Good day, gentlemen.
I've encounterd a problem during Spider Man debugging session: this game stores font pretty easily in 5 .fnt files, which are in solid archive. I've found them in no time, but when I dump VRAM during, let's say title screen, or cheat setup screen (where actually all font letters are displayed), I can't find any font in this dump at all!
That is pretty surprising, cause I thought, that holding actual graphics in VRAM - is the only way to display somethin on PSX...
The second step I've done is searchin each .fnt file in RAM during cheat setup screen - no bytes chunks were found in RAM dump (not surprising, cause there is no use of holding a font in RAM during screen display).
So maybe I'm missing something in PSX's hardware or mistaken somewhere? I just need to find a command, which reads from .fnt file in RAM