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Author Topic: Dragon Quest VI - Questions About The Translation Patches  (Read 1 times)
Dwedit
Guest
« Reply #15 on: September 19, 2011, 12:09:11 pm »

Most of the missing parts are where you go back to earlier towns after certain events had taken place, there's a lot of text missing there.  People speak random character gibberish.  And some people's lines is even reduced to a string number.
Ademos
Guest
« Reply #16 on: September 19, 2011, 01:17:02 pm »

Quote from: Dwedit on September 19, 2011, 12:09:11 pm
Most of the missing parts are where you go back to earlier towns after certain events had taken place, there's a lot of text missing there.  People speak random character gibberish.  And some people's lines is even reduced to a string number.

Interesting.

So most of the missing text in Dragon Quest 6, is found in optional areas. (such as talking to the people in the towns you mentioned)

Thanks for the explanation.



Perhaps---if the text for those optional areas and the bugs were fixed---the game could reach 100% completion.

I guess I'll wait and see if a rom hacker ever appears to finish the job.


In the meantime, I'm thankful for all the other Dragon Quest translation work that has been completed.
« Last Edit: September 19, 2011, 01:25:47 pm by Ademos »
SargeSmash
Guest
« Reply #17 on: September 19, 2011, 03:06:55 pm »

I played through the NoPrgress version.  Despite the warning that things beyond a certain point aren't finished, it's playable to the end.  Expect some wonkiness when revisiting older locales, though (mostly pointer placeholders).  Other than that, you should be golden.  However, if you're emulating anyway, you may want to consider just emulating the DS version instead.

EDIT:  After, of course, obtaining a legitimate copy!
Neil
Guest
« Reply #18 on: September 19, 2011, 05:33:58 pm »

Quote from: Nightcrawler on September 19, 2011, 11:04:16 am
Dragon Quest VI:
NoPrgress has the most complete translation.  Although some have talked about doing so, there are no current fruitful efforts (to my knowledge) to translate it again, or complete this version. Someone should edit the description to remove the bit about DeJap (public maintenance time anyone?) and potentially give more detail on the missing pieces. I have never actually played through it myself.
Dejap released at least one public patch based off noprogress's work. He left to go play an MMO or something and DarkForce took his work and added in some translation work that several people had done over the years. The script is $(*#(&$# huge which is part of the reason no one ever finished. If I remember right, the dialogue alone was almost 900kb. The last released DeJap patch should be the best. Unfortunately it does have some menu bugs. If I recall, the money indicator box that's supposed to pop up when you open the menu is hidden behind another window, the party attribute menu where you see hp/mp will crash the game if you press accept rather than cancel, and many of the menus aren't expanded so there's some graphical overflow here and there. Those bugs also exist in the NoProgress patch. The first few towns worth of text were translated by Unafarmer and are really good, the rest of the game hops between translators which leads to some inconsistent voicing and just weird disjointed reading.

I'll echo what others have said. If the DS version is an option, go with that. I'm playing through it right now myself and it's done rather well (except for the annoying mock accents anyway).
Nightcrawler
Guest
« Reply #19 on: September 19, 2011, 06:03:15 pm »

That's impossible sir based on the dates of the patch releases and patches themselves on this site... I believe you to be incorrect or hording a secret patch for 6 years. Tongue

http://www.romhacking.net/translations/343/
http://www.romhacking.net/translations/344/
Neil
Guest
« Reply #20 on: September 19, 2011, 06:45:52 pm »

http://web.archive.org/web/20031031020335/http://www.dejap.com/dq6.htm

Version B is the one I'm thinking of. I probably have it archived on my other computer.
Nightcrawler
Guest
« Reply #21 on: September 20, 2011, 07:32:14 am »

First, at the bottom of the DeJap page for the A,B,C,D patches it says
Quote
As you can see above, there are four separate translation patches available. Version A is translated by Unafarmer with help from Hojo, Version B is translated by Avicalendrya, Version C is the original DeJap patch from back in the day and Version D is NoPrgress' patch. Each translation is separate and doesn't attempt to make up for parts not translated in the others.


