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Author Topic: A question about the structure in .Bin files  (Read 2 times)
faloppa
Guest
« on: September 09, 2009, 02:47:59 pm »

Hi guys:
   
Do bin. files have in PSX games, any type of header or structure?
Or on the contrary is a lot of information brought together?

Be the first option
How do I find out the structure?

Thanks & Greetings
« Last Edit: September 09, 2009, 02:55:01 pm by faloppa »
Rolen47
Guest
« Reply #1 on: September 10, 2009, 12:50:12 am »

Well bin stands for binary. Typically there is no standard for "bin" files cause most of the time developers give files the extension bin when those files are just raw binary data.
Rocket Science
Guest
« Reply #2 on: September 10, 2009, 02:20:49 am »

A .BIN file is a binary file. There's no real standard for them as such because you can store anything in them, and in fact most files are stored in binary files rather than individually, because that way it's easier to access stuff than if you manually load each and every single individual file. You could store program code in them as well and run it, but it isn't terribly common in commercial games to do that for a whole lot of code.
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