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Author Topic: SMB3 Workshop question (Falling spikes)  (Read 2 times)
Not Sure
Guest
« on: August 01, 2009, 10:21:33 pm »

For some reason, the second area in the first fortress (with the falling spikes/ceiling) is now completely stationary. Where exactly can I see/set this option? Any ideas?

Thanks in advance.
z-byte
Guest
« Reply #1 on: August 02, 2009, 06:55:01 pm »

This should be moved to the Newbie Section.
Tauwasser
Guest
« Reply #2 on: August 02, 2009, 07:27:46 pm »

No backseat moderating!

Please read out Forum Rules.

This is not exactly a newbie question as it is a profound question describing the problem very accurately and not just generally asking for "h4lp".

cYa,

Tauwasser
Quick Curly
Guest
« Reply #3 on: August 04, 2009, 12:41:06 am »

Quote from: Not Sure on August 01, 2009, 10:21:33 pm
For some reason, the second area in the first fortress (with the falling spikes/ceiling) is now completely stationary. Where exactly can I see/set this option? Any ideas?

Thanks in advance.
If you've deleted all of the enemies, you've lost the Autoscrolling enemies that are below Y: 026 that cause the up-down movement. Using a hex editor (for example, the one in FCEUXD or WindHex32) go to 0xD361 in the ROM and reinsert the Autoscrolling enemies if you want the up-down movement back. Probably the easiest way to do this is to have two hex editors open; one with the original SMB3 ROM and the other one with the SMB3 ROM you are modifying, and simply copy and paste the necessary bytes.
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