+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Japanese Text Help
Pages: 1 [2]
Author Topic: Japanese Text Help  (Read 1 times)
Tony H
Guest
« Reply #15 on: January 18, 2011, 12:49:52 am »

Last one for tonight. It looks like the second line is: "Select a screen."?

Ryusui
Guest
« Reply #16 on: January 18, 2011, 03:38:21 pm »

Quote
Special Stage
Select a screen.
Tony H
Guest
« Reply #17 on: January 18, 2011, 08:56:37 pm »

Thanks for all the help everyone, I really appreciate it.  I'm done for now (all the screens I posted have been translated/patched in the ROM).  There are several other menus that need to be translated, but they aren't the type where you can just change one byte for each character/letter.  I looked at the ROM with Tile Layer Pro but didn't see any recognizable graphics, so I'm guessing that they may be compressed.  Is Tile Layer Pro a good program for that, or is there something better?
Ryusui
Guest
« Reply #18 on: January 18, 2011, 09:02:51 pm »

Tile Molester is a better pick. It's cranky and curmudgeonly, but it's much more flexible.
Tony H
Guest
« Reply #19 on: January 26, 2011, 09:37:24 pm »

If anyone's interested, here's an ips file of the translation that several of you helped my with in this thread.  It's for a Japanese Sega Mega Drive puzzle game called "Shi Kin Joh".  It's actually a very fun game.

I only did most of the "sub" menus (which is about half of the total text in the game).  It makes the game much easier to navigate for those of us that can't read Japanese text.

It looks like most of the other text/menus are compressed, so I'm not sure if I'm going to tackle that or not.

http://codehut.gshi.org/ShikinjohTranslation.zip
« Last Edit: January 26, 2011, 10:23:01 pm by Tony H »
Pages: 1 [2]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC