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Author Topic: Good program to edit tiles for MSX games? Disk Images?  (Read 2 times)
Validus
Guest
« on: December 08, 2009, 06:52:07 pm »

Regular tile programs dont seem to read Disk Images. There has to be some program that edits tiles since the guy who did Illusion City patch edited the store tiles to read "STORE"
KingMike
Guest
« Reply #1 on: December 08, 2009, 07:27:05 pm »

I think MSX uses several tile formats.
In the one game I tried to hack, I found tiles were stored in VRAM in a bitplane format.
It stored one plane for the entire tileset before storing the next plane (unlike other formats, which store planes one tile at a time).
So, like for example (8x8 tilesize x 256 tiles = $800 bytes per plane):
address 0 = tile 1, line 1, plane 1
address $800 = tile 1, line 1, plane 2
address $1000 = tile 1, line 1, plane 3
I'd guess if the game used a tile format, you'd probably need to make a custom program to dump/insert the tiles (or at least convert to NES or GB format to make it easier to edit), because it doesn't sound like something a tile editor would be able to easily support (it would need to know not just the address, but also the tileset size to be able to render it).
I remember I found it out by dumping the VRAM in blueMSX.
(as for finding the data in the disk image: if the graphics aren't compressed, you'd need to find matching data in the disk image once you find the graphic data in VRAM)

I think PC98 stored its bitmapped VRAM data similarily.
Validus
Guest
« Reply #2 on: December 08, 2009, 07:47:24 pm »

jeez... sounds like a lot just write "H.P."

Seems like the only thing wrong with this translated game I have though. I have Rune Master 1 fully in English but the HP, Gold, and MP icons are messed up aka wrong I wanted to fix it before uploading the patch.
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