read i might review this 68000 book i have.
Nightcrawler
Guest
« Reply #28 on: November 20, 2006, 07:51:20 pm »

Quote from: michael_a on November 20, 2006, 07:29:06 pm
i think the most likely way of finding one's way into this place is via google linking to the bbs... i'm sorry to admit it of course, but i've never even looked at the main portion of the site.

hmmm, that link is 28mb... looks like an excuse to put this off until my broadband is fixed. in the meantime if i need something to read i might review this 68000 book i have.

Yeah, but the content bar is loaded on every page you view here... even when on the forums...
michael_a
Guest
« Reply #29 on: December 15, 2006, 04:26:27 am »

Quote from: Nightcrawler on November 20, 2006, 07:51:20 pm
Yeah, but the content bar is loaded on every page you view here... even when on the forums...

yes, i wasn't implying that i'm anything but lazy (or i would like to think that i'm technicly occupied -- if you knew me personally)

i wish i had something to add... i'm a little ashamed that i hadn't looked into this in the meantime.  my deadbeat installer/service guy was supposed to be out that saturday but he ditched me as usual and refuses to return phonecalls as usual. it sorta takes the steam out of me. i've got about 2 months internet out of a year with these guys.

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