What is the difference between multi-tile encoding and dictionary compression? I've tried finding the answer to this question in several documents but the only thing I can seem to fathom is that MTE refers to a system where one byte correlates to a few characters whereas with dictionary compression, a byte correlates to a full word. That would indicate that it's purely a matter of semantics. (I'm just about positive that DTE vs MTE is purely a matter of how many tiles a byte references.)
However, there is a document on this site that explains how to implement a "combined DTE and dictionary compression scheme" which obviously suggests that they are two separate entities.
To avert anyone from going too in depth with their answer, let me state that I am not terribly interested in the coding side of the issue. I am simply hacking a game that uses one of these and I'd like to know exactly which one it is so I don't sound stupid when talking about it.