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Topic: What are your feelings about Romhacking? (Read 1 times)
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tcaudilllg
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« on: October 18, 2010, 08:04:09 pm » |
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How do you feel about it?
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RedComet
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« Reply #1 on: October 18, 2010, 08:20:16 pm » |
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It gives me that tingly feeling in my pants that I used to get when I looked at my neighbor's wife when I was a kid.
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justin3009
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« Reply #2 on: October 18, 2010, 09:07:29 pm » |
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It gives me some sort of joy to actually accomplish something that most people would normally never touch. It also gives me some sort of way to express what I wish could have been when I was a kid, almost like a dream come true.
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Next gen Cowboy
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« Reply #3 on: October 18, 2010, 09:15:54 pm » |
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It gives me that tingly feeling in my pants that I used to get when I looked at my neighbor's wife when I was a kid.
I found that sumbitch what was looking at my wife! I'm not quite sure I understand the question; if you're implying from a legal standpoint then I don't see anything wrong with it. It's an area that's gray, and no one I know does it for profit. If you mean from a moral standpoint, again I see nothing wrong with taking a game and making hacks, and translations. If you mean how does it make a person feel to work with something that they're passionate about, or how it feels to just generally get together on boards like these, with a vast amount of intellectual people, and discuss things that you're passionate about. I say it feels pretty damned good! I learn a great deal from people around here, I get book reviews, show reviews, game reviews etc. I learned more about coding from viewing the coding board here, than I ever did in class. New techniques (which I will never use) new methods of working with graphics, the ability to see people working on massive projects that they have devoted years of their lives to. Yup all and all I'm rather fond of romhacking, RHDN, the people in "The Scene" past, and present.
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Spikeman
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« Reply #4 on: October 19, 2010, 01:37:13 am » |
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This might be a little sad, but it gives me a feeling of accomplishment that I have never found anywhere else. 
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messiaen
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« Reply #5 on: October 19, 2010, 06:20:21 pm » |
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It used to be quite addictive (ah, the joy of discovery!) but now it feels like wasting time which could be used on more pressing real-life issues  .
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Jedi QuestMaster
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« Reply #6 on: October 19, 2010, 10:38:07 pm » |
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I find it really inspiring that many people are willing to waste donate their time to translate games in many different languages. I mean, Contra in Turkish? Who would've ever guessed? What I would like to know is what professional video game developers, porters, & translators think about our community? 
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tcaudilllg
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« Reply #7 on: October 20, 2010, 01:04:13 am » |
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What I would like to know is what professional video game developers, porters, & translators think about our community?  That is a good question.
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Next gen Cowboy
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« Reply #8 on: October 20, 2010, 11:33:40 am » |
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Considering that we know of a few translators that are doing what they love to do, at the highest level; and considering the fact that we know of a few members of the romhacking community that have actually worked on video games. I would say: it depends on the company, and the project!
Not to open old wounds, but tcaudilllg's comment about this being career suicide is inaccurate, just ask D, or Tomato etc. It's well known that certain companies don't have an issue with fan translations of games that they never released, while some other companies take issue with hacks, or remakes. The only C&D letters I know offhand came from SE, and that was the results of remakes, and not translations.
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Bregalad
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« Reply #9 on: October 20, 2010, 03:55:02 pm » |
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The only C&D letters I know offhand came from SE, and that was the results of remakes, and not translations.
I'm open and prone free stuff, etc.. However on this one I have to agree with SE. Nobody wants a work/piece of art of them being remade by anyone else without your consent. It's logical that they want to keep a control on their games. As long as they are translated faithfully, and that hacks are clearly not distributed as the original I think it's ok. Too bad in my opinion SE does disgrace to their own games but that's another story. I don't want to go out of topic, but I think those FF7 derivate games and movies released recencly are as almost as bad as this horrible chineese pirate FF7 NES clone... I couldn't decide which of each insults more my beloved original FF7.
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tcaudilllg
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« Reply #10 on: October 20, 2010, 05:03:02 pm » |
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Considering that we know of a few translators that are doing what they love to do, at the highest level; and considering the fact that we know of a few members of the romhacking community that have actually worked on video games. I would say: it depends on the company, and the project!
Not to open old wounds, but tcaudilllg's comment about this being career suicide is inaccurate, just ask D, or Tomato etc. It's well known that certain companies don't have an issue with fan translations of games that they never released, while some other companies take issue with hacks, or remakes. The only C&D letters I know offhand came from SE, and that was the results of remakes, and not translations.
