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Author Topic: Feasible Alternative to NES Mappermania?  (Read 1 times)
KingMike
Guest
« Reply #15 on: May 19, 2010, 02:42:04 pm »

Quote from: tc on May 19, 2010, 10:14:01 am
In that case, you'll have to go through me as well. I'll always stand up for militant anti-Sega viewpoints. Wink
I think the anti-Sega stuff is going off-topic.
Dr. Floppy
Guest
« Reply #16 on: May 20, 2010, 01:34:57 am »

Quote from: tomaitheous on May 19, 2010, 12:57:42 am
Haha. Semantics? that's a good one.

It gets better...


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You have some serious flaws in your thinking.

The example Clock is ticking.


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Either you weren't old enough(which is my guess) to understand the situation BITD,

I celebrated the five-year anniversary of my doctorate last week. Care to try again?  Roll Eyes


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or you just don't get it.

Example Clock is *still* ticking...


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Besides, Nintendo's actions speak for themselves. If it was a worth while pursuit, Nintendo would have done it.

Buying gold eight years ago also would've been a good idea, but most of us didn't do it. That an unworthy pursuit doth not make.


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Maybe you didn't know this, but before the 16bit generation, the majority of gamers were young kids and barely teens.


...which explains why I discussed marketing around that very demographic in my prior post: timing the official Nintendo Power announcement to coincide with the autumnal return to school, word-of-mouth on the playground at recess, the holiday buying season (i.e., when most of us *got* our annual Nintendo fix), etc. Did those pixels not show up on your monitor, or were you too busy ignoring the Example Clock to notice?


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Parents did most/majority of the spending/funding (and renting was very popular). Upgrade/Addons need to have significantly comparable difference, to justify the price/purchase. Something as small as a single inclusive mapper isn't going to cut it (not to mention that the technology already existed on cart, in working fashion).

Please cite the portion of my initial post where I state that this concept involved/was limited to a single mapper. (Then tell me again about the serious flaws in my thinking, ROFL!)


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And like I said, developers are going to be reluctant to support it without a large enough consumer base.


They do or they don't. Perhaps you should review the section where I discussed how the Game Genie, 4-Player Adapter and N64 Expansion Pak were all optional peripherals, and how developers weren't forced to support any of them.


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And to say they could have made dual carts, is just retarded.


Who said that?


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I'm sure the last thing Nintendo wanted, was to confuse the parents and kids about which game to purchase.


Farmer Bob called; he wants his strawman back.


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Anyway, I got nothing more to say without repeating myself. I'll not bother continuing this debate. Good luck in trying to figure it out Wink


Already did! I'll be faxing my professional recommendation to your psychiatrist tomorrow morning.  :crazy:


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Oh, and you should get rid of that fanboy-ism (or more specifically the Sega hate'n). It's such an ugly/unbecoming trait.

Facts is facts; Sega bit the big one and anyone paying attention during the '90's knows exactly how & why.


May 20, 2010, 01:41:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Quote from: MathOnNapkins on May 19, 2010, 01:15:41 pm
If it really would have brought game prices down, I would have been in favor of it. When I was a kid, I was severely limited by how many games we could actually purchase because of the high cost. If an expansion unit cost $70 but made all subsequent games cost about $25 to $40, I would have appreciated it and probably would have bought it. But the gaming industry rarely prices things in favor of the consumer. Cutting edge gaming tends to drive up prices. I doubt it would have, in reality, made much difference in the price of the games if they chose to implement something like that.

On the topic of price: I never did understand why Maniac Mansion only cost $20 new & sealed, when everything else was at least $40...

I recall reading somewhere that the cost of MMC5 hardware was the main reason most third-party developers shied away from it. Maybe that was the [shoutout] genesis [/shoutout] of this idea?

Now that I think about it, Nintendo should've just sent us all one of these things as a concession for that price-fixing scandal (instead of those dopey coupons).
« Last Edit: May 20, 2010, 01:41:33 am by Dr. Floppy »
Gil Galad
Guest
« Reply #17 on: May 20, 2010, 03:08:27 am »

I believe that the NES and Famicom units initially would had to have had a different build than what it does today in order to support such a device to handle MMCs. In order to make the unit itself more affordable, it had to be near barebones so to speak. Additional circuits and chips would have to be installed in order to handle the FDS unit and also have a mapper controller in the expansion port. While the number of mapper controllers may seem complex to one person, the unit is highly flexible to another in some ways. This setup may also have limited what other 3rd party companies could have done, for example some of the great sound expansion controllers that were designed by Namco, Sunsoft, Konami.

Now, let's talk about the cost factor. Back in the 80s, $45 for an average cart may not seem unreasonable now days. However, back then $45 was harder to earn back then. Considering that minimum wage was around $3.50 an hour, better jobs probably got around $7 an hour. Back then, I wouldn't have wanted to spend $200 (or more for the additional circuits), maybe another $60 for a device for the expansion port, then the price of each game which probably wouldn't have been too much less because they still would have to install several chips. At least one PRG and CHR respectively.


Game companies had to factor in many things, a system that is cost efficient, technically sound and practical for a programmer. I also say this, that it is highly possible that the thought of using a mapper controller in the expansion port did not occur to them.

Prices also varied for the mapper controller chips. They were more expensive when the chips first came out and got cheaper later on, like in 1990 and later, MMC1 was a bit cheaper, compared to what it was in the mid to late 80s.

DankPanties
Guest
« Reply #18 on: May 20, 2010, 06:16:55 am »

Tomaitheous and Dr. Floppy please take the intricate discussion you two are having into the realm of private messaging, thank you.
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