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Author Topic: FFVI Advance Font enhancement  (Read 2 times)
Gemini
Guest
« Reply #15 on: September 14, 2009, 02:01:35 pm »

CT and FF5 look and sound way better than the other portings, especially CT (no wonder here, Mitsuda helped).
Granville
Guest
« Reply #16 on: September 14, 2009, 03:51:03 pm »

Chrono Trigger DS was probably TOSE's most perfect port to date. I really can't find ANYTHING to complain about it, there are no slowdowns, no loading times, all features from each version prior is included, and even the original music is identical. Maybe a few sound effects sound slightly different, but I really can't see much difference. They didn't even wash out the graphics or distort anything. I'm assuming they couldn't do much to hurt the game since it was on a system that was many many times more powerful than the original system.

Honestly speaking, I probably WOULD have been quite happy with a GBA port at the time. I wanted the game to be ported to GBA back when the system was big. But now, I'm glad they chose DS.

Here's the basic rundown of the other SE games ported by tose to GBA though-

Final Fantasy 1&2 DoS- This was originally two separate Wonderswan color games. Then later, a PS1 game. And then even later, a GBA game. The wonderswan benefited from being a full remake, instead of a port of the NES games. The GBA one in particular, I can't find anything wrong with. The music and graphics were slightly downgraded from the PS1 game, but that's minor and understandable.

Final Fantasy IV Advance- This was also a port of the Wonderswan game made by Sting, which in itself, was once again NOT a port of the SNES game, but more of a remake. Unfortunately, both WSC and GBA versions had some annoying bugs in the battle system. And the GBA version at least had some rather annoying lag in battles and the mode7 world map parts. Graphics were sort of upgraded from the SNES game. The sound was too electronic.

Final Fantasy V Advance- I hear complaints about this one, but I actually think it's a pretty good port by TOSE's standards on GBA. I had little slowdown, I didn't see much washing out of the palette, and I didn't mind the music quality. Of course, then I played that sound hack a while back restoring the music quality, and realized my ears are off. Tongue Still, not too bad.

Final Fantasy VI Advance- My favorite game in the entire series. Sadly, It actually had some annoyances, most of which will be fixed in this hack. The palettes were too bright, the music was off, and there was some noticeable slowdowns in battle and mode7 parts when things get hectic.

Honestly, a lot of early GBA ports could benefit from palette restoration and sound restoration. I can think of one of the first GBA games, which was Disney's Magical Quest, port of a SNES game.

Just take a look at the SNES game- http://www.youtube.com/watch?v=WgrUH1Abnz8

Now look what they did to the GBA one- http://www.youtube.com/watch?v=D7NeoS1uZ4g

There were a lot of games like this, so I can't really bash TOSE alone. Breath of Fire had these issues too. There were a lot. Even the Mario Advance series had their cutbacks in sound and graphics.
Skeud
Guest
« Reply #17 on: September 15, 2009, 03:32:36 am »

Quote from: Granville on September 14, 2009, 03:51:03 pm
There were a lot of games like this, so I can't really bash TOSE alone. Breath of Fire had these issues too. There were a lot. Even the Mario Advance series had their cutbacks in sound and graphics.
Donkey Kong Country GBA must be the worst port on GBA.
tc
Guest
« Reply #18 on: September 15, 2009, 04:36:47 am »

Didn't Chrono Trigger DS improve the color palettes significantly? Feels a bit more realistic, maybe toned down brightness or something?
Bregalad
Guest
« Reply #19 on: September 15, 2009, 04:49:41 am »

I haven't ever noticed any color palette changes in SNES->GBA ports.

And again I don't see why in FF5a would make it better than FF4a or FF6a : All of them are pretty much 1:1 ports of previous versions which crappy music and occasional slowdowns. FF4 has it's graphics enhanced, but that's from the WS version. The battle BGs are enhanced in FF5 as well, as well as portraits that were added, but nothing to write home about.

