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Author Topic: List of Translations in-progress by various community members  (Read 1 times)
danke
Guest
« Reply #15 on: May 21, 2011, 03:33:22 pm »

It's Mapper 33... So, I have no idea. Even if it was possible, it's beyond my current abilities.
Kagemusha
Guest
« Reply #16 on: May 21, 2011, 05:06:51 pm »

I got Nestopia to run an expanded ROM and it seemed to recognize it, but after looking at the technical docs I'm still not 100% sure it'll work. In the event that 33 can handle 256kb of PRG, splitting text between banks is very easy in most cases. I'd be willing to share some code or even  assist with the hack. I don't think it would be too difficult.
danke
Guest
« Reply #17 on: May 21, 2011, 05:17:23 pm »

Quote from: Pennywise on May 21, 2011, 05:06:51 pm
I got Nestopia to run an expanded ROM and it seemed to recognize it, but after looking at the technical docs I'm still not 100% sure it'll work. In the event that 33 can handle 256kb of PRG, splitting text between banks is very easy in most cases. I'd be willing to share some code or even  assist with the hack. I don't think it would be too difficult.

That would be magically wonderful of you. I'd owe you some sexual favors in return, or something. I don't have much to give...
cj iwakura
Guest
« Reply #18 on: May 22, 2011, 09:43:45 pm »

Castle Shikigami for PC(see signature).

Uh, it's by me, EsperKnight, and a few freelance translators. iwakura.productions is the sanctioned term, but that's if Esper approves. Tongue This wouldn't be possible without him.
KingMike
Guest
« Reply #19 on: May 22, 2011, 11:29:39 pm »

Quote from: Pennywise on May 21, 2011, 05:06:51 pm
I got Nestopia to run an expanded ROM and it seemed to recognize it, but after looking at the technical docs I'm still not 100% sure it'll work. In the event that 33 can handle 256kb of PRG, splitting text between banks is very easy in most cases. I'd be willing to share some code or even  assist with the hack. I don't think it would be too difficult.

Should be. Apparently Bakushou!! Jinsei Gekijou does use 256KB PRG.
(though Disch's doc claims 512KB is the limit (6-bit register = 64 banks = 64x8KB), though it doesn't seem it was used on commercial games)
Gil Galad
Guest
« Reply #20 on: May 23, 2011, 07:21:22 am »

256KB PRG-ROM is the largest for mapper 33. You have 4(counting from 0) bits to use for PRG-ROM bank switching. The 6th bit is used for mirroring control; vertical or horizontal.

A note about this mapper. The last 16KB is hardwired to $C000 - $FFFF. The rest of the banks are 8KB switched in at $8000 - $9FFF and $A000 - $BFFF. Should be easy to work with. Only thing to be cautious about is the fact that one of them uses IRQ and another does not. One document says there are two types for this mapper. Type I: No IRQ Type II: IRQ.

I'm pretty sure NFLATE can be used to expand the ROM. I noticed that Pennywise said and he also told me that the expansion worked in Nestopia, what about other NES emulators? We also talked about this last night on IRC. Just figured I'd mention it again here after thinking more about this mapper.

As far as my translation projects are concerned; I haven't been working on them much lately. I haven't been able to get a translator for games like Asmik Kun-land. For whatever reason, people say they will do it but never do. Not sure what the problem is.

I've also been working on some NES demos to increase my working knowledge of games. I'm sure it will help me more later on in doing more complicated hacks. I was doing a lot of NSF ripping. Another reason why I haven't been working on my translation projects.


Foffy
Guest
« Reply #21 on: July 02, 2011, 11:54:37 pm »

It might be wrong of me to ask, but are the Blood of Bahamut, Ace Attorney Investigations 2, Archaic Sealed Heat, or SaGa 3 translations notable for DS? Almost all of those seem to be moving at a good clip, unless you count ASH. That project's technically been "done" since September of last year according to the girl in charge of the project, but there's rumors that the she gave up despite the game being fully translated almost two years ago. From a leaked beta of the translation to the angry community about lack of updates over at GBATemp, many assume there that she just said "fuck it" after a while.

It's a shame too, because that game seems cursed. Nintendo of America's trend of skipping RPGs this generation (infamously peaking very recently with the Xenoblade/Last Story/Pandora's Tower situation that just happened) actually started with ASH. NoA was working on a version for North America, as the game was far along to be rated by the ESRB (the game would never be released in North America), and then there was the whole debacle with the fan project.

I think Crimson Nocturnal stopped their SaGa 3 project for the same reasons regarding the community, so the one I'm referring to is the more recent project.
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