Hi again! Thank you for a 1000th time!!! Maybe I have too many questions.. sorry about that. I read all the documents in the Documents section about Pointers very thoroughly and I found THE MADHACKER'S GUIDE to be the best. So, I understood many of the things necessary to translate a game but... (shouldn't I stop with these "buts"?)... well, I think that the file I am editing has a FIXED LENGTH system (though I am not completely sure). This is what the document says about that:
"1) To determine if you've got a FIXED WIDTH system, just look at your text strings. If you've
got a bunch of strings that are exactly the same length (especially if they use 00s at the end to
guarantee that), odds are you've got a fixed width system at work."
It's just that I have many 00s in the file. So... the problem is that this guide doesn't say anything about how to use pointers if you have a fixed width system.
"FIXED LENGTH
Rarely used for text, this system is frequently used for item and spell listings. The game knows
that the text string is X characters long (usually 16, sometimes 8), and reads them accordingly.
You don't really need to do anything with these. (The Adventures of Musashi uses these for it's
item, spell, enemy, and town lists)".
This is a screenshot of my file. See the 00s?
http://kachi-snimka.info/images/klz1248465532b.JPGThanks again for your GREAT attention. Hope you would like to help me again...
Best regards, Grievery