CT really does add bonses and movies which is cool tough. It's the only one really worthy, FF5 coming next (because there wasn't an official SNES translation).
I.S.T.
Guest
« Reply #20 on: September 15, 2009, 05:13:46 am »

You DO realize all of the FF*a ports had added content, right? all of them. Plus, FF5 had that PSX port. The translation was kind of iffy, but the game itself was ported fairly well. Better than FF6, the game it was bundled with...
Dragonsbrethren
Guest
« Reply #21 on: September 15, 2009, 12:18:17 pm »

I have a feeling that the color palettes were "brightened" through an automated process, rather than someone manually going through and tweaking each color. If you look at FF1, FF2, and FF4 (WSC versions) and FF5, you'll notice they all use brighter colors to begin with. Most of FF6 was a lot darker than those games. If you applied the same brightening algorithm to all of their palettes, the brighter colors of FF1-5 would likely still be bright (more color to work with), while FF6 would go more towards gray/white, giving it a faded out appearance. (I hope I'm explaining myself well enough here; I'm not really sure of the terminology I should be using.) Some of FF6, where brighter colors were being used, turned out looking great in the GBA version. The phantom train interior tileset instantly springs to mind.

Back when I did a few GBA demos, the homebrew compiler I used had a built-in compile time option to brighten your palettes for the original GBA. I would be surprised if the official one doesn't have the same thing, since this same brightening/fading applies to quite a bit of Nintendo's stuff, and many other ports.

Personally, I never let the palettes bother me. A truly bright FF6, rather than faded, would've looked a lot better than what we got (and a lot better than the original!). FF1-5 all look great compared to their originals. The window gradients actually bothered me more than anything in FF6; in battle they were too bright (which fit the rest of the game), out of battle they were darker than the originals.
Granville
Guest
« Reply #22 on: September 15, 2009, 12:38:44 pm »

Quote from: Skeud on September 15, 2009, 03:32:36 am
Quote from: Granville on September 14, 2009, 03:51:03 pm
There were a lot of games like this, so I can't really bash TOSE alone. Breath of Fire had these issues too. There were a lot. Even the Mario Advance series had their cutbacks in sound and graphics.
Donkey Kong Country GBA must be the worst port on GBA.
It's not, DKC was still playable and fun, despite all the butchered graphics and sound. The worst GBA port was Sonic the Hedgehog Genesis. I dare you to try it out too.

However, the DKC trilogy on GBA are in a state where I have some doubts as to whether the original pelettes and sound can be restored. It was not a strait port, you can tell the engine is completely different. A lot of the graphics were resized and the palette changes were not just brightening, it was completely edited. I'm pretty sure you can't just go in a tweak the contrast or whatever. The sound I dunno about.

As for Chrono Trigger DS, I only saw the slightest difference in the palettes. Things looked a little less colorful, but only slightly. The luminaire spell I thought looked the most different. The original was bright neon green-

http://images2.wikia.nocookie.net/chrono/images/5/5e/Chrono_Trigger_Luminaire.png

The DS version's was a little...I want to say more yellow-toned. Not as saturated or high contrasted. You can see the DS version in this video (sorry only non-cam one I could find)-

http://www.youtube.com/watch?v=L44i5b4eEf0
« Last Edit: September 15, 2009, 08:30:35 pm by Granville »
Deathlike2
Guest
« Reply #23 on: September 16, 2009, 09:12:02 am »

Quote from: Dragonsbrethren on September 15, 2009, 12:18:17 pm
I have a feeling that the color palettes were "brightened" through an automated process, rather than someone manually going through and tweaking each color.

Wouldn't that have a lot more to do with the LCD screen the console uses? The changes don't bother me too much there, but I think it is worthy of being pointed out.
SC
Guest
« Reply #24 on: September 18, 2009, 09:50:28 am »

Hey, why are you arguing about TOSE's ports in my topic?  :huh:
I'm one of those who prefer to maintain my threads clean.

Nevermind... Just someone please move this to "Personal Projects".
Dragonsbrethren
Guest
« Reply #25 on: September 18, 2009, 05:03:49 pm »

Quote from: SC on September 18, 2009, 09:50:28 am
Hey, why are you arguing about TOSE's ports in my topic?  :huh:
I'm one of those who prefer to maintain my threads clean.

Nevermind... Just someone please move this to "Personal Projects".

Use the "Report to Moderator" link.
Granville
Guest
« Reply #26 on: September 20, 2009, 01:36:56 am »

Quote from: SC on September 18, 2009, 09:50:28 am
Hey, why are you arguing about TOSE's ports in my topic?  :huh:
I'm one of those who prefer to maintain my threads clean.

Nevermind... Just someone please move this to "Personal Projects".
Sorry about that. Shouldn't have gone offtopic. But I will say that if it weren't for TOSE's shitty porting skills, this topic probably wouldn't have been made.  Tongue
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