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Author Topic: Help extracting graphics from decomp files  (Read 2 times)
pgmana
Guest
« on: September 20, 2009, 08:29:47 am »

Hi!
I've some decompressed files from Legend of Mana i'd like to extract the graphics from.
I'm unsure on how to proceed... any help/suggestions?


Here are the files: http://www.mediafire.com/file/5lzqzmtmyqj/lom_decompressed.rar

I've tried with PSicture/PsxMultiRip/TimViewer -> nothing

With TileMolester and GGD i can see something inside, but i've no idea on how to find the palettes nor on the correct options.

HALP! T_T

XD
Koetsu
Guest
« Reply #1 on: September 20, 2009, 02:42:22 pm »

They're map tiles, right?  Here is what I got.  I prefer using TiledGGD.
http://i55.photobucket.com/albums/g144/mega_rock_exe/tilesassistance.png

But I'm guessing a whole map is in those files.  That's a little different.
pgmana
Guest
« Reply #2 on: September 20, 2009, 05:09:37 pm »

Right... thx, that's already something!

What do you mean by "that's a little different"?
Koetsu
Guest
« Reply #3 on: September 20, 2009, 08:27:38 pm »

You need something that can read the TSA.  But then it's also not tiled.  The graphics are linear but uses tiles which is a first to me.  A full map can't be displayed to my knowledge.
pgmana
Guest
« Reply #4 on: September 21, 2009, 07:28:44 am »

Thanks for the help!

Quote
A full map can't be displayed to my knowledge.
That's disappointing Sad

Also reading the TSA is not going to be easy... :\\
Koetsu
Guest
« Reply #5 on: September 21, 2009, 07:26:21 pm »

It looked like normal TSA.  GBA Graphics Editor has a released source code so most of the process is already done, I guess.
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