However, it's not written in a normal ASM code manner (at least, not ones I've seen. And I've seen code written by RedComet and gemini that made more sense!). Can someone help explain to me what all the random notes mean that he's written in there?
Example:
Code:
; I need to keep this here with so many rep/seps, due to this hookup.
sta WRMPYA
lda Rs1e.VWF.Win.xTiles,x ;
asl a
sta WRMPYB
rep #$20 ; [3 cycs]
lda Rs1e.VWF.Win.TilNumBase,x ; [5 cycs]
adc RDMPYL ; [3 decode cycs]
sta Rs1e.VWF.currTil
sep #$20 ; Accum back to 8-bit.
rts
sta WRMPYA
lda Rs1e.VWF.Win.xTiles,x ;
asl a
sta WRMPYB
rep #$20 ; [3 cycs]
lda Rs1e.VWF.Win.TilNumBase,x ; [5 cycs]
adc RDMPYL ; [3 decode cycs]
sta Rs1e.VWF.currTil
sep #$20 ; Accum back to 8-bit.
rts
All of his little abbreviations and crap.
If I could get this working in-game, I basically would be able to get a translator and get the project done (as he had worked in a VWF for just about everything. Menus, dialog, the map screen!).
~DS