Second, here's the history I have from the Whirlpool News Archive, DeJap, and DQ6. As far as I see, what you say was never released. I look forward to contradicting evidence! Wink

27 February 2002 11:30AM EST - Update by (wraith)
Quote
In Dragon Quest VI news, Dark FOrce had the following to say:

    Someone mentioned something about DQ6.. well since NoPrgress has vanished completely (probably playing online games), I was considering assisting some people if they wanted to finish it up. Though I don’t have time to help out myself. To qualify you’d have to be a pair consisting of a highly skilled hacker/asm programmer and very good translator. I contacted NP several times with no reply so I’d say it’s safe to assume he’s not coming back for a long time.

So, if you can help, help already. :-)

02 February 2003 1:58AM EST - Update by Spinner 8
Quote
Dragon Quest VI (SNES): The guy who was translating the remaining scripts had a hard drive failure, and now lacks the motivation to redo them. If you’d like to finish them up, let Dark Force know. The finished patch will be based almost completely on the work done by NoPrgress, so look out, all you crazy NoPrgress fans!

27 November 2003 5:19PM EST - Update by Spinner 8
Quote
Dragon Quest VI (SNES): NoPrgress stopped working on his translation, but someone else has offered to translate the last 10% that’s needed of the script.

No further news is to be found.



P.S. If you do dig up the B,C,D patches in your archives, it appears RHDN's copy of them was given a 404 page when initially salvaging the whirlpool external description links. I will add them back if you can find them.
« Last Edit: September 20, 2011, 07:37:45 am by Nightcrawler »
Ademos
Guest
« Reply #22 on: September 25, 2011, 09:41:23 am »

Quote from: SargeSmash on September 19, 2011, 03:06:55 pm
I played through the NoPrgress version.  Despite the warning that things beyond a certain point aren't finished, it's playable to the end.  Expect some wonkiness when revisiting older locales, though (mostly pointer placeholders).  Other than that, you should be golden.  However, if you're emulating anyway, you may want to consider just emulating the DS version instead.

EDIT:  After, of course, obtaining a legitimate copy!

Thanks for the feedback about Dragon Quest 6 bugs, SargeSmash.

I did consider the Nintendo DS version, but I really prefer the classic 2D style of the SNES version.

However, if the SNES translation is still unfinished years from now, I may decide to give up on my plans for a 2D Dragon Quest 6, and simply play the 3D Nintendo DS version. (or perhaps a future remake of Dragon Quest 6, on a future console)



Quote from: Neil on September 19, 2011, 05:33:58 pm
The first few towns worth of text were translated by Unafarmer and are really good, the rest of the game hops between translators which leads to some inconsistent voicing and just weird disjointed reading.

Woah, thanks for the warning, Neil.

It hadn't occurred to me that the different translations would create inconsistent reading.

That would definitely ruin the experience for me.

Quote from: Neil on September 19, 2011, 05:33:58 pm
I'll echo what others have said. If the DS version is an option, go with that. I'm playing through it right now myself and it's done rather well (except for the annoying mock accents anyway).

As I said earlier in this post, I may eventually give up my 2D plans, and play Dragon Quest 6 in 3D.

But since I have many other Dragon Quest games to finish first, I'll wait a couple years before giving up.



Quote from: Nightcrawler on September 20, 2011, 07:32:14 am
[...] here's the history I have from the Whirlpool News Archive, DeJap, and DQ6. As far as I see, what you say was never released. I look forward to contradicting evidence! Wink

Thanks for all the research, Nightcrawler.

It would be great if this debating about the Dragon Quest 6 patches, inspires a programmer (and translator) to take over the translation effort.


But if nothing else, it may motivate a RomHacking.net staff member to update the information about Dragon Quest 6, in the translations database.


Regardless of the results, I truly appreciate the attention my query has been given, by the RomHacking.net community and staff members.
Stabwound
Guest
« Reply #23 on: September 25, 2011, 02:26:40 pm »

Of all the DQ games on the DS, DQ6 is the closest to the original. At least, the overworld sprites are almost identical; it's basically just the SFC version given a 360 degree 3D world rather than a 2D one. I did play through the fan translation, and I'd agree that the DS version is much more enjoyable overall. It also has better music, in my opinion.

It's also the only DS remake I prefer to the original (compared to DQ 4 and 5 on DS, I mean.)
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