How many people in this community work for Japanese companies? My feelings about it are that it would be really awkward for me to talk to a person whose game I had, say, made an editor for, thus pretty much inviting people to get the ROM of their game off the internet. They could make an argument that I was turning their original effort against them, and I would have to agree. Actually I guess the translations offer them an opportunity for in-house market testing, which is probably why they don't say anything. But they definitely seem apprehensive about the mods, and remakes especially.
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MathOnNapkins
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« Reply #11 on: October 20, 2010, 07:07:37 pm » |
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[But they definitely seem apprehensive about the mods, and remakes especially.
If you are basing that on Square-Enix's reactions to its intellectual properties being used, you would be correct. But I think they are quite the exception to the rule. For example, if Nintendo had gone after rom hackers the way Square-Enix goes after fan projects in general, then the 100s and possibly 1,000s of SMB/SMB3/SMW hacks would not exist.
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tcaudilllg
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« Reply #12 on: October 20, 2010, 07:24:52 pm » |
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I watched a video about the history of Square. It's pretty obvious from looking at it that its CEO doesn't really understand games or even the game industry probably. To hear him tell it, Final Fantasy is just a cash cow that he's lucky enough to control the rights to.
It seems that Nintendo doesn't see romhacking in itself as a threat, only freely downloadable ROM images of their games. But I also think the relatively poor quality of (most) hacks plays into this assumption: a full scale Zelda 64 sequel might not get the same reception that the cute little LttP hacks get. I also think it's a matter of attitude: lone wolves tend not to be targeted, but dominant figures commanding teams of skilled individuals seem to draw their attention.
The funny thing is that I can copy the style precisely, and the work is completely mine. Yet if I reproduce an entire copyrighted element, then that's infringement. A guy could make a completely legit set of tiles by mimicking the style and just rearranging the shaded parts, especially with simple graphics like those of the NES. Would like to make an editor for Arcana but... dunno. (hell, I'd like to make lots of editors for lots of games... but there again, that ethical rub).
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BRPXQZME
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« Reply #13 on: October 20, 2010, 09:59:37 pm » |
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I watched a video about the history of Square. It's pretty obvious from looking at it that its CEO doesn't really understand games or even the game industry probably. To hear him tell it, Final Fantasy is just a cash cow that he's lucky enough to control the rights to.
That’s pretty much the opposite of how he puts it: How did you decide to begin working in the videogame industry?
Ever since I was a student I wanted to manage a company. In Japan what normally happens is you’re recruited as a freshman into a company and you go through your career with the goal of reaching the position of president; the president, in that sense, is only a goal. I felt that setting out to be a president as my profession was possible, so I intended to become president of a company by the age of 40.
However, it’s not possible to just become a president without a track record! So I thought that it would be best to go through some kind of an apprenticeship at a company and the toughest apprenticeship, or the most demanding company at that time, was a securities house. So I joined a securities house. But ultimately I wanted to run a company with a ‘theme’. The fundamental themes in the 21st century are creating life or creating society. A company that creates life is a biotechnology company, a company that creates society would be an IT company or a game company. Well, of course, I loved games and I played them a lot, so I decided to join a game company, Square. However, back then I was really an uneducated consumer – I was a big fan of Final Fantasy but I hadn’t realised it was made by Square!
(“An Audience With: Yoichi Wadaâ€, Edge, January 6, 2010)
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I.S.T.
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« Reply #14 on: October 20, 2010, 11:49:57 pm » |
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I watched a video about the history of Square. It's pretty obvious from looking at it that its CEO doesn't really understand games or even the game industry probably. To hear him tell it, Final Fantasy is just a cash cow that he's lucky enough to control the rights to.
That’s pretty much the opposite of how he puts it: How did you decide to begin working in the videogame industry?
Ever since I was a student I wanted to manage a company. In Japan what normally happens is you’re recruited as a freshman into a company and you go through your career with the goal of reaching the position of president; the president, in that sense, is only a goal. I felt that setting out to be a president as my profession was possible, so I intended to become president of a company by the age of 40.
However, it’s not possible to just become a president without a track record! So I thought that it would be best to go through some kind of an apprenticeship at a company and the toughest apprenticeship, or the most demanding company at that time, was a securities house. So I joined a securities house. But ultimately I wanted to run a company with a ‘theme’. The fundamental themes in the 21st century are creating life or creating society. A company that creates life is a biotechnology company, a company that creates society would be an IT company or a game company. Well, of course, I loved games and I played them a lot, so I decided to join a game company, Square. However, back then I was really an uneducated consumer – I was a big fan of Final Fantasy but I hadn’t realised it was made by Square!
(“An Audience With: Yoichi Wadaâ€, Edge, January 6, 2010) tcaudilllg not being able to understand something is about par for the course